mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files. Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer. TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
429 lines
17 KiB
C++
429 lines
17 KiB
C++
//=============================================================================//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier0/fasttimer.h"
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#include "tier1/cvar.h"
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#include "tier1/cmd.h"
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#include "mathlib/crc32.h"
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#include "public/edict.h"
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#include "public/utility/utility.h"
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#include "filesystem/filesystem.h"
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#include "game/server/ai_node.h"
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#include "game/server/ai_network.h"
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#include "game/server/ai_networkmanager.h"
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constexpr int AINET_SCRIPT_VERSION_NUMBER = 21;
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constexpr int AINET_VERSION_NUMBER = 57;
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constexpr int AINET_MIN_FILE_SIZE = 82;
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constexpr const char* AINETWORK_EXT = ".ain";
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constexpr const char* AINETWORK_PATH = "maps/graphs/";
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/*
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==============================
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CAI_NetworkBuilder::BuildFile
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Build AI node graph file from
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in-memory structures and write
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to disk to be loaded
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==============================
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*/
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void CAI_NetworkBuilder::SaveNetworkGraph(CAI_Network* pNetwork)
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{
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char szMeshPath[MAX_PATH];
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char szGraphPath[MAX_PATH];
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V_snprintf(szMeshPath, sizeof(szMeshPath), "%s%s_%s%s", NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[E_HULL_TYPE::LARGE], NAVMESH_EXT);
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V_snprintf(szGraphPath, sizeof(szGraphPath), "%s%s%s", AINETWORK_PATH, g_ServerGlobalVariables->m_pszMapName, AINETWORK_EXT);
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CFastTimer masterTimer;
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CFastTimer timer;
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// Build from memory.
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DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
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DevMsg(eDLL_T::SERVER, ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> AI NETWORK GRAPH FILE CONSTRUCTION STARTED <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
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DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
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masterTimer.Start();
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timer.Start();
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FileHandle_t pAIGraph = FileSystem()->Open(szGraphPath, "wb", "GAME");
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if (!pAIGraph)
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{
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Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, szGraphPath);
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return;
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}
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DevMsg(eDLL_T::SERVER, "+- Writing header...\n");
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DevMsg(eDLL_T::SERVER, " |-- AINet version: '%d'\n", AINET_VERSION_NUMBER);
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FileSystem()->Write(&AINET_VERSION_NUMBER, sizeof(int), pAIGraph);
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DevMsg(eDLL_T::SERVER, " |-- Map version: '%d'\n", g_ServerGlobalVariables->m_nMapVersion);
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FileSystem()->Write(&g_ServerGlobalVariables->m_nMapVersion, sizeof(int), pAIGraph);
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FileHandle_t pNavMesh = FileSystem()->Open(szMeshPath, "rb", "GAME");
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uint32_t nNavMeshHash = NULL;
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if (!pNavMesh)
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{
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Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, S_HULL_TYPE[E_HULL_TYPE::LARGE]);
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}
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else
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{
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uint32_t nLen = FileSystem()->Size(pNavMesh);
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uint8_t* pBuf = MemAllocSingleton()->Alloc<uint8_t>(nLen);
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FileSystem()->Read(pBuf, nLen, pNavMesh);
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FileSystem()->Close(pNavMesh);
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nNavMeshHash = crc32::update(NULL, pBuf, nLen);
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MemAllocSingleton()->Free(pBuf);
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}
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// Large NavMesh CRC.
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DevMsg(eDLL_T::SERVER, " |-- NavMesh CRC: '0x%lX'\n", nNavMeshHash);
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FileSystem()->Write(&nNavMeshHash, sizeof(uint32_t), pAIGraph);
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// Path nodes.
