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44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
#pragma once
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class CLocalize
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{
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// todo
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};
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inline CMemory p_CLocalize__AddFile;
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inline bool(*v_CLocalize__AddFile)(CLocalize * thisptr, const char* szFileName, const char* pPathID);
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inline CMemory p_CLocalize__LoadLocalizationFileLists;
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inline bool(*v_CLocalize__LoadLocalizationFileLists)(CLocalize * thisptr);
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inline CLocalize* g_pVGuiLocalize;
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inline CLocalize* g_pLocalize;
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///////////////////////////////////////////////////////////////////////////////
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class VLocalize : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CLocalize::AddFile", p_CLocalize__AddFile.GetPtr());
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LogFunAdr("CLocalize::LoadLocalizationFileLists", p_CLocalize__LoadLocalizationFileLists.GetPtr());
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}
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virtual void GetFun(void) const
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{
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p_CLocalize__AddFile = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 49 FF C4").FollowNearCallSelf();
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v_CLocalize__AddFile = p_CLocalize__AddFile.RCast<bool(*)(CLocalize*, const char*, const char*)>();
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p_CLocalize__LoadLocalizationFileLists = g_GameDll.FindPatternSIMD("4C 8B DC 53 48 81 EC ?? ?? ?? ?? 33 C0");
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v_CLocalize__LoadLocalizationFileLists = p_CLocalize__LoadLocalizationFileLists.RCast<bool(*)(CLocalize*)>();
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}
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virtual void GetVar(void) const
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{
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g_pVGuiLocalize = g_GameDll.FindPatternSIMD("48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 50 40 40 38 2D ?? ?? ?? ??").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CLocalize*>();
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g_pLocalize = g_pVGuiLocalize; // these are set to the same thing in CSourceAppSystemGroup::Create
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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