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81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
#pragma once
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#pragma pack(push, 1) // Without this MSVC might get the idea to align our members to completely fuck the offsets up.
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// [ PIXIE ]: The texture GUID's aren't in a specific order, gonna leave them as ptr's so an individual can check them in any memory searcher.
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// [ PIXIE ]: Verification needed for earlier seasons, if the struct is the same.
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class CMaterialGlue // [ PIXIE ]: Class seems mostly right, a few members are still missing though.
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{
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public:
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void* m_pVTable; //0x0000
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char pad_0008[8]; //0x0008
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std::uint64_t m_GUID; //0x0010
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char* m_pszName; //0x0018
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char* m_pszSurfaceName1; //0x0020
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char* m_pszSurfaceName2; //0x0028
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CMaterialGlue* m_pDepthShadow; //0x0030
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CMaterialGlue* m_pDepthPrepass; //0x0038
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CMaterialGlue* m_pDepthVSM; //0x0040
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CMaterialGlue* m_pDepthShadowTight; //0x0048
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CMaterialGlue* m_pColPass; //0x0050
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void* m_pShaderGlue; //0x0058 [ PIXIE ] TODO: Reverse CShaderGlue.
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void* m_pTextureGUID1; //0x0060
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void* m_pTextureGUID2; //0x0068
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std::int16_t m_UnknownSignature; //0x0070 [ PIXIE ]: This seems to be the start of a modified VTF Header, I have no clue what this member does.
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std::int16_t m_iWidth; //0x0072
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std::int16_t m_iHeight; //0x0074
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std::int16_t m_unused1; //0x0076
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std::uint32_t m_iFlags; //0x0078 [ PIXIE ]: I'm pretty sure those are VTF Image Flags, If you set them to NULL they cause Texture stretching.
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std::int32_t m_unused2; //0x007C
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char pad_0080[8]; //0x0080
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std::uint32_t m_iUnknownFlags1; //0x0088
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char pad_008C[116]; //0x008C
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// They first point to a jump table which holds the texture, then theres another jump onto the actual texture.
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void** m_ppDXTexture1; //0x0100
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void** m_ppDXTexture2; //0x0108
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char pad_0110[8]; //0x0110
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std::uint32_t m_iUnknown1; //0x0118
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std::uint16_t m_iUnknown2; //0x011C
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std::uint16_t m_iUnknown3; //0x011E
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std::uint16_t m_iUnknown4; //0x0120
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std::uint64_t m_Unknown5; //0x0122
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std::uint32_t m_iUnknown6; //0x012A
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std::uint16_t m_iUnknown7; //0x012E
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}; //Size: 0x0130 confirmed end size.
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static_assert(sizeof(CMaterialGlue) == 0x130);
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#pragma pack(pop)
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inline void* g_pMaterialGlueVTable = nullptr;
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/* ==== CMATERIALGLUE ================================================================================================================================================== */
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inline CMemory p_GetMaterialAtCrossHair;
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inline auto GetMaterialAtCrossHair = p_GetMaterialAtCrossHair.RCast<CMaterialGlue* (*)(void)>();
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void CMaterialGlue_Attach();
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void CMaterialGlue_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VMaterialGlue : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CMaterialGlue::GetMaterialAtCrossHair: {:#18x} |\n", p_GetMaterialAtCrossHair.GetPtr());
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spdlog::debug("| CON: g_pMaterialGlueVTable : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMaterialGlueVTable));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_GetMaterialAtCrossHair = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x83\xEC\x58\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxxxxxxxx?????");
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GetMaterialAtCrossHair = p_GetMaterialAtCrossHair.RCast<CMaterialGlue* (*)(void)>(); /*48 8B C4 48 83 EC 58 48 83 3D ? ? ? ? ?*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const
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{
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g_pMaterialGlueVTable = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xB9\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x8D\x15\x00\x00\x00\x00"), "x????xxx????xxx????")
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.FindPatternSelf("48 8D ?? ?? ?? ?? 01").ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>(); /*B9 ? ? ? ? 48 8D 05 ? ? ? ? 48 8D 15 ? ? ? ?*/
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}
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VMaterialGlue); |