mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
580 lines
18 KiB
C++
580 lines
18 KiB
C++
//=============================================================================//
|
|
//
|
|
// Purpose: Main systems initialization file
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "core/stdafx.h"
|
|
#include "core/logdef.h"
|
|
#include "core/init.h"
|
|
#include "tier0/jobthread.h"
|
|
#include "tier0/threadtools.h"
|
|
#include "tier0/tslist.h"
|
|
#include "tier0/memstd.h"
|
|
#include "tier0/fasttimer.h"
|
|
#include "tier0/cpu.h"
|
|
#include "tier0/commandline.h"
|
|
#include "tier0/platform_internal.h"
|
|
#include "tier0/sigcache.h"
|
|
#include "tier1/cmd.h"
|
|
#include "tier1/cvar.h"
|
|
#include "vpc/IAppSystem.h"
|
|
#include "vpc/keyvalues.h"
|
|
#include "vpc/rson.h"
|
|
#include "vpc/interfaces.h"
|
|
#include "common/callback.h"
|
|
#include "common/completion.h"
|
|
#include "vstdlib/keyvaluessystem.h"
|
|
#include "common/opcodes.h"
|
|
#include "common/netmessages.h"
|
|
#include "launcher/prx.h"
|
|
#include "launcher/launcher.h"
|
|
#include "filesystem/basefilesystem.h"
|
|
#include "filesystem/filesystem.h"
|
|
#include "datacache/mdlcache.h"
|
|
#include "ebisusdk/EbisuSDK.h"
|
|
#ifndef DEDICATED
|
|
#include "codecs/bink/bink_impl.h"
|
|
#include "codecs/miles/miles_impl.h"
|
|
#include "codecs/miles/radshal_wasapi.h"
|
|
#endif // !DEDICATED
|
|
#include "vphysics/QHull.h"
|
|
#include "engine/staticpropmgr.h"
|
|
#include "materialsystem/cmaterialsystem.h"
|
|
#ifndef DEDICATED
|
|
#include "materialsystem/cmaterialglue.h"
|
|
#include "vgui/vgui_baseui_interface.h"
|
|
#include "vgui/vgui_debugpanel.h"
|
|
#include "vgui/vgui_fpspanel.h"
|
|
#include "vguimatsurface/MatSystemSurface.h"
|
|
#include "engine/client/vengineclient_impl.h"
|
|
#include "engine/client/cdll_engine_int.h"
|
|
#include "engine/client/datablock_receiver.h"
|
|
#endif // !DEDICATED
|
|
#ifndef CLIENT_DLL
|
|
#include "engine/server/server.h"
|
|
#include "engine/server/persistence.h"
|
|
#include "engine/server/vengineserver_impl.h"
|
|
#include "engine/server/datablock_sender.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "studiorender/studiorendercontext.h"
|
|
#include "rtech/rtech_game.h"
|
|
#include "rtech/rtech_utils.h"
|
|
#include "rtech/stryder/stryder.h"
|
|
#ifndef DEDICATED
|
|
#include "rtech/rui/rui.h"
|
|
#include "engine/client/cl_ents_parse.h"
|
|
#include "engine/client/cl_main.h"
|
|
#include "engine/client/cl_splitscreen.h"
|
|
#endif // !DEDICATED
|
|
#include "engine/client/client.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/client/clientstate.h"
|
|
#endif // !DEDICATED
|
|
#include "localize/localize.h"
|
|
#include "engine/enginetrace.h"
|
|
#include "engine/traceinit.h"
|
|
#include "engine/common.h"
|
|
#include "engine/cmodel_bsp.h"
|
|
#include "engine/modelinfo.h"
|
|
#include "engine/host.h"
|
|
#include "engine/host_cmd.h"
|
|
#include "engine/host_state.h"
|
|
#include "engine/modelloader.h"
|
|
#include "engine/cmd.h"
|
|
#include "engine/net.h"
|
|
#include "engine/net_chan.h"
|
|
#include "engine/networkstringtable.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "engine/server/sv_main.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "engine/sdk_dll.h"
|
|
#include "engine/sys_dll.h"
|
|
#include "engine/sys_dll2.h"
|
|
#include "engine/sys_engine.h"
|
|
#include "engine/sys_utils.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/sys_getmodes.h"
|
|
#include "engine/gl_rmain.h"
|
|
#include "engine/sys_mainwind.h"
|
|
#include "engine/matsys_interface.h"
|
|
#include "engine/gl_matsysiface.h"
|
|
#include "engine/gl_screen.h"
|
|
#include "engine/gl_rsurf.h"
|
|
#include "engine/debugoverlay.h"
|
|
#endif // !DEDICATED
|
|
#include "vscript/languages/squirrel_re/include/squirrel.h"
|
|
#include "vscript/languages/squirrel_re/include/sqvm.h"
|
|
#include "vscript/languages/squirrel_re/include/sqstdaux.h"
|
|
#include "vscript/languages/squirrel_re/vsquirrel.h"
|
|
#include "vscript/vscript.h"
|
|
#include "game/shared/r1/weapon_bolt.h"
|
|
#include "game/shared/util_shared.h"
|
|
#include "game/shared/usercmd.h"
|
|
#include "game/shared/animation.h"
|
|
#include "game/shared/vscript_shared.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "game/server/ai_node.h"
|
|
#include "game/server/ai_network.h"
|
|
#include "game/server/ai_networkmanager.h"
|
|
#include "game/server/ai_utility.h"
