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140 lines
4.4 KiB
C++
140 lines
4.4 KiB
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#pragma once
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#include "tier1/bitbuf.h"
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#include "public/inetmessage.h"
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#include "public/inetmsghandler.h"
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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//-------------------------------------------------------------------------------------
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// Forward declarations
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//-------------------------------------------------------------------------------------
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class CNetChan;
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class CNetMessage : public INetMessage
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{
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public:
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int m_nGroup;
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bool m_bReliable;
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CNetChan* m_NetChannel;
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};
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///////////////////////////////////////////////////////////////////////////////////////
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// server messages:
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///////////////////////////////////////////////////////////////////////////////////////
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class SVC_Print : public CNetMessage, IServerMessageHandler
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{
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public:
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virtual ~SVC_Print() {};
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virtual void SetNetChannel(INetChannel* netchan) = 0;
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virtual void SetReliable(bool state) = 0;
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virtual bool Process(void) = 0; bool ProcessImpl(void);
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virtual bool ReadFromBuffer(bf_read& buffer) = 0;
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virtual bool WriteToBuffer(bf_write& buffer) = 0;
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virtual bool IsReliable(void) const = 0;
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virtual int GetGroup(void) const = 0;
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virtual int GetType(void) const = 0;
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virtual const char* GetName(void) const = 0;
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virtual INetChannel* GetNetChannel(void) const = 0;
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virtual const char* ToString(void) const = 0;
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virtual size_t GetSize(void) const = 0;
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const void* m_pData;
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const char* m_szText;
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private:
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char m_szTextBuffer[2048];
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};
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class SVC_UserMessage : public CNetMessage, IServerMessageHandler
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{
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public:
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virtual ~SVC_UserMessage() {};
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virtual void SetNetChannel(INetChannel* netchan) = 0;
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virtual void SetReliable(bool state) = 0;
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virtual bool Process(void) = 0; bool ProcessImpl(void);
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virtual bool ReadFromBuffer(bf_read& buffer) = 0;
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virtual bool WriteToBuffer(bf_write& buffer) = 0;
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virtual bool IsReliable(void) const = 0;
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virtual int GetGroup(void) const = 0;
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virtual int GetType(void) const = 0;
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virtual const char* GetName(void) const = 0;
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virtual INetChannel* GetNetChannel(void) const = 0;
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virtual const char* ToString(void) const = 0;
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virtual size_t GetSize(void) const = 0;
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int m_nMsgType;
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int m_nLength; // data length in bits
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bf_read m_DataIn;
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bf_write m_DataOut;
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};
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struct NET_StringCmd : CNetMessage, INetMessageHandler
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{
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const char* cmd;
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char buffer[1024];
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};
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//-------------------------------------------------------------------------
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// MM_HEARTBEAT
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//-------------------------------------------------------------------------
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inline CMemory MM_Heartbeat__ToString; // server HeartBeat? (baseserver.cpp).
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//-------------------------------------------------------------------------
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// SVC_Print
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//-------------------------------------------------------------------------
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inline auto SVC_Print_Process = CMemory().RCast<bool(*)(SVC_Print* thisptr)>();
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inline void* g_pSVC_Print_VFTable = nullptr;
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//-------------------------------------------------------------------------
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// SVC_UserMessage
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//-------------------------------------------------------------------------
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inline auto SVC_UserMessage_Process = CMemory().RCast<bool(*)(SVC_UserMessage* thisptr)>();
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inline void* g_pSVC_UserMessage_VFTable = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class V_NetMessages : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogConAdr("SVC_Print::`vftable'", reinterpret_cast<uintptr_t>(g_pSVC_Print_VFTable));
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LogConAdr("SVC_UserMessage::`vftable'", reinterpret_cast<uintptr_t>(g_pSVC_UserMessage_VFTable));
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LogFunAdr("MM_Heartbeat::ToString", MM_Heartbeat__ToString.GetPtr());
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}
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virtual void GetFun(void) const
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{
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MM_Heartbeat__ToString = g_GameDll.FindPatternSIMD("48 83 EC 38 E8 ?? ?? ?? ?? 3B 05 ?? ?? ?? ??");
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// 48 83 EC 38 E8 ? ? ? ? 3B 05 ? ? ? ?
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const
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{
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// We get the actual address of the vftable here, not the class instance.
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g_pSVC_Print_VFTable = g_GameDll.GetVirtualMethodTable(".?AVSVC_Print@@");
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g_pSVC_UserMessage_VFTable = g_GameDll.GetVirtualMethodTable(".?AVSVC_UserMessage@@");
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}
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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