Amos ccdfed1c19 Use CServer's 'GetClient'
Use the CServer's 'GetClient' method for obtaining clients by index.
2023-07-12 08:56:17 +02:00

293 lines
12 KiB
C++

#pragma once
#include "vpc/keyvalues.h"
#include "common/protocol.h"
#include "engine/net_chan.h"
#include "public/edict.h"
#include "engine/server/datablock_sender.h"
//-----------------------------------------------------------------------------
// Enumerations
//-----------------------------------------------------------------------------
enum Reputation_t
{
REP_NONE = 0,
REP_REMOVE_ONLY,
REP_MARK_BAD
};
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CServer;
class CClient;
struct Spike_t
{
public:
Spike_t() :
m_nBits(0)
{
m_szDesc[0] = 0;
}
// !TODO: !unconfirmed!
char m_szDesc[64];
int m_nBits;
};
class CNetworkStatTrace
{
public:
CNetworkStatTrace() :
m_nStartBit(0), m_nCurBit(0), m_nMinWarningBytes(0)
{
}
int m_nStartBit;
int m_nCurBit;
int m_nMinWarningBytes;
CUtlVector< Spike_t > m_Records;
};
class CClientFrame
{
// !TODO: !unconfirmed!
int last_entity;
int tick_count;
CClientFrame* m_pNext;
};
///////////////////////////////////////////////////////////////////////////////
extern CClient* g_pClient;
class CClient : IClientMessageHandler, INetChannelHandler
{
friend class ServerDataBlockSender;
public:
int64_t GetTeamNum() const;
edict_t GetHandle(void) const;
int GetUserID(void) const;
uint64_t GetNucleusID(void) const;
SIGNONSTATE GetSignonState(void) const;
PERSISTENCE GetPersistenceState(void) const;
CNetChan* GetNetChan(void) const;
CServer* GetServer(void) const;
int GetCommandTick(void) const;
const char* GetServerName(void) const;
const char* GetClientName(void) const;
void SetHandle(edict_t nHandle);
void SetUserID(uint32_t nUserID);
void SetNucleusID(uint64_t nNucleusID);
void SetSignonState(SIGNONSTATE nSignonState);
void SetPersistenceState(PERSISTENCE nPersistenceState);
void SetNetChan(CNetChan* pNetChan);
bool IsConnected(void) const;
bool IsSpawned(void) const;
bool IsActive(void) const;
bool IsPersistenceAvailable(void) const;
bool IsPersistenceReady(void) const;
bool IsFakeClient(void) const;
bool IsHumanPlayer(void) const;
bool SendNetMsgEx(CNetMessage* pMsg, char bLocal, bool bForceReliable, bool bVoice);
bool Connect(const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize);
void Disconnect(const Reputation_t nRepLvl, const char* szReason, ...);
static bool VConnect(CClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize);
void Clear(void);
public: // Hook statics:
static void VClear(CClient* pClient);
static void VActivatePlayer(CClient* pClient);
static bool VProcessStringCmd(CClient* pClient, NET_StringCmd* pMsg);
static void* VSendSnapshot(CClient* pClient, CClientFrame* pFrame, int nTick, int nTickAck);
static bool VSendNetMsgEx(CClient* pClient, CNetMessage* pMsg, char bLocal, bool bForceReliable, bool bVoice);
private:
// Stub reimplementation to avoid the 'no overrider' compiler errors in the
// CServer class (contains a static array of MAX_PLAYERS of this class).
