r5sdk/r5dev/engine/sys_dll.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

40 lines
1.8 KiB
C++

#pragma once
#include "engine/common.h"
/* ==== UTILITY ========================================================================================================================================================= */
inline CMemory p_Sys_Error_Internal;
inline auto Sys_Error_Internal = p_Sys_Error_Internal.RCast<int (*)(char* fmt, va_list args)>();
inline bool* gfExtendedError = nullptr;
///////////////////////////////////////////////////////////////////////////////
int HSys_Error_Internal(char* fmt, va_list args);
void SysDll_Attach();
void SysDll_Detach();
///////////////////////////////////////////////////////////////////////////////
class VSys_Dll : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: Sys_Error_Internal : {:#18x} |\n", p_Sys_Error_Internal.GetPtr());
spdlog::debug("| VAR: gfExtendedError : {:#18x} |\n", reinterpret_cast<uintptr_t>(gfExtendedError));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_Sys_Error_Internal = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 74 24 10 57 48 81 EC 30 08 ?? ?? 48 8B DA 48 8B F9 E8 ?? ?? ?? FF 33 F6 48");
Sys_Error_Internal = p_Sys_Error_Internal.RCast<int (*)(char*, va_list)>(); /*48 89 5C 24 08 48 89 74 24 10 57 48 81 EC 30 08 00 00 48 8B DA 48 8B F9 E8 ?? ?? ?? FF 33 F6 48*/
}
virtual void GetVar(void) const
{
gfExtendedError = p_COM_ExplainDisconnection.Offset(0x0).FindPatternSelf("C6 05", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VSys_Dll);