mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||
//
|
||
// Purpose:
|
||
//
|
||
// $NoKeywords: $
|
||
//=============================================================================//
|
||
|
||
#ifndef PLAYERLOCALDATA_H
|
||
#define PLAYERLOCALDATA_H
|
||
#ifdef _WIN32
|
||
#pragma once
|
||
#endif
|
||
#include "mathlib/mathlib.h"
|
||
#include "game/shared/playernet_vars.h"
|
||
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// Purpose: Player specific data ( sent only to local player, too )
|
||
//-----------------------------------------------------------------------------
|
||
class CPlayerLocalData
|
||
{
|
||
char gap_0[8];
|
||
int m_iHideHUD;
|
||
Vector3D m_vecOverViewpoint;
|
||
bool m_duckToggleOn;
|
||
char gap_19[3];
|
||
int m_forceStance;
|
||
int m_nDuckTransitionTimeMsecs;
|
||
int m_superJumpsUsed;
|
||
bool m_jumpedOffRodeo;
|
||
char gap_29[3];
|
||
float m_jumpPressTime;
|
||
float m_jumpHoldTime;
|
||
float m_jetpackActivateTime;
|
||
float m_flSuitPower;
|
||
float m_flSuitJumpPower;
|
||
float m_flSuitGrapplePower;
|
||
int m_nStepside;
|
||
float m_flFallVelocity;
|
||
int m_nOldButtons;
|
||
float m_oldForwardMove;
|
||
char gap_54[4];
|
||
void* m_pOldSkyCamera;
|
||
float m_accelScale;
|
||
float m_powerRegenRateScale;
|
||
float m_dodgePowerDelayScale;
|
||
bool m_bDrawViewmodel;
|
||
char gap_6d[3];
|
||
float m_flStepSize;
|
||
bool m_bAllowAutoMovement;
|
||
char gap_75[3];
|
||
float m_airSlowMoFrac;
|
||
int predictableFlags;
|
||
int m_bitsActiveDevices;
|
||
int m_hSkyCamera;
|
||
sky3dparams_t m_skybox3d;
|
||
CFogParams m_fog;
|
||
audioparams_t m_audio;
|
||
float m_animNearZ;
|
||
Vector3D m_airMoveBlockPlanes[2];
|
||
float m_airMoveBlockPlaneTime;
|
||
int m_airMoveBlockPlaneCount;
|
||
float m_queuedMeleePressTime;
|
||
float m_queuedGrappleMeleeTime;
|
||
bool m_queuedMeleeAttackAnimEvent;
|
||
bool m_disableMeleeUntilRelease;
|
||
char gap_1e6[2];
|
||
float m_meleePressTime;
|
||
int m_meleeDisabledCounter;
|
||
int m_meleeInputIndex;
|
||
int lastAttacker;
|
||
int attackedCount;
|
||
int m_trackedChildProjectileCount;
|
||
bool m_oneHandedWeaponUsage;
|
||
bool m_prevOneHandedWeaponUsage;
|
||
char gap_202[2];
|
||
float m_flCockpitEntryTime;
|
||
float m_ejectStartTime;
|
||
float m_disembarkStartTime;
|
||
float m_hotDropImpactTime;
|
||
float m_outOfBoundsDeadTime;
|
||
int m_objectiveIndex;
|
||
int m_objectiveEntity;
|
||
float m_objectiveEndTime;
|
||
int m_cinematicEventFlags;
|
||
bool m_forcedDialogueOnly;
|
||
char gap_229[3];
|
||
float m_titanBuildTime;
|
||
float m_titanBubbleShieldTime;
|
||
bool m_titanEmbarkEnabled;
|
||
bool m_titanDisembarkEnabled;
|
||
char gap_236[2];
|
||
int m_voicePackIndex;
|
||
float m_playerAnimStationaryGoalFeetYaw;
|
||
bool m_playerAnimJumping;
|
||
char gap_241[3];
|
||
float m_playerAnimJumpStartTime;
|
||
bool m_playerAnimFirstJumpFrame;
|
||
bool m_playerAnimDodging;
|
||
char gap_24a[2];
|
||
int m_playerAnimJumpActivity;
|
||
bool m_playerAnimLanding;
|
||
bool m_playerAnimShouldLand;
|
||
char gap_252[2];
|
||
float m_playerAnimLandStartTime;
|
||
bool m_playerAnimInAirWalk;
|
||
char gap_259[3];
|
||
float m_playerAnimPrevFrameSequenceMotionYaw;
|
||
int m_playerAnimMeleeParity;
|
||
float m_playerAnimMeleeStartTime;
|
||
matrix3x4_t m_playerLocalGravityToWorldTransform;
|
||
Quaternion m_playerLocalGravityBlendStartRotation;
|
||
Quaternion m_playerLocalGravityBlendEndRotation;
|
||
Vector3D m_playerLocalGravityBlendEndDirection;
|
||
float m_playerLocalGravityBlendStartTime;
|
||
float m_playerLocalGravityBlendEndTime;
|
||
float m_playerLocalGravityBlendStrength;
|
||
float m_playerLocalGravityStrength;
|
||
int m_playerLocalGravityType;
|
||
Vector3D m_playerLocalGravityPoint;
|
||
Vector3D m_playerLocalGravityLineStart;
|
||
Vector3D m_playerLocalGravityLineEnd;
|
||
int m_playerLocalGravityEntity;
|
||
int m_playerLocalGravityLineStartEntity;
|
||
int m_playerLocalGravityLineEndEntity;
|
||
float m_playerFloatLookStartTime;
|
||
float m_playerFloatLookEndTime;
|
||
float m_wallrunLatestFloorHeight;
|
||
Vector3D m_groundNormal;
|
||
bool m_continuousUseBlocked;
|
||
};
|
||
|
||
#endif // PLAYERLOCALDATA_H
|