virtual void* ConnectionStart(INetChannelHandler* chan) { return nullptr; }
virtual void ConnectionClosing(const char* reason, int unk) {}
virtual void ConnectionCrashed(const char* reason) {}
virtual void PacketStart(int incoming_sequence, int outgoing_acknowledged) {}
virtual void PacketEnd(void) {};
virtual void FileRequested(const char* fileName, unsigned int transferID) {}
virtual void ChannelDisconnect(const char* fileName) {}
virtual void* ProcessStringCmd(void) { return nullptr; }
virtual void* ProcessScriptMessage(void) { return nullptr; }
virtual void* ProcessSetConVar(void) { return nullptr; }
virtual bool nullsub_0(void) { return false; }
virtual char ProcessSignonState(void* msg) { return false; } // NET_SignonState
virtual void* ProcessMove(void) { return nullptr; }
virtual void* ProcessVoiceData(void) { return nullptr; }
virtual void* ProcessDurangoVoiceData(void) { return nullptr; }
virtual bool nullsub_1(void) { return false; }
virtual void* ProcessLoadingProgress(void) { return nullptr; }
virtual void* ProcessPersistenceRequestSave(void) { return nullptr; }
virtual bool nullsub_2(void) { return false; }
virtual bool nullsub_3(void) { return false; }
virtual void* ProcessSetPlaylistVarOverride(void) { return nullptr; }
virtual void* ProcessClaimClientSidePickup(void) { return nullptr; }
virtual void* ProcessCmdKeyValues(void) { return nullptr; }
virtual void* ProcessClientTick(void) { return nullptr; }
virtual void* ProcessClientSayText(void) { return nullptr; }
virtual bool nullsub_4(void) { return false; }
virtual bool nullsub_5(void) { return false; }
virtual bool nullsub_6(void) { return false; }
virtual void* ProcessScriptMessageChecksum(void) { return nullptr; }
private:
uint32_t m_nUserID;
edict_t m_nHandle;
char m_szServerName[256];
char m_szClientName[256];
char m_szMachineName[256];
int m_nCommandTick;
char m_bUsePersistence_MAYBE;
char pad_0016[59];
int64_t m_iTeamNum;
KeyValues* m_ConVars;
char m_bInitialConVarsSet;
char m_bSendServerInfo;
char m_bSendSignonData;
char m_bFullStateAchieved;
char pad_0368[4];
CServer* m_pServer;
char pad_0378[24];
bool m_bKickedByFairFight_MAYBE;
char pad_0398[14];
CNetChan* m_NetChannel;
char pad_03A8[8];
SIGNONSTATE m_nSignonState;
int unk0;
uint64_t m_nNucleusID;
int unk1;
int unk2;
int m_nDeltaTick;
int m_nStringTableAckTick;
int m_nSignonTick;
int m_nBaselineUpdateTick_MAYBE;
char pad_03C0[448];
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
int unk3;
int m_nForceWaitForTick;
#endif
bool m_bFakePlayer;
bool m_bReceivedPacket;
bool m_bLowViolence;
bool m_bFullyAuthenticated;
char pad_05A4[24];
PERSISTENCE m_nPersistenceState;
char pad_05C0[48];
ServerDataBlock m_DataBlock;
char pad_4A3D8[16];
int m_LastMovementTick;
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
char pad_4A418[130];
#endif
char pad_4A49A[80];
};
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
static_assert(sizeof(CClient) == 0x4A440);
#else
static_assert(sizeof(CClient) == 0x4A4C0);
#endif
/* ==== CBASECLIENT ===================================================================================================================================================== */
inline CMemory p_CClient_Connect;
inline bool(*v_CClient_Connect)(CClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize);
inline CMemory p_CClient_Disconnect;
inline bool(*v_CClient_Disconnect)(CClient* pClient, const Reputation_t nRepLvl, const char* szReason, ...);
inline CMemory p_CClient_Clear;
inline void(*v_CClient_Clear)(CClient* pClient);
inline CMemory p_CClient_ActivatePlayer;
inline void(*v_CClient_ActivatePlayer)(CClient* pClient);
inline CMemory p_CClient_ProcessStringCmd;
inline bool(*v_CClient_ProcessStringCmd)(CClient* pClient, NET_StringCmd* pMsg);
inline CMemory p_CClient_SetSignonState;
inline bool(*v_CClient_SetSignonState)(CClient* pClient, SIGNONSTATE signon);
inline CMemory p_CClient_SendNetMsgEx;
inline bool(*v_CClient_SendNetMsgEx)(CClient* pClient, CNetMessage* pMsg, bool bLocal, bool bForceReliable, bool bVoice);
inline CMemory p_CClient_SendSnapshot;
inline void*(*v_CClient_SendSnapshot)(CClient* pClient, CClientFrame* pFrame, int nTick, int nTickAck);
///////////////////////////////////////////////////////////////////////////////
class VClient : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CClient::Connect", p_CClient_Connect.GetPtr());
