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https://github.com/Mauler125/r5sdk.git
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Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
#pragma once
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#include "public/globalvars_base.h"
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#ifndef CLIENT_DLL
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#include "engine/server/sv_main.h"
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#endif // !CLIENT_DLL
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typedef uint16_t edict_t;
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#define FL_EDICT_INVALID 0xFFFF/*-1*/
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//-----------------------------------------------------------------------------
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// Purpose: Defines the ways that a map can be loaded.
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// Note : Only seems to get set and checked on 0 and 2: [r5apex_ds.exe + d55990d] for more details.
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//-----------------------------------------------------------------------------
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enum MapLoadType_t
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{
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MapLoad_NewGame = 0,
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MapLoad_Background = 2
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};
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//-----------------------------------------------------------------------------
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// Purpose: Global variables shared between the engine and the game .dll
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//-----------------------------------------------------------------------------
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class CGlobalVars : public CGlobalVarsBase
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{
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public:
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// Current map
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const char* m_pszMapName;
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int m_nMapVersion;
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const char* m_pszStartSpot; // Seems empty at all times.
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MapLoadType_t m_eLoadType; // How the current map was loaded.
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bool m_bMapLoadFailed; // Map has failed to load, we need to kick back to the main menu (unused?).
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int64_t* m_pEdicts; // r5apex_ds.exe 'CBaseServer::Clear() + 0x7E'
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void* m_pUnk1; // r5apex_ds.exe 'CBaseServer::Clear() + 0x93'
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void* m_pUnk2; // r5apex_ds.exe 'CServer::FrameJob() + 0x20'
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void* m_pUnk3;
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}; // Size 0x0098
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static_assert(sizeof(CGlobalVars) == 0x98);
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#ifndef CLIENT_DLL
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inline CGlobalVars* g_ServerGlobalVariables = nullptr;
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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inline CGlobalVarsBase* g_ClientGlobalVariables = nullptr;
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#endif // !DEDICATED
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///////////////////////////////////////////////////////////////////////////////
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class VEdict : public IDetour
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{
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virtual void GetAdr(void) const
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{
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#ifndef CLIENT_DLL
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LogVarAdr("g_ServerGlobalVariables", reinterpret_cast<uintptr_t>(g_ServerGlobalVariables));
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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LogVarAdr("g_ClientGlobalVariables", reinterpret_cast<uintptr_t>(g_ClientGlobalVariables));
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#endif // !DEDICATED
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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#ifndef CLIENT_DLL
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g_ServerGlobalVariables = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??")
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.FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVars*>();
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_ClientGlobalVariables = g_GameDll.FindPatternSIMD("48 8B C4 57 41 54 41 55 41 56 41 57 48 83 EC 60 48 C7 40 ?? ?? ?? ?? ?? 48 89 58 08")
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.FindPatternSelf("4C 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 8000).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVarsBase*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_ClientGlobalVariables = g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60")
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.FindPatternSelf("4C 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 8000).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVarsBase*>();
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#endif // GAME_DLL
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#endif // !DEDICATED
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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