|
|
#include "game/server/detour_impl.h"
|
|
#include "game/server/gameinterface.h"
|
|
#include "game/server/movehelper_server.h"
|
|
#include "game/server/physics_main.h"
|
|
#endif // !CLIENT_DLL
|
|
#ifndef DEDICATED
|
|
#include "game/client/viewrender.h"
|
|
#include "game/client/input.h"
|
|
#include "game/client/movehelper_client.h"
|
|
#endif // !DEDICATED
|
|
#include "public/edict.h"
|
|
#ifndef DEDICATED
|
|
#include "public/idebugoverlay.h"
|
|
#include "inputsystem/inputsystem.h"
|
|
#include "windows/id3dx.h"
|
|
#endif // !DEDICATED
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
|
|
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
|
|
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
|
|
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
|
|
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
|
|
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Init()
|
|
{
|
|
DevMsg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
|
|
QuerySystemInfo();
|
|
|
|
DetourRegister();
|
|
CFastTimer initTimer;
|
|
|
|
initTimer.Start();
|
|
DetourInit();
|
|
initTimer.End();
|
|
|
|
DevMsg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
|
|
DevMsg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->InitDB()",
|
|
initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
|
|
|
|
initTimer.Start();
|
|
|
|
// Begin the detour transaction to hook the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Hook functions
|
|
for (const IDetour* Detour : g_DetourVec)
|
|
{
|
|
Detour->Attach();
|
|
}
|
|
|
|
// Patch instructions
|
|
RuntimePtc_Init();
|
|
|
|
// Commit the transaction
|
|
HRESULT hr = DetourTransactionCommit();
|
|
if (hr != NO_ERROR)
|
|
{
|
|
// Failed to hook into the process, terminate
|
|
Error(eDLL_T::COMMON, 0xBAD0C0DE, "Failed to detour process: error code = %08x\n", hr);
|
|
}
|
|
|
|
initTimer.End();
|
|
DevMsg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->Attach()",
|
|
initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
|
|
DevMsg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
|
|
DevMsg(eDLL_T::NONE, "\n");
|
|
|
|
ConVar_StaticInit();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
|
|
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
|
|
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
|
|
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
|
|
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
|
|
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Shutdown()
|
|
{
|
|
CFastTimer shutdownTimer;
|
|
shutdownTimer.Start();
|
|
|
|
// Begin the detour transaction to unhook the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Unhook functions
|
|
for (const IDetour* Detour : g_DetourVec)
|
|
{
|
|
Detour->Detach();
|
|
}
|
|
|
|
// Commit the transaction
|
|
DetourTransactionCommit();
|
|
|
|
shutdownTimer.End();
|
|
DevMsg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->Detach()",
|
|
shutdownTimer.GetDuration().GetSeconds(), shutdownTimer.GetDuration().GetCycles());
|
|
DevMsg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
|
|
DevMsg(eDLL_T::NONE, "\n");
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
//
|
|
// ██╗ ██╗████████╗██╗██╗ ██╗████████╗██╗ ██╗
|
|
// ██║ ██║╚══██╔══╝██║██║ ██║╚══██╔══╝╚██╗ ██╔╝
|
|
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚████╔╝
|
|
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚██╔╝
|
|
// ╚██████╔╝ ██║ ██║███████╗██║ ██║ ██║
|
|
// ╚═════╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝
|
|
//
|
|
/////////////////////////////////////////////////////
|
|
|
|
void Winsock_Init()
|
|
{
|
|
WSAData wsaData{};
|
|
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
|
|
if (nError != 0)
|
|
{
|
|
Error(eDLL_T::COMMON, NO_ERROR, "%s: Failed to start Winsock: (%s)\n",
|
|
__FUNCTION__, NET_ErrorString(WSAGetLastError()));
|
|
}
|
|
}
|
|
void Winsock_Shutdown()
|
|
{
|
|
int nError = ::WSACleanup();
|
|
if (nError != 0)
|
|
{
|
|
Error(eDLL_T::COMMON, NO_ERROR, "%s: Failed to stop Winsock: (%s)\n",
|
|
__FUNCTION__, NET_ErrorString(WSAGetLastError()));
|
|
}
|
|
}
|
|
void QuerySystemInfo()
|
|
{
|
|
#ifndef DEDICATED
|
|
for (int i = 0; ; i++)
|
|
{
|
|
DISPLAY_DEVICE dd = { sizeof(dd), {0} };
|
|
BOOL f = EnumDisplayDevices(NULL, i, &dd, EDD_GET_DEVICE_INTERFACE_NAME);
|
|
if (!f)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) // Only log the primary device.
