r5sdk/r5dev/mathlib/powsse.cpp
Kawe Mazidjatari 4cff696133 Cast results back to a float
This suppresses a compiler 'type conversion' warning.
2023-04-03 11:22:55 +02:00

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1.9 KiB
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "core/stdafx.h"
#include "mathlib/ssemath.h"
// NOTE: This has to be the last file included!
//#include "tier0/memdbgon.h"
fltx4 Pow_FixedPoint_Exponent_SIMD(const fltx4& x, int exponent)
{
fltx4 rslt = Four_Ones; // x^0=1.0
int xp = abs(exponent);
if (xp & 3) // fraction present?
{
fltx4 sq_rt = SqrtEstSIMD(x);
if (xp & 1) // .25?
rslt = SqrtEstSIMD(sq_rt); // x^.25
if (xp & 2)
rslt = MulSIMD(rslt, sq_rt);
}
xp >>= 2; // strip fraction
fltx4 curpower = x; // curpower iterates through x,x^2,x^4,x^8,x^16...
while (1)
{
if (xp & 1)
rslt = MulSIMD(rslt, curpower);
xp >>= 1;
if (xp)
curpower = MulSIMD(curpower, curpower);
else
break;
}
if (exponent < 0)
return ReciprocalEstSaturateSIMD(rslt); // pow(x,-b)=1/pow(x,b)
else
return rslt;
}
#ifndef _PS3 // these aren't fast (or correct) on the PS3
/*
* (c) Ian Stephenson
*
* ian@dctsystems.co.uk
*
* Fast pow() reference implementation
*/
static float shift23 = (1 << 23);
static float OOshift23 = 1.0 / (1 << 23);
float FastLog2(float i)
{
float LogBodge = 0.346607f;
float x;
float y;
x = float(*(int*)&i);
x *= OOshift23; //1/pow(2,23);
x = x - 127;
y = x - floorf(x);
y = (y - y * y) * LogBodge;
return x + y;
}
float FastPow2(float i)
{
float PowBodge = 0.33971f;
float x;
float y = i - floorf(i);
y = (y - y * y) * PowBodge;
x = i + 127 - y;
x *= shift23; //pow(2,23);
*(int*)&x = (int)x;
return x;
}
float FastPow(float a, float b)
{
if (a <= OOshift23)
{
return 0.0f;
}
return FastPow2(b * FastLog2(a));
}
float FastPow10(float i)
{
return FastPow2(i * 3.321928f);
}
#else
#pragma message("TODO: revisit fast logs on all PPC hardware")
#endif