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The ConVar 'bhit_abs_origin' will now draw a sphere at the predicted abs origin of the entity upon hit. This is useful for debugging lag compensation on the server (white star).
12 lines
207 B
C++
12 lines
207 B
C++
#ifndef ICLIENTNETWORKABLE_H
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#define ICLIENTNETWORKABLE_H
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class IClientNetworkable
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{
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public:
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void* __vftable /*VFT*/;
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//virtual ~IClientNetworkable(void) = 0;
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// !TODO!
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};
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#endif // ICLIENTNETWORKABLE_H
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