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DevMsg(eDLL_T::SERVER, " |-- Node count: '%d'\n", pNetwork->m_iNumNodes);
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FileSystem()->Write(&pNetwork->m_iNumNodes, sizeof(int), pAIGraph);
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing header. %lf seconds\n", timer.GetDuration().GetSeconds());
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing node positions...\n");
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int nCalculatedLinkcount = 0;
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if (pNetwork->m_pAInode)
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{
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for (int i = 0; i < pNetwork->m_iNumNodes; i++)
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{
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// Construct on-disk node struct.
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CAI_NodeDisk diskNode{};
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diskNode.m_vOrigin.x = pNetwork->m_pAInode[i]->m_vOrigin.x;
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diskNode.m_vOrigin.y = pNetwork->m_pAInode[i]->m_vOrigin.y;
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diskNode.m_vOrigin.z = pNetwork->m_pAInode[i]->m_vOrigin.z;
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diskNode.m_flYaw = pNetwork->m_pAInode[i]->m_flYaw;
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memcpy(diskNode.hulls, pNetwork->m_pAInode[i]->m_fHulls, sizeof(diskNode.hulls));
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diskNode.unk0 = static_cast<char>(pNetwork->m_pAInode[i]->unk0);
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diskNode.unk1 = pNetwork->m_pAInode[i]->unk1;
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for (int j = 0; j < MAX_HULLS; j++)
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{
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diskNode.unk2[j] = static_cast<short>(pNetwork->m_pAInode[i]->unk2[j]);
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}
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memcpy(diskNode.unk3, pNetwork->m_pAInode[i]->unk3, sizeof(diskNode.unk3));
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diskNode.unk4 = pNetwork->m_pAInode[i]->unk6;
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diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // This field is wrong, however it's always -1 in original navmeshes anyway.
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memcpy(diskNode.unk6, pNetwork->m_pAInode[i]->unk10, sizeof(diskNode.unk6));
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DevMsg(eDLL_T::SERVER, " |-- Copying node '#%d' from '0x%p' to '0x%zX'\n", pNetwork->m_pAInode[i]->m_nIndex, reinterpret_cast<void*>(pNetwork->m_pAInode[i]), FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&diskNode, sizeof(CAI_NodeDisk), pAIGraph);
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nCalculatedLinkcount += pNetwork->m_pAInode[i]->m_nNumLinks;
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}
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing node positions. %lf seconds\n", timer.GetDuration().GetSeconds());
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing links...\n");
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DevMsg(eDLL_T::SERVER, " |-- Cached link count: '%d'\n", pNetwork->m_iNumLinks);
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DevMsg(eDLL_T::SERVER, " |-- Calculated link count: '%d'\n", nCalculatedLinkcount);
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nCalculatedLinkcount /= 2;
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if (ai_ainDumpOnLoad->GetBool())
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{
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if (pNetwork->m_iNumLinks != nCalculatedLinkcount)
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{
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Warning(eDLL_T::SERVER, "%s - Calculated link count '%d' doesn't match cached link count '%d' (expected on build!)\n", __FUNCTION__, nCalculatedLinkcount, pNetwork->m_iNumLinks);
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}
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}
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FileSystem()->Write(&nCalculatedLinkcount, sizeof(int), pAIGraph);
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if (pNetwork->m_pAInode)
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{
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for (int i = 0; i < pNetwork->m_iNumNodes; i++)
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{
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for (int j = 0; j < pNetwork->m_pAInode[i]->m_nNumLinks; j++)
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{
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// Skip links that don't originate from current node.
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if (pNetwork->m_pAInode[i]->links[j]->m_iSrcID != pNetwork->m_pAInode[i]->m_nIndex)
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{
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continue;
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}
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CAI_NodeLinkDisk diskLink{};
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diskLink.m_iSrcID = pNetwork->m_pAInode[i]->links[j]->m_iSrcID;
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diskLink.m_iDestID = pNetwork->m_pAInode[i]->links[j]->m_iDestID;
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diskLink.unk0 = pNetwork->m_pAInode[i]->links[j]->unk1;
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memcpy(diskLink.m_bHulls, pNetwork->m_pAInode[i]->links[j]->m_bHulls, sizeof(diskLink.m_bHulls));
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DevMsg(eDLL_T::SERVER, " |-- Writing link '%h' => '%h' to '0x%zX'\n", diskLink.m_iSrcID, diskLink.m_iDestID, FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&diskLink, sizeof(CAI_NodeLinkDisk), pAIGraph);
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}
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}
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing links. %lf seconds (%d links)\n", timer.GetDuration().GetSeconds(), nCalculatedLinkcount);
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing hull data...\n");
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// Don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node.