|
|
{
|
|
DevMsg(eDLL_T::NONE, "%-25s: '%s'\n", "GPU model identifier", dd.DeviceString);
|
|
}
|
|
}
|
|
#endif // !DEDICATED
|
|
|
|
const CPUInformation& pi = GetCPUInformation();
|
|
|
|
DevMsg(eDLL_T::NONE, "%-25s: '%s'\n","CPU model identifier", pi.m_szProcessorBrand);
|
|
DevMsg(eDLL_T::NONE, "%-25s: '%s'\n","CPU vendor tag", pi.m_szProcessorID);
|
|
DevMsg(eDLL_T::NONE, "%-25s: '%12hhu' ('%2hhu' %s)\n", "CPU core count", pi.m_nPhysicalProcessors, pi.m_nLogicalProcessors, "logical");
|
|
DevMsg(eDLL_T::NONE, "%-25s: '%12lld' ('%6.1f' %s)\n", "CPU core speed", pi.m_Speed, float(pi.m_Speed / 1000000), "MHz");
|
|
DevMsg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L1 cache", "(KiB)", pi.m_nL1CacheSizeKb, pi.m_nL1CacheDesc);
|
|
DevMsg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L2 cache", "(KiB)", pi.m_nL2CacheSizeKb, pi.m_nL2CacheDesc);
|
|
DevMsg(eDLL_T::NONE, "%-20s%s: '%12lu' ('0x%-8X')\n", "L3 cache", "(KiB)", pi.m_nL3CacheSizeKb, pi.m_nL3CacheDesc);
|
|
|
|
MEMORYSTATUSEX statex{};
|
|
statex.dwLength = sizeof(statex);
|
|
|
|
if (GlobalMemoryStatusEx(&statex))
|
|
{
|
|
DWORDLONG totalPhysical = (statex.ullTotalPhys / 1024) / 1024;
|
|
DWORDLONG totalVirtual = (statex.ullTotalVirtual / 1024) / 1024;
|
|
|
|
DWORDLONG availPhysical = (statex.ullAvailPhys / 1024) / 1024;
|
|
DWORDLONG availVirtual = (statex.ullAvailVirtual / 1024) / 1024;
|
|
|
|
DevMsg(eDLL_T::NONE, "%-20s%s: '%12llu' ('%9llu' %s)\n", "Total system memory", "(MiB)", totalPhysical, totalVirtual, "virtual");
|
|
DevMsg(eDLL_T::NONE, "%-20s%s: '%12llu' ('%9llu' %s)\n", "Avail system memory", "(MiB)", availPhysical, availVirtual, "virtual");
|
|
}
|
|
else
|
|
{
|
|
Error(eDLL_T::COMMON, NO_ERROR, "Unable to retrieve system memory information: %s\n",
|
|
std::system_category().message(static_cast<int>(::GetLastError())).c_str());
|
|
}
|
|
}
|
|
|
|
void CheckCPU() // Respawn's engine and our SDK utilize POPCNT, SSE3 and SSSE3 (Supplemental SSE 3 Instructions).