LogFunAdr("CClient::Disconnect", p_CClient_Disconnect.GetPtr());
LogFunAdr("CClient::Clear", p_CClient_Clear.GetPtr());
LogFunAdr("CClient::ActivatePlayer", p_CClient_ActivatePlayer.GetPtr());
LogFunAdr("CClient::ProcessStringCmd", p_CClient_ProcessStringCmd.GetPtr());
LogFunAdr("CClient::SetSignonState", p_CClient_SetSignonState.GetPtr());
LogFunAdr("CClient::SendNetMsgEx", p_CClient_SendNetMsgEx.GetPtr());
LogFunAdr("CClient::SendSnapshot", p_CClient_SendSnapshot.GetPtr());
LogVarAdr("g_Client[128]", reinterpret_cast<uintptr_t>(g_pClient));
}
virtual void GetFun(void) const
{
p_CClient_Connect = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 56 48 83 EC 20 41 0F B6 E9");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
p_CClient_Disconnect = g_GameDll.FindPatternSIMD("48 8B C4 4C 89 40 18 4C 89 48 20 53 56 57 48 81 EC ?? ?? ?? ?? 83 B9 ?? ?? ?? ?? ?? 49 8B F8 0F B6 F2");
#else // !GAMEDLL_S0 || !GAMEDLL_S1 || !GAMEDLL_S2
p_CClient_Disconnect = g_GameDll.FindPatternSIMD("48 8B C4 4C 89 40 18 4C 89 48 20 53 56 57 48 81 EC ?? ?? ?? ?? 83 B9 ?? ?? ?? ?? ?? 49 8B F8 8B F2");
#endif
p_CClient_Clear = g_GameDll.FindPatternSIMD("40 53 41 56 41 57 48 83 EC 20 48 8B D9 48 89 74");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CClient_ActivatePlayer = g_GameDll.FindPatternSIMD("40 53 57 41 57 48 83 EC 30 8B 81 ?? ?? ?? ??");
p_CClient_ProcessStringCmd = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 48 81 EC ?? ?? ?? ?? 49 8B D8");
p_CClient_SendNetMsg = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 30 48 8B 05 ?? ?? ?? ?? 45 0F B6 F1");
p_CClient_SendSnapshot = g_GameDll.FindPatternSIMD("44 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 55");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CClient_ActivatePlayer = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 8B 81 B0 03 ?? ?? 48 8B D9 C6");
p_CClient_ProcessStringCmd = g_GameDll.FindPatternSIMD("48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 7A 20");
p_CClient_SendNetMsgEx = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 56 48 83 EC 40 48 8B 05 ?? ?? ?? ??");
p_CClient_SendSnapshot = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 41 55 41 56 41 57 48 8D 6C 24 ??");
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
p_CClient_SetSignonState = g_GameDll.FindPatternSIMD("48 8B C4 48 89 58 10 48 89 70 18 57 48 81 EC ?? ?? ?? ?? 0F 29 70 E8 8B F2");
v_CClient_Connect = p_CClient_Connect.RCast<bool (*)(CClient*, const char*, void*, bool, void*, char*, int)>();
v_CClient_Disconnect = p_CClient_Disconnect.RCast<bool (*)(CClient*, const Reputation_t, const char*, ...)>();
v_CClient_Clear = p_CClient_Clear.RCast<void (*)(CClient*)>();
v_CClient_ActivatePlayer = p_CClient_ActivatePlayer.RCast<void (*)(CClient* pClient)>();
v_CClient_ProcessStringCmd = p_CClient_ProcessStringCmd.RCast<bool (*)(CClient*, NET_StringCmd*)>();
v_CClient_SetSignonState = p_CClient_SetSignonState.RCast<bool (*)(CClient*, SIGNONSTATE)>();
v_CClient_SendNetMsgEx = p_CClient_SendNetMsgEx.RCast<bool (*)(CClient*, CNetMessage*, bool, bool, bool)>();
v_CClient_SendSnapshot = p_CClient_SendSnapshot.RCast<void* (*)(CClient*, CClientFrame*, int, int)>();
}
virtual void GetVar(void) const
{
g_pClient = g_GameDll.FindPatternSIMD("3B 15 ?? ?? ?? ?? 7D 33")
.FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CClient*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const
{
DetourAttach((LPVOID*)&v_CClient_Clear, &CClient::VClear);
DetourAttach((LPVOID*)&v_CClient_Connect, &CClient::VConnect);
DetourAttach((LPVOID*)&v_CClient_ActivatePlayer, &CClient::VActivatePlayer);
DetourAttach((LPVOID*)&v_CClient_ProcessStringCmd, &CClient::VProcessStringCmd);
DetourAttach((LPVOID*)&v_CClient_SendNetMsgEx, &CClient::VSendNetMsgEx);
//DetourAttach((LPVOID*)&p_CClient_SendSnapshot, &CClient::VSendSnapshot);
}
virtual void Detach(void) const
{
DetourDetach((LPVOID*)&v_CClient_Clear, &CClient::VClear);
DetourDetach((LPVOID*)&v_CClient_Connect, &CClient::VConnect);
DetourDetach((LPVOID*)&v_CClient_ActivatePlayer, &CClient::VActivatePlayer);
DetourDetach((LPVOID*)&v_CClient_ProcessStringCmd, &CClient::VProcessStringCmd);
DetourDetach((LPVOID*)&v_CClient_SendNetMsgEx, &CClient::VSendNetMsgEx);
//DetourDetach((LPVOID*)&p_CClient_SendSnapshot, &CClient::VSendSnapshot);
}
};
///////////////////////////////////////////////////////////////////////////////