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DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for node block at '0x%zX'\n", pNetwork->m_iNumNodes * sizeof(uint32_t), FileSystem()->Tell(pAIGraph));
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if (pNetwork->m_iNumNodes > 0)
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{
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uint32_t* unkNodeBlock = MemAllocSingleton()->Alloc<uint32_t>(pNetwork->m_iNumNodes * sizeof(uint32_t));
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memset(&unkNodeBlock, '\0', pNetwork->m_iNumNodes * sizeof(uint32_t));
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FileSystem()->Write(&*unkNodeBlock, pNetwork->m_iNumNodes * sizeof(uint32_t), pAIGraph);
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MemAllocSingleton()->Free(unkNodeBlock);
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}
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// TODO: This is traverse nodes i think? these aren't used in r2 ains so we can get away with just writing count=0 and skipping
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// but ideally should actually dump these.
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DevMsg(eDLL_T::SERVER, " |-- Writing '%d' traversal nodes at '0x%zX'\n", 0, FileSystem()->Tell(pAIGraph));
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short traverseNodeCount = 0; // Only write count since count=0 means we don't have to actually do anything here.
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FileSystem()->Write(&traverseNodeCount, sizeof(short), pAIGraph);
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// TODO: Ideally these should be actually dumped, but they're always 0 in r2 from what i can tell.
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DevMsg(eDLL_T::SERVER, " |-- Writing '%d' bytes for hull data block at '0x%zX'\n", (MAX_HULLS * 8), FileSystem()->Tell(pAIGraph));
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for (int i = 0; i < (MAX_HULLS * 8); i++)
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{
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FileSystem()->Write("\0", sizeof(char), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing hull data. %lf seconds\n", timer.GetDuration().GetSeconds());
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing clusters...\n");
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FileSystem()->Write(&*g_nAiNodeClusters, sizeof(*g_nAiNodeClusters), pAIGraph);
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for (int i = 0; i < *g_nAiNodeClusters; i++)
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{
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DevMsg(eDLL_T::SERVER, " |-- Writing cluster '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
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AINodeClusters* nodeClusters = (*g_pppAiNodeClusters)[i];
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FileSystem()->Write(&nodeClusters->m_nIndex, sizeof(nodeClusters->m_nIndex), pAIGraph);
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FileSystem()->Write(&nodeClusters->unk1, sizeof(nodeClusters->unk1), pAIGraph);
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FileSystem()->Write(&nodeClusters->m_vOrigin.x, sizeof(nodeClusters->m_vOrigin.x), pAIGraph);
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FileSystem()->Write(&nodeClusters->m_vOrigin.y, sizeof(nodeClusters->m_vOrigin.y), pAIGraph);
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FileSystem()->Write(&nodeClusters->m_vOrigin.z, sizeof(nodeClusters->m_vOrigin.z), pAIGraph);
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FileSystem()->Write(&nodeClusters->unkcount0, sizeof(nodeClusters->unkcount0), pAIGraph);
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for (int j = 0; j < nodeClusters->unkcount0; j++)
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{
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short unk2Short = static_cast<short>(nodeClusters->unk2[j]);
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FileSystem()->Write(&unk2Short, sizeof(unk2Short), pAIGraph);
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}
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FileSystem()->Write(&nodeClusters->unkcount1, sizeof(nodeClusters->unkcount1), pAIGraph);
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for (int j = 0; j < nodeClusters->unkcount1; j++)
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{
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short unk3Short = static_cast<short>(nodeClusters->unk3[j]);
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FileSystem()->Write(&unk3Short, sizeof(unk3Short), pAIGraph);
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}
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FileSystem()->Write(&nodeClusters->unk5, sizeof(nodeClusters->unk5), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing clusters. %lf seconds (%d clusters)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusters);
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing cluster links...\n");
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FileSystem()->Write(&*g_nAiNodeClusterLinks, sizeof(*g_nAiNodeClusterLinks), pAIGraph);
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for (int i = 0; i < *g_nAiNodeClusterLinks; i++)
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{
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// Disk and memory structs are literally identical here so just directly write.