|
|
{
|
|
const CPUInformation& pi = GetCPUInformation();
|
|
static char szBuf[1024];
|
|
if (!pi.m_bSSE3)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSE 3");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(0xFFFFFFFF);
|
|
}
|
|
if (!pi.m_bSSSE3)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSSE 3 (Supplemental SSE 3 Instructions)");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(0xFFFFFFFF);
|
|
}
|
|
if (!pi.m_bPOPCNT)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "POPCNT");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(0xFFFFFFFF);
|
|
}
|
|
}
|
|
|
|
void DetourInit() // Run the sigscan
|
|
{
|
|
const bool bLogAdr = CommandLine()->CheckParm("-sig_toconsole") ? true : false;
|
|
const bool bNoSmap = CommandLine()->CheckParm("-nosmap") ? true : false;
|
|
bool bInitDivider = false;
|
|
|
|
g_SigCache.SetDisabled(bNoSmap);
|
|
g_SigCache.LoadCache(SIGDB_FILE);
|
|
|
|
for (const IDetour* Detour : g_DetourVec)
|
|
{
|
|
Detour->GetCon(); // Constants.
|
|
Detour->GetFun(); // Functions.
|
|
Detour->GetVar(); // Variables.
|
|
|
|
if (bLogAdr)
|
|
{
|
|
if (!bInitDivider)
|
|
{
|
|
bInitDivider = true;
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
Detour->GetAdr();
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
}
|
|
|
|
#ifdef DEDICATED
|
|
// Must be performed after detour init as we patch instructions which alters the function signatures.
|
|
Dedicated_Init();
|
|
#endif // DEDICATED
|
|
|
|
g_SigCache.WriteCache(SIGDB_FILE);
|
|
g_SigCache.InvalidateMap();
|
|
}
|
|
|
|
void DetourAddress() // Test the sigscan results
|
|
{
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
for (const IDetour* Detour : g_DetourVec)
|
|
{
|
|
Detour->GetAdr();
|
|
spdlog::debug("+---------------------------------------------------------------------+\n");
|
|
}
|
|
}
|
|
|
|
void DetourRegister() // Register detour classes to be searched and hooked.
|
|
{
|
|
// Tier0
|
|
REGISTER(VPlatform);
|
|
REGISTER(VJobThread);
|
|
REGISTER(VThreadTools);
|
|
REGISTER(VTSListBase);
|
|
|
|
// Tier1
|
|
REGISTER(VCommandLine);
|
|
REGISTER(VConCommand);
|
|
REGISTER(VCVar);
|
|
|
|
// VPC
|
|
REGISTER(VAppSystem);
|
|
REGISTER(VKeyValues);
|
|
REGISTER(VRSON);
|
|
REGISTER(VFactory);
|
|
|
|
// VstdLib
|
|
REGISTER(VCallback);
|
|
REGISTER(VCompletion);
|
|
REGISTER(HKeyValuesSystem);
|
|
|
|
// Common
|
|
REGISTER(VOpcodes);
|
|
REGISTER(V_NetMessages);
|
|
|
|
// Launcher
|
|
REGISTER(VPRX);
|
|
REGISTER(VLauncher);
|
|
|
|
REGISTER(VAppSystemGroup);
|
|
|
|
// FileSystem
|
|
REGISTER(VBaseFileSystem);
|
|
REGISTER(VFileSystem_Stdio);
|
|
|
|
// DataCache
|
|
REGISTER(VMDLCache);
|
|
|
|
// Ebisu
|
|
REGISTER(VEbisuSDK);
|
|
|
|
#ifndef DEDICATED
|
|
|
|
// Codecs
|
|
REGISTER(BinkCore); // REGISTER CLIENT ONLY!
|
|
REGISTER(MilesCore); // REGISTER CLIENT ONLY!
|
|
REGISTER(VRadShal);
|
|
|
|
#endif // !DEDICATED
|
|
|
|
// VPhysics
|
|
REGISTER(VQHull);
|
|
|
|
// StaticPropMgr
|
|
REGISTER(VStaticPropMgr);
|
|
|
|
#ifndef DEDICATED
|
|
// MaterialSystem
|
|
REGISTER(VMaterialSystem);
|
|
REGISTER(VMaterialGlue);
|
|
REGISTER(VShaderGlue);
|
|
|
|
// Studio
|
|
REGISTER(VStudioRenderContext);
|
|
|
|
// VGui
|
|
REGISTER(VEngineVGui); // REGISTER CLIENT ONLY!
|
|
REGISTER(VFPSPanel); // REGISTER CLIENT ONLY!
