r5sdk/r5dev/studiorender/studiorendercontext.h
Kawe Mazidjatari 8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00

42 lines
2.2 KiB
C++

#pragma once
//-------------------------------------------------------------------------
// CSTUDIORENDERCONTEXT
//-------------------------------------------------------------------------
inline CMemory CStudioRenderContext__LoadModel;
inline CMemory CStudioRenderContext__LoadMaterials;
///////////////////////////////////////////////////////////////////////////////
class VStudioRenderContext : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CStudioRenderContext::LoadModel : {:#18x} |\n", CStudioRenderContext__LoadModel.GetPtr());
spdlog::debug("| FUN: CStudioRenderContext::LoadMaterials : {:#18x} |\n", CStudioRenderContext__LoadMaterials.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S1)
CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x44\x24\x00\x53\x55\x56\x41\x54\x41\x57"), "xxxx?xxxxxxx");
#elif defined (GAMEDLL_S2)
CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x44\x24\x00\x48\x89\x54\x24\x00\x53\x57\x41\x55\x48\x81\xEC\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxx????");
#elif defined (GAMEDLL_S3)
CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x44\x24\x00\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x53\x55\x56\x57\x48\x83\xEC\x78"), "xxxx?xxxx?xxxx?xxxxxxxx");
#endif// 0x1404554C0 // 4C 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 53 55 56 57 48 83 EC 78 //
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CStudioRenderContext__LoadMaterials = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x44\x24\x00\x55\x56\x41\x57"), "xxxx?xxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CStudioRenderContext__LoadMaterials = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x4C\x89\x40\x18\x55\x56\x41\x55"), "xxxxxxxxxxx");
#endif// 0x140456B50 // 48 8B C4 4C 89 40 18 55 56 41 55 //
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VStudioRenderContext);