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DevMsg(eDLL_T::SERVER, " |-- Writing cluster link '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&*g_pppAiNodeClusterLinks[i], sizeof(*(*g_pppAiNodeClusterLinks)[i]), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing cluster links. %lf seconds (%d cluster links)\n", timer.GetDuration().GetSeconds(), *g_nAiNodeClusterLinks);
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// This is always set to '-1'. Likely a field for maintaining compatibility.
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FileSystem()->Write(&pNetwork->unk5, sizeof(pNetwork->unk5), pAIGraph);
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// AIN v57 and above only (not present in r1, static array in r2, pointer to dynamic array in r5).
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing script nodes...\n");
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FileSystem()->Write(&pNetwork->m_iNumScriptNodes, sizeof(pNetwork->m_iNumScriptNodes), pAIGraph);
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for (int i = 0; i < pNetwork->m_iNumScriptNodes; i++)
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{
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// Disk and memory structs for script nodes are identical.
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DevMsg(eDLL_T::SERVER, " |-- Writing script node '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&pNetwork->m_ScriptNode[i], sizeof(CAI_ScriptNode), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing script nodes. %lf seconds (%d nodes)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumScriptNodes);
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timer.Start();
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DevMsg(eDLL_T::SERVER, "+- Writing hint data...\n");
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FileSystem()->Write(&pNetwork->m_iNumHints, sizeof(pNetwork->m_iNumHints), pAIGraph);
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for (int i = 0; i < pNetwork->m_iNumHints; i++)
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{
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DevMsg(eDLL_T::SERVER, " |-- Writing hint data '#%d' at '0x%zX'\n", i, FileSystem()->Tell(pAIGraph));
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FileSystem()->Write(&pNetwork->m_Hints[i], sizeof(pNetwork->m_Hints[i]), pAIGraph);
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}
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timer.End();
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DevMsg(eDLL_T::SERVER, "...done writing hint data. %lf seconds (%d hints)\n", timer.GetDuration().GetSeconds(), pNetwork->m_iNumHints);
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FileSystem()->Close(pAIGraph);
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masterTimer.End();
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DevMsg(eDLL_T::SERVER, "...done writing AI node graph. %lf seconds\n", masterTimer.GetDuration().GetSeconds());
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DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
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DevMsg(eDLL_T::SERVER, "++++--------------------------------------------------------------------------------------------------------------------------++++\n");
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}
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/*
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==============================
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CAI_NetworkManager::LoadNetworkGraph
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Load network from the disk
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and validate status
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==============================
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*/
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void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
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{
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bool bNavMeshAvailable = true;
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char szMeshPath[MAX_PATH];
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char szGraphPath[MAX_PATH];
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V_snprintf(szMeshPath, sizeof(szMeshPath), "%s%s_%s%s", NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[E_HULL_TYPE::LARGE], NAVMESH_EXT);
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V_snprintf(szGraphPath, sizeof(szGraphPath), "%s%s%s", AINETWORK_PATH, g_ServerGlobalVariables->m_pszMapName, AINETWORK_EXT);
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int nAiNetVersion = NULL;
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int nAiMapVersion = NULL;
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uint32_t nAiGraphHash = NULL;
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uint32_t nNavMeshHash = NULL;
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FileHandle_t pNavMesh = FileSystem()->Open(szMeshPath, "rb", "GAME");
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if (!pNavMesh)
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{
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Warning(eDLL_T::SERVER, "%s - No %s NavMesh found. Unable to calculate CRC for AI Network\n", __FUNCTION__, S_HULL_TYPE[E_HULL_TYPE::LARGE]);
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bNavMeshAvailable = false;
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}
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else
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{
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uint32_t nLen = FileSystem()->Size(pNavMesh);
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uint8_t* pBuf = MemAllocSingleton()->Alloc<uint8_t>(nLen);
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FileSystem()->Read(pBuf, nLen, pNavMesh);
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FileSystem()->Close(pNavMesh);
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nNavMeshHash = crc32::update(NULL, pBuf, nLen);