|
|
REGISTER(VMatSystemSurface);
|
|
|
|
// Client
|
|
REGISTER(HVEngineClient);
|
|
REGISTER(VDll_Engine_Int);
|
|
REGISTER(VClientDataBlockReceiver);
|
|
#endif // !DEDICATED
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
// Server
|
|
REGISTER(VServer); // REGISTER SERVER ONLY!
|
|
REGISTER(VPersistence); // REGISTER SERVER ONLY!
|
|
REGISTER(HVEngineServer); // REGISTER SERVER ONLY!
|
|
REGISTER(VServerDataBlockSender); // REGISTER SERVER ONLY!
|
|
|
|
#endif // !CLIENT_DLL
|
|
|
|
// Engine/client
|
|
REGISTER(VClient);
|
|
#ifndef DEDICATED
|
|
REGISTER(VClientState);
|
|
REGISTER(VCL_Main);
|
|
REGISTER(VSplitScreen);
|
|
#endif // !DEDICATED
|
|
|
|
// RTech
|
|
REGISTER(V_RTechGame);
|
|
REGISTER(V_RTechUtils);
|
|
REGISTER(VStryder);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(V_Rui);
|
|
REGISTER(V_CL_Ents_Parse); // REGISTER CLIENT ONLY!
|
|
#endif // !DEDICATED
|
|
|
|
// Engine
|
|
REGISTER(VCommon);
|
|
|
|
REGISTER(VSys_Dll);
|
|
REGISTER(VSys_Dll2);
|
|
REGISTER(VSys_Utils);
|
|
REGISTER(VEngine);
|
|
REGISTER(VEngineTrace);
|
|
REGISTER(VModelInfo);
|
|
|
|
REGISTER(VTraceInit);
|
|
REGISTER(VModel_BSP);
|
|
REGISTER(VHost);
|
|
REGISTER(VHostCmd);
|
|
REGISTER(VHostState);
|
|
REGISTER(VModelLoader);
|
|
REGISTER(VCmd);
|
|
REGISTER(VNet);
|
|
REGISTER(VNetChan);
|
|
REGISTER(VNetworkStringTableContainer);
|
|
|
|
REGISTER(VLocalize);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(HVideoMode_Common);
|
|
REGISTER(VGL_RMain);
|
|
REGISTER(VMatSys_Interface);
|
|
REGISTER(VGL_MatSysIFace);
|
|
REGISTER(VGL_Screen);
|
|
#endif // !DEDICATED
|
|
|
|
#ifndef CLIENT_DLL
|
|
// !!! SERVER DLL ONLY !!!
|
|
REGISTER(HSV_Main);
|
|
// !!! END SERVER DLL ONLY !!!
|
|
#endif // !CLIENT_DLL
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(VGame); // REGISTER CLIENT ONLY!
|
|
REGISTER(VGL_RSurf);
|
|
|
|
REGISTER(VDebugOverlay); // !TODO: This also needs to be exposed to server dll!!!
|
|
#endif // !DEDICATED
|
|
|
|
// VScript
|
|
REGISTER(VSquirrel);
|
|
REGISTER(VScript);
|
|
REGISTER(VScriptShared);
|
|
|
|
// Squirrel
|
|
REGISTER(VSquirrelAPI);
|
|
REGISTER(VSquirrelAUX);
|
|
REGISTER(VSquirrelVM);
|
|
|
|
// Game/shared
|
|
REGISTER(VUserCmd);
|
|
REGISTER(VAnimation);
|
|
REGISTER(VUtil_Shared);
|
|
|
|
REGISTER(V_Weapon_Bolt);
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
// Game/server
|
|
REGISTER(VAI_Network);
|
|
REGISTER(VAI_NetworkManager);
|
|
REGISTER(VRecast);
|
|
REGISTER(VServerGameDLL);
|
|
REGISTER(VMoveHelperServer);
|
|
REGISTER(VPhysics_Main); // REGISTER SERVER ONLY
|
|
REGISTER(VBaseEntity);
|
|
REGISTER(VBaseAnimating);
|
|
REGISTER(VPlayer);
|
|
|
|
#endif // !CLIENT_DLL
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(V_ViewRender);
|
|
REGISTER(VInput);
|
|
REGISTER(VMoveHelperClient);
|
|
#endif // !DEDICATED
|
|
|
|
// Public
|
|
REGISTER(VEdict);
|
|
|
|
#ifndef DEDICATED
|
|
REGISTER(VInputSystem);
|
|
REGISTER(VDXGI);
|
|
#endif // !DEDICATED
|
|
} |