mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
53 lines
2.5 KiB
C++
53 lines
2.5 KiB
C++
#pragma once
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
inline CMemory p_Error;
|
|
inline void(*v_Error)(const char* fmt, ...);
|
|
|
|
inline CMemory p_Warning;
|
|
inline void(*v_Warning)(int, const char* fmt, ...);
|
|
|
|
inline CMemory p_Sys_GetProcessUpTime;
|
|
inline int(*v_Sys_GetProcessUpTime)(char* szBuffer);
|
|
#ifndef DEDICATED
|
|
inline CMemory p_Con_NPrintf;
|
|
inline void(*v_Con_NPrintf)(int pos, const char* fmt, ...);
|
|
#endif // !DEDICATED
|
|
/* ==== ------- ========================================================================================================================================================= */
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
int Sys_GetProcessUpTime(char* szBuffer);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
class VSys_Utils : public IDetour
|
|
{
|
|
virtual void GetAdr(void) const
|
|
{
|
|
LogFunAdr("Error", p_Error.GetPtr());
|
|
LogFunAdr("Warning", p_Warning.GetPtr());
|
|
LogFunAdr("Sys_GetProcessUpTime", p_Sys_GetProcessUpTime.GetPtr());
|
|
#ifndef DEDICATED
|
|
LogFunAdr("Con_NPrintf", p_Con_NPrintf.GetPtr());
|
|
#endif // !DEDICATED
|
|
}
|
|
virtual void GetFun(void) const
|
|
{
|
|
p_Error = g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 ?? ?? E8");
|
|
p_Warning = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??");
|
|
p_Sys_GetProcessUpTime = g_GameDll.FindPatternSIMD("40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??");
|
|
#ifndef DEDICATED
|
|
p_Con_NPrintf = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3");
|
|
#endif // !DEDICATED
|
|
v_Error = p_Error.RCast<void (*)(const char*, ...)>();
|
|
v_Warning = p_Warning.RCast<void (*)(int, const char*, ...)>();
|
|
v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast<int (*)(char*)>();
|
|
#ifndef DEDICATED
|
|
v_Con_NPrintf = p_Con_NPrintf.RCast<void (*)(int, const char*, ...)>();
|
|
#endif // !DEDICATED
|
|
}
|
|
virtual void GetVar(void) const { }
|
|
virtual void GetCon(void) const { }
|
|
virtual void Detour(const bool bAttach) const;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|