r5sdk/r5dev/core/init.cpp
Amos fd924b56e8 Shutdown dedicated dll properly
Systems where not getting shutdown properly. For dedicated 'ExitProcess()' in the GameDLL caused 'abort()' to get called even when systems where shutdown properly. We call TerminateProcess after all systems have shutdown properly in the SDK and GameDLL.
2022-02-18 14:00:58 +01:00

225 lines
8.3 KiB
C++

//=============================================================================//
//
// Purpose: Main systems initialization file
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/init.h"
#include "tier0/commandline.h"
#include "tier0/completion.h"
#include "tier0/cmd.h"
#include "tier0/cvar.h"
#include "tier0/IConVar.h"
#include "vpc/IAppSystem.h"
#include "vpc/keyvalues.h"
#include "vpc/basefilesystem.h"
#include "vpc/interfaces.h"
#include "common/opcodes.h"
#include "launcher/IApplication.h"
#include "launcher/prx.h"
#include "ebisusdk/EbisuSDK.h"
#ifndef DEDICATED
#include "milessdk/win64_rrthreads.h"
#endif // !DEDICATED
#include "vphysics/QHull.h"
#include "bsplib/bsplib.h"
#ifndef DEDICATED
#include "materialsystem/materialsystem.h"
#include "vgui/CEngineVGui.h"
#include "vgui/vgui_fpspanel.h"
#include "vguimatsurface/MatSystemSurface.h"
#include "client/cdll_engine_int.h"
#endif // !DEDICATED
#include "client/client.h"
#include "client/IVEngineClient.h"
#include "server/server.h"
#include "server/IVEngineServer.h"
#include "squirrel/sqinit.h"
#include "squirrel/sqapi.h"
#include "squirrel/sqvm.h"
#include "rtech/rtech_game.h"
#include "rtech/stryder.h"
#include "engine/baseclient.h"
#include "engine/host_cmd.h"
#include "engine/host_state.h"
#include "engine/net.h"
#include "engine/net_chan.h"
#include "engine/sv_main.h"
#include "engine/sys_dll.h"
#include "engine/sys_dll2.h"
#include "engine/sys_engine.h"
#include "engine/sys_utils.h"
#ifndef DEDICATED
#include "engine/debugoverlay.h"
#include "inputsystem/inputsystem.h"
#include "windows/id3dx.h"
#endif // !DEDICATED
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
//
/////////////////////////////////////////////////////////////////////////////////////////////////
void Systems_Init()
{
// Initialize winsock system
WSAData wsaData{};
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
if (nError != 0)
{
std::cerr << "Failed to start Winsock via WSAStartup: (" << NET_ErrorString(WSAGetLastError()) << ")." << std::endl;
}
// Begin the detour transaction to hook the the process
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Hook functions
IApplication_Attach();
#ifdef DEDICATED
PRX_Attach();
#endif // DEDICATED
CBaseClient_Attach();
CBaseFileSystem_Attach();
QHull_Attach();
//BspLib_Attach();
#ifndef DEDICATED
CEngineVGui_Attach();
CFPSPanel_Attach();
CHLClient_Attach();
#endif // !DEDICATED
#ifdef GAMEDLL_S3
CServer_Attach(); // S1 and S2 CServer functions require work.
#endif // GAMEDLL_S3
#ifdef DEDICATED
CHostState_Attach(); // Dedicated only for now until backwards compatible with S1.
#endif // DEDICATED
CNetChan_Attach();
ConCommand_Attach();
IConVar_Attach();
CKeyValueSystem_Attach();
IVEngineServer_Attach();
SQAPI_Attach();
SQVM_Attach();
RTech_Game_Attach();
SysDll_Attach();
SysUtils_Attach();
// Patch instructions
RuntimePtc_Init();
// Commit the transaction
if (DetourTransactionCommit() != NO_ERROR)
{
// Failed to hook into the process, terminate
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
}
g_pConVar->Init();
#ifdef DEDICATED
Dedicated_Init();
#endif // DEDICATED
}
//////////////////////////////////////////////////////////////////////////
//
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
//
//////////////////////////////////////////////////////////////////////////
void Systems_Shutdown()
{
// Shutdown winsock system
int nError = ::WSACleanup();
if (nError != 0)
{
std::cerr << "Failed to stop winsock via WSACleanup: (" << NET_ErrorString(WSAGetLastError()) << ")." << std::endl;
}
// Begin the detour transaction to unhook the the process
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Unhook functions
IApplication_Detach();
#ifdef DEDICATED
PRX_Detach();
#endif // DEDICATED
CBaseClient_Detach();
CBaseFileSystem_Detach();
QHull_Detach();
//BspLib_Detach();
#ifndef DEDICATED
CEngineVGui_Detach();
CFPSPanel_Detach();
CHLClient_Detach();
#endif // !DEDICATED
#ifdef GAMEDLL_S3
CServer_Detach(); // S1 and S2 CServer functions require work.
#endif // GAMEDLL_S3
#ifdef DEDICATED
CHostState_Detach(); // Dedicated only for now until backwards compatible with S1.
#endif // DEDICATED
CNetChan_Detach();
ConCommand_Detach();
IConVar_Detach();
CKeyValueSystem_Detach();
IVEngineServer_Detach();
SQAPI_Detach();
SQVM_Detach();
RTech_Game_Detach();
SysDll_Detach();
SysUtils_Detach();
// Commit the transaction
DetourTransactionCommit();
}
//////////////////////////////////////////////////////////
//
// ██████╗ ███████╗███████╗██╗ ██╗██╗ ████████╗███████╗
// ██╔══██╗██╔════╝██╔════╝██║ ██║██║ ╚══██╔══╝██╔════╝
// ██████╔╝█████╗ ███████╗██║ ██║██║ ██║ ███████╗
// ██╔══██╗██╔══╝ ╚════██║██║ ██║██║ ██║ ╚════██║
// ██║ ██║███████╗███████║╚██████╔╝███████╗██║ ███████║
// ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚══════╝╚═╝ ╚══════╝
//
//////////////////////////////////////////////////////////
void PrintHAddress() // Test the sigscan results
{
std::cout << "+----------------------------------------------------------------+" << std::endl;
for (IDetour* pdetour : vdetour)
{
pdetour->debugp();
}
}