r5sdk/r5dev/rtech/rtech_game.h
Kawe Mazidjatari a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00

87 lines
3.7 KiB
C++

#pragma once
#include "tier0/tslist.h"
typedef int RPakHandle_t;
constexpr int INVALID_PAK_HANDLE = -1;
enum class ePakStatus : int
{
PAK_STATUS_FREED = 0,
PAK_STATUS_LOAD_PENDING,
PAK_STATUS_REPAK_RUNNING,
PAK_STATUS_REPAK_DONE,
PAK_STATUS_LOAD_STARTING,
PAK_STATUS_LOAD_PAKHDR,
PAK_STATUS_LOAD_PATCH_INIT,
PAK_STATUS_LOAD_PATCH_EDIT_STREAM,
PAK_STATUS_LOAD_ASSETS,
PAK_STATUS_LOADED, // 9
PAK_STATUS_UNLOAD_PENDING,
PAK_STATUS_FREE_PENDING,
PAK_STATUS_CANCELING,
PAK_STATUS_ERROR, // 13
PAK_STATUS_INVALID_PAKHANDLE,
PAK_STATUS_BUSY
};
/* ==== RTECH_GAME ====================================================================================================================================================== */
inline CMemory p_CPakFile_LoadAsync;
inline auto CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast<RPakHandle_t(*)(const char* szPakFileName, void* pMalloc, int nIdx, bool bUnk)>();
inline CMemory p_CPakFile_LoadPak;
inline auto CPakFile_LoadPak = p_CPakFile_LoadPak.RCast<unsigned int (*)(void* thisptr, void* a2, uint64_t a3)>();
inline CMemory p_CPakFile_UnloadPak;
inline auto CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast<void (*)(RPakHandle_t handle)>();
inline CMemory p_CPakFile_LoadPak_OpenFileOffset;
class CPakFile
{
public:
static RPakHandle_t LoadAsync(const char* szPakFileName, void* pMalloc = g_pMallocPool, int nIdx = NULL, bool bUnk = false);
static void UnloadPak(RPakHandle_t handle);
};
extern CPakFile* g_pakLoadApi;
extern vector<RPakHandle_t> g_vLoadedPakHandle;
///////////////////////////////////////////////////////////////////////////////
class V_RTechGame : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CPakFile::LoadAsync", p_CPakFile_LoadAsync.GetPtr());
LogFunAdr("CPakFile::LoadPak", p_CPakFile_LoadPak.GetPtr());
LogFunAdr("CPakFile::UnloadPak", p_CPakFile_UnloadPak.GetPtr());
LogConAdr("CPakFile::LoadPak_OpenFileOffset", p_CPakFile_LoadPak_OpenFileOffset.GetPtr());
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CPakFile_LoadPak = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 56 41 55 48 81 EC ?? ?? ?? ?? 4C 8B 69 60");
CPakFile_LoadPak = p_CPakFile_LoadPak.RCast<unsigned int (*)(void*, void*, uint64_t)>(); /*48 89 4C 24 ? 56 41 55 48 81 EC ? ? ? ? 4C 8B 69 60*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CPakFile_LoadPak = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 56 41 55"); /*48 89 4C 24 ? 56 41 55*/
CPakFile_LoadPak = p_CPakFile_LoadPak.RCast<unsigned int (*)(void*, void*, uint64_t)>();
#endif
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
p_CPakFile_LoadAsync = g_GameDll.FindPatternSIMD("40 53 48 83 EC 40 48 89 6C 24 ?? 41 8B E8");
CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast<RPakHandle_t(*)(const char*, uintptr_t, int, bool)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 8B E8*/
#elif defined (GAMEDLL_S3)
p_CPakFile_LoadAsync = g_GameDll.FindPatternSIMD("40 53 48 83 EC 40 48 89 6C 24 ?? 41 0F B6 E9");
CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast<RPakHandle_t(*)(const char*, void*, int, bool)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 0F B6 E9*/
#endif
p_CPakFile_UnloadPak = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 8B C1");
CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast<void (*)(RPakHandle_t)>(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 8B C1*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const
{
p_CPakFile_LoadPak_OpenFileOffset = g_GameDll.FindPatternSIMD("48 89 7C 24 30 C7 44 24 28 ?? ?? ?? 40"); /*48 89 7C 24 30 C7 44 24 28 00 00 00 40*/
}
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////