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Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
127 lines
6.1 KiB
C++
127 lines
6.1 KiB
C++
#pragma once
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#ifndef DEDICATED // We should think about not including this file at all in dedicated tbh.
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#include "public/client_class.h"
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#include "public/icliententitylist.h"
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#endif // !DEDICATED
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#include "game/shared/usercmd.h"
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enum class ClientFrameStage_t : int
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{
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FRAME_UNDEFINED = -1, // (haven't run any frames yet)
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FRAME_START,
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// A network packet is being recieved
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FRAME_NET_UPDATE_START,
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// Data has been received and we're going to start calling PostDataUpdate
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FRAME_NET_UPDATE_POSTDATAUPDATE_START,
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// Data has been received and we've called PostDataUpdate on all data recipients
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FRAME_NET_UPDATE_POSTDATAUPDATE_END,
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// We've received all packets, we can now do interpolation, prediction, etc..
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FRAME_NET_UPDATE_END,
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// We're about to start rendering the scene
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FRAME_RENDER_START,
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// We've finished rendering the scene.
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FRAME_RENDER_END,
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FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
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};
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class CHLClient
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{
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public:
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static void FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t curStage);
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#ifndef DEDICATED
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ClientClass* GetAllClasses();
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#endif
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void CreateMove(int sequenceNumber, float inputSampleFrameTime, bool active)
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{
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const static int index = 27;
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CallVFunc<void>(index, this, sequenceNumber, inputSampleFrameTime, active);
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}
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CUserCmd* GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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const static int index = 28;
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return CallVFunc<CUserCmd*>(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/
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}
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};
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/* ==== CHLCLIENT ======================================================================================================================================================= */
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#ifndef DEDICATED
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inline CMemory p_CHLClient_PostInit;
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inline void*(*CHLClient_PostInit)(void);
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inline CMemory p_CHLClient_LevelShutdown;
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inline void*(*CHLClient_LevelShutdown)(CHLClient* thisptr);
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inline CMemory p_CHLClient_HudProcessInput;
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inline void(*CHLClient_HudProcessInput)(CHLClient* thisptr, bool bActive);
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inline CMemory p_CHLClient_FrameStageNotify;
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inline void(*CHLClient_FrameStageNotify)(CHLClient* thisptr, ClientFrameStage_t frameStage);
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inline CMemory p_CHLClient_GetAllClasses;
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inline ClientClass*(*CHLClient_GetAllClasses)();
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#endif // !DEDICATED
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inline CHLClient* g_pHLClient = nullptr;
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inline CHLClient** g_ppHLClient = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VDll_Engine_Int : public IDetour
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{
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virtual void GetAdr(void) const
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{
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#ifndef DEDICATED
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LogFunAdr("CHLClient::PostInit", p_CHLClient_PostInit.GetPtr());
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LogFunAdr("CHLClient::LevelShutdown", p_CHLClient_LevelShutdown.GetPtr());
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LogFunAdr("CHLClient::HudProcessInput", p_CHLClient_HudProcessInput.GetPtr());
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LogFunAdr("CHLClient::FrameStageNotify", p_CHLClient_FrameStageNotify.GetPtr());
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LogFunAdr("CHLClient::GetAllClasses", p_CHLClient_GetAllClasses.GetPtr());
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#endif // !DEDICATED
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LogVarAdr("g_HLClient", reinterpret_cast<uintptr_t>(g_pHLClient));
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LogVarAdr("g_pHLClient", reinterpret_cast<uintptr_t>(g_ppHLClient));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("40 53 56 41 54 41 56 48 83 EC 28 48 8B F1");
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#ifndef DEDICATED
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p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??");
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p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 38 89 15 ?? ?? ?? ??");
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p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 74 24 ??");
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#endif // !DEDICATED
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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#ifndef DEDICATED
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p_CHLClient_LevelShutdown = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??");
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p_CHLClient_PostInit = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??");
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p_CHLClient_FrameStageNotify = g_GameDll.FindPatternSIMD("48 83 EC 28 89 15 ?? ?? ?? ??");
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p_CHLClient_GetAllClasses = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??");
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#endif // !DEDICATED
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#endif
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#ifndef DEDICATED
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p_CHLClient_HudProcessInput = g_GameDll.FindPatternSIMD("48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??");
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CHLClient_LevelShutdown = p_CHLClient_LevelShutdown.RCast<void*(*)(CHLClient*)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??*/
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CHLClient_PostInit = p_CHLClient_PostInit.RCast<void*(*)(void)>(); /*48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??*/
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CHLClient_FrameStageNotify = p_CHLClient_FrameStageNotify.RCast<void(*)(CHLClient*, ClientFrameStage_t)>(); /*48 83 EC 28 89 15 ?? ?? ?? ??*/
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CHLClient_HudProcessInput = p_CHLClient_HudProcessInput.RCast<void(*)(CHLClient*, bool)>(); /*48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??*/
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CHLClient_GetAllClasses = p_CHLClient_GetAllClasses.RCast<ClientClass*(*)()>(); /*48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ?*/
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#endif // !DEDICATED
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}
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virtual void GetVar(void) const
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{
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g_pHLClient = g_GameDll.FindPatternSIMD("48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 57 48 83 EC 30 48 8B F9")
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.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient*>();
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g_ppHLClient = g_GameDll.FindPatternSIMD("41 55 48 83 EC ?? 4C 63 91 ?? ?? ?? ??")
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.FindPatternSelf("4C 8B", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient**>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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