r5sdk/r5dev/engine/client/cdll_engine_int.h
Kawe Mazidjatari 87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00

127 lines
6.1 KiB
C++

#pragma once
#ifndef DEDICATED // We should think about not including this file at all in dedicated tbh.
#include "public/client_class.h"
#include "public/icliententitylist.h"
#endif // !DEDICATED
#include "game/shared/usercmd.h"
enum class ClientFrameStage_t : int
{
FRAME_UNDEFINED = -1, // (haven't run any frames yet)
FRAME_START,
// A network packet is being recieved
FRAME_NET_UPDATE_START,
// Data has been received and we're going to start calling PostDataUpdate
FRAME_NET_UPDATE_POSTDATAUPDATE_START,
// Data has been received and we've called PostDataUpdate on all data recipients
FRAME_NET_UPDATE_POSTDATAUPDATE_END,
// We've received all packets, we can now do interpolation, prediction, etc..
FRAME_NET_UPDATE_END,
// We're about to start rendering the scene
FRAME_RENDER_START,
// We've finished rendering the scene.
FRAME_RENDER_END,
FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
};
class CHLClient
{
public:
static void FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t curStage);
#ifndef DEDICATED
ClientClass* GetAllClasses();
#endif
void CreateMove(int sequenceNumber, float inputSampleFrameTime, bool active)
{
const static int index = 27;
CallVFunc<void>(index, this, sequenceNumber, inputSampleFrameTime, active);
}
CUserCmd* GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
{
const static int index = 28;
return CallVFunc<CUserCmd*>(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/
}
};
/* ==== CHLCLIENT ======================================================================================================================================================= */
#ifndef DEDICATED
inline CMemory p_CHLClient_PostInit;
inline void*(*CHLClient_PostInit)(void);
inline CMemory p_CHLClient_LevelShutdown;
inline void*(*CHLClient_LevelShutdown)(CHLClient* thisptr);
inline CMemory p_CHLClient_HudProcessInput;
inline void(*CHLClient_HudProcessInput)(CHLClient* thisptr, bool bActive);
inline CMemory p_CHLClient_FrameStageNotify;
inline void(*CHLClient_FrameStageNotify)(CHLClient* thisptr, ClientFrameStage_t frameStage);
inline CMemory p_CHLClient_GetAllClasses;
inline ClientClass*(*CHLClient_GetAllClasses)();
#endif // !DEDICATED
inline CHLClient* g_pHLClient = nullptr;
inline CHLClient** g_ppHLClient = nullptr;
///////////////////////////////////////////////////////////////////////////////
class VDll_Engine_Int : public IDetour
{
virtual void GetAdr(void) const
{
#ifndef DEDICATED
LogFunAdr("CHLClient::PostInit", p_CHLClient_PostInit.GetPtr());
LogFunAdr("CHLClient::LevelShutdown", p_CHLClient_LevelShutdown.GetPtr());
LogFunAdr("CHLClient::HudProcessInput", p_CHLClient_HudProcessInput.GetPtr());
LogFunAdr("CHLClient::FrameStageNotify", p_CHLClient_FrameStageNotify.GetPtr());
LogFunAdr("CHLClient::GetAllClasses", p_CHLClient_GetAllClasses.GetPtr());
#endif // !DEDICATED
LogVarAdr("g_HLClient", reinterpret_cast<uintptr_t>(g_pHLClient));
LogVarAdr("g_pHLClient", reinterpret_cast<uintptr_t>(g_ppHLClient));
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("40 53 56 41 54 41 56 48 83 EC 28 48 8B F1");
#ifndef DEDICATED
p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??");
p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 38 89 15 ?? ?? ?? ??");
p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 74 24 ??");
#endif // !DEDICATED
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
#ifndef DEDICATED
p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??");
p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??");
p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 28 89 15 ?? ?? ?? ??");
p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??");
#endif // !DEDICATED
#endif
#ifndef DEDICATED
p_CHLClient_HudProcessInput = g_GameDll.FindPatternSIMD("48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??");
CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast<void*(*)(CHLClient*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??*/
CHLClient_PostInit = p_CHLClient_PostInit.RCast<void*(*)(void)>(); /*48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??*/
CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast<void(*)(CHLClient*, ClientFrameStage_t)>(); /*48 83 EC 28 89 15 ?? ?? ?? ??*/
CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast<void(*)(CHLClient*, bool)>(); /*48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??*/
CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast<ClientClass*(*)()>(); /*48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ?*/
#endif // !DEDICATED
}
virtual void GetVar(void) const
{
g_pHLClient = g_GameDll.FindPatternSIMD("48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 57 48 83 EC 30 48 8B F9")
.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient*>();
g_ppHLClient = g_GameDll.FindPatternSIMD("41 55 48 83 EC ?? 4C 63 91 ?? ?? ?? ??")
.FindPatternSelf("4C 8B", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient**>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////