mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Systems where not getting shutdown properly. For dedicated 'ExitProcess()' in the GameDLL caused 'abort()' to get called even when systems where shutdown properly. We call TerminateProcess after all systems have shutdown properly in the SDK and GameDLL.
225 lines
8.3 KiB
C++
225 lines
8.3 KiB
C++
//=============================================================================//
|
|
//
|
|
// Purpose: Main systems initialization file
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "core/stdafx.h"
|
|
#include "core/init.h"
|
|
#include "tier0/commandline.h"
|
|
#include "tier0/completion.h"
|
|
#include "tier0/cmd.h"
|
|
#include "tier0/cvar.h"
|
|
#include "tier0/IConVar.h"
|
|
#include "vpc/IAppSystem.h"
|
|
#include "vpc/keyvalues.h"
|
|
#include "vpc/basefilesystem.h"
|
|
#include "vpc/interfaces.h"
|
|
#include "common/opcodes.h"
|
|
#include "launcher/IApplication.h"
|
|
#include "launcher/prx.h"
|
|
#include "ebisusdk/EbisuSDK.h"
|
|
#ifndef DEDICATED
|
|
#include "milessdk/win64_rrthreads.h"
|
|
#endif // !DEDICATED
|
|
#include "vphysics/QHull.h"
|
|
#include "bsplib/bsplib.h"
|
|
#ifndef DEDICATED
|
|
#include "materialsystem/materialsystem.h"
|
|
#include "vgui/CEngineVGui.h"
|
|
#include "vgui/vgui_fpspanel.h"
|
|
#include "vguimatsurface/MatSystemSurface.h"
|
|
#include "client/cdll_engine_int.h"
|
|
#endif // !DEDICATED
|
|
#include "client/client.h"
|
|
#include "client/IVEngineClient.h"
|
|
#include "server/server.h"
|
|
#include "server/IVEngineServer.h"
|
|
#include "squirrel/sqinit.h"
|
|
#include "squirrel/sqapi.h"
|
|
#include "squirrel/sqvm.h"
|
|
#include "rtech/rtech_game.h"
|
|
#include "rtech/stryder.h"
|
|
#include "engine/baseclient.h"
|
|
#include "engine/host_cmd.h"
|
|
#include "engine/host_state.h"
|
|
#include "engine/net.h"
|
|
#include "engine/net_chan.h"
|
|
#include "engine/sv_main.h"
|
|
#include "engine/sys_dll.h"
|
|
#include "engine/sys_dll2.h"
|
|
#include "engine/sys_engine.h"
|
|
#include "engine/sys_utils.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/debugoverlay.h"
|
|
#include "inputsystem/inputsystem.h"
|
|
#include "windows/id3dx.h"
|
|
#endif // !DEDICATED
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
|
|
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
|
|
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
|
|
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
|
|
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
|
|
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Init()
|
|
{
|
|
// Initialize winsock system
|
|
WSAData wsaData{};
|
|
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
|
|
if (nError != 0)
|
|
{
|
|
std::cerr << "Failed to start Winsock via WSAStartup: (" << NET_ErrorString(WSAGetLastError()) << ")." << std::endl;
|
|
}
|
|
|
|
// Begin the detour transaction to hook the the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Hook functions
|
|
IApplication_Attach();
|
|
#ifdef DEDICATED
|
|
PRX_Attach();
|
|
#endif // DEDICATED
|
|
CBaseClient_Attach();
|
|
CBaseFileSystem_Attach();
|
|
|
|
QHull_Attach();
|
|
//BspLib_Attach();
|
|
|
|
#ifndef DEDICATED
|
|
CEngineVGui_Attach();
|
|
CFPSPanel_Attach();
|
|
CHLClient_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
#ifdef GAMEDLL_S3
|
|
CServer_Attach(); // S1 and S2 CServer functions require work.
|
|
#endif // GAMEDLL_S3
|
|
|
|
#ifdef DEDICATED
|
|
CHostState_Attach(); // Dedicated only for now until backwards compatible with S1.
|
|
#endif // DEDICATED
|
|
|
|
CNetChan_Attach();
|
|
ConCommand_Attach();
|
|
IConVar_Attach();
|
|
CKeyValueSystem_Attach();
|
|
IVEngineServer_Attach();
|
|
SQAPI_Attach();
|
|
SQVM_Attach();
|
|
|
|
RTech_Game_Attach();
|
|
|
|
SysDll_Attach();
|
|
SysUtils_Attach();
|
|
|
|
// Patch instructions
|
|
RuntimePtc_Init();
|
|
|
|
// Commit the transaction
|
|
if (DetourTransactionCommit() != NO_ERROR)
|
|
{
|
|
// Failed to hook into the process, terminate
|
|
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
|
|
}
|
|
|
|
g_pConVar->Init();
|
|
|
|
#ifdef DEDICATED
|
|
Dedicated_Init();
|
|
#endif // DEDICATED
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
|
|
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
|
|
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
|
|
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
|
|
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
|
|
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Shutdown()
|
|
{
|
|
// Shutdown winsock system
|
|
int nError = ::WSACleanup();
|
|
if (nError != 0)
|
|
{
|
|
std::cerr << "Failed to stop winsock via WSACleanup: (" << NET_ErrorString(WSAGetLastError()) << ")." << std::endl;
|
|
}
|
|
|
|
// Begin the detour transaction to unhook the the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Unhook functions
|
|
IApplication_Detach();
|
|
#ifdef DEDICATED
|
|
PRX_Detach();
|
|
#endif // DEDICATED
|
|
CBaseClient_Detach();
|
|
CBaseFileSystem_Detach();
|
|
|
|
QHull_Detach();
|
|
//BspLib_Detach();
|
|
|
|
#ifndef DEDICATED
|
|
CEngineVGui_Detach();
|
|
CFPSPanel_Detach();
|
|
CHLClient_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
#ifdef GAMEDLL_S3
|
|
CServer_Detach(); // S1 and S2 CServer functions require work.
|
|
#endif // GAMEDLL_S3
|
|
|
|
#ifdef DEDICATED
|
|
CHostState_Detach(); // Dedicated only for now until backwards compatible with S1.
|
|
#endif // DEDICATED
|
|
|
|
CNetChan_Detach();
|
|
ConCommand_Detach();
|
|
IConVar_Detach();
|
|
CKeyValueSystem_Detach();
|
|
IVEngineServer_Detach();
|
|
SQAPI_Detach();
|
|
SQVM_Detach();
|
|
|
|
RTech_Game_Detach();
|
|
|
|
SysDll_Detach();
|
|
SysUtils_Detach();
|
|
|
|
// Commit the transaction
|
|
DetourTransactionCommit();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// ██████╗ ███████╗███████╗██╗ ██╗██╗ ████████╗███████╗
|
|
// ██╔══██╗██╔════╝██╔════╝██║ ██║██║ ╚══██╔══╝██╔════╝
|
|
// ██████╔╝█████╗ ███████╗██║ ██║██║ ██║ ███████╗
|
|
// ██╔══██╗██╔══╝ ╚════██║██║ ██║██║ ██║ ╚════██║
|
|
// ██║ ██║███████╗███████║╚██████╔╝███████╗██║ ███████║
|
|
// ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚══════╝╚═╝ ╚══════╝
|
|
//
|
|
//////////////////////////////////////////////////////////
|
|
|
|
void PrintHAddress() // Test the sigscan results
|
|
{
|
|
std::cout << "+----------------------------------------------------------------+" << std::endl;
|
|
for (IDetour* pdetour : vdetour)
|
|
{
|
|
pdetour->debugp();
|
|
}
|
|
}
|