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MemAllocSingleton()->Free(pBuf);
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}
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FileHandle_t pAIGraph = FileSystem()->Open(szGraphPath, "rb", "GAME");
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if (!pAIGraph)
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{
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Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, szGraphPath);
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LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
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return;
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}
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if (FileSystem()->Size(pAIGraph) >= AINET_MIN_FILE_SIZE)
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{
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FileSystem()->Read(&nAiNetVersion, sizeof(int), pAIGraph);
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FileSystem()->Read(&nAiMapVersion, sizeof(int), pAIGraph);
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FileSystem()->Read(&nAiGraphHash, sizeof(int), pAIGraph);
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if (nAiNetVersion > AINET_VERSION_NUMBER)
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{
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Warning(eDLL_T::SERVER, "AI node graph '%s' is unsupported (net version: '%d' expected: '%d')\n",
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szGraphPath, nAiNetVersion, AINET_VERSION_NUMBER);
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}
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else if (nAiMapVersion != g_ServerGlobalVariables->m_nMapVersion)
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{
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Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (map version: '%d' expected: '%d')\n",
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szGraphPath, nAiMapVersion, g_ServerGlobalVariables->m_nMapVersion);
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}
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else if (bNavMeshAvailable && nAiGraphHash != nNavMeshHash)
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{
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Warning(eDLL_T::SERVER, "AI node graph '%s' is out of date (checksum: '0x%X' expected: '0x%X')\n",
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szGraphPath, nAiGraphHash, nNavMeshHash);
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}
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}
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else
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{
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Error(eDLL_T::SERVER, NO_ERROR, "%s - AI node graph '%s' is corrupt\n", __FUNCTION__, szGraphPath);
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}
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FileSystem()->Close(pAIGraph);
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LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
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}
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/*
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==============================
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CAI_NetworkManager::LoadNetworkGraphEx
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Load network
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(internal)
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==============================
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*/
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void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile);
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#endif
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|
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if (ai_ainDumpOnLoad->GetBool())
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{
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DevMsg(eDLL_T::SERVER, "Reparsing AI Network '%s'\n", szAIGraphFile);
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CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast<char*>(pAINetworkManager) + AINETWORK_OFFSET));
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}
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}
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|
|
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/*
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|
==============================
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|
CAI_NetworkBuilder::Build
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|
|
|
builds network in-memory
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|
during level load
|
|
==============================
|
|
*/
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void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4)
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|
{
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|
CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4);
|
|
CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork);
|
|
}
|
|
|
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void VAI_NetworkManager::Attach() const
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|
{
|
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DetourAttach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
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|
DetourAttach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
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|
}
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|
|
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void VAI_NetworkManager::Detach() const
|
|
{
|
|
DetourDetach((LPVOID*)&CAI_NetworkManager__LoadNetworkGraph, &CAI_NetworkManager::LoadNetworkGraph);
|
|
DetourDetach((LPVOID*)&CAI_NetworkBuilder__Build, &CAI_NetworkBuilder::Build);
|
|
}
|