mirror of
https://github.com/Mauler125/r5sdk.git
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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
182 lines
5.8 KiB
C++
182 lines
5.8 KiB
C++
// Formatting library for C++ - std::ostream support
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//
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// Copyright (c) 2012 - present, Victor Zverovich
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// All rights reserved.
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//
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// For the license information refer to format.h.
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#ifndef FMT_OSTREAM_H_
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#define FMT_OSTREAM_H_
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#include <ostream>
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#include "format.h"
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FMT_BEGIN_NAMESPACE
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template <typename Char> class basic_printf_parse_context;
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template <typename OutputIt, typename Char> class basic_printf_context;
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namespace detail {
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template <class Char> class formatbuf : public std::basic_streambuf<Char> {
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private:
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using int_type = typename std::basic_streambuf<Char>::int_type;
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using traits_type = typename std::basic_streambuf<Char>::traits_type;
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buffer<Char>& buffer_;
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public:
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formatbuf(buffer<Char>& buf) : buffer_(buf) {}
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protected:
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// The put-area is actually always empty. This makes the implementation
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// simpler and has the advantage that the streambuf and the buffer are always
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// in sync and sputc never writes into uninitialized memory. The obvious
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// disadvantage is that each call to sputc always results in a (virtual) call
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// to overflow. There is no disadvantage here for sputn since this always
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// results in a call to xsputn.
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int_type overflow(int_type ch = traits_type::eof()) FMT_OVERRIDE {
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if (!traits_type::eq_int_type(ch, traits_type::eof()))
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buffer_.push_back(static_cast<Char>(ch));
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return ch;
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}
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std::streamsize xsputn(const Char* s, std::streamsize count) FMT_OVERRIDE {
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buffer_.append(s, s + count);
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return count;
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}
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};
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struct converter {
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template <typename T, FMT_ENABLE_IF(is_integral<T>::value)> converter(T);
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};
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template <typename Char> struct test_stream : std::basic_ostream<Char> {
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private:
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void_t<> operator<<(converter);
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};
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// Hide insertion operators for built-in types.
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template <typename Char, typename Traits>
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void_t<> operator<<(std::basic_ostream<Char, Traits>&, Char);
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template <typename Char, typename Traits>
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void_t<> operator<<(std::basic_ostream<Char, Traits>&, char);
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template <typename Traits>
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void_t<> operator<<(std::basic_ostream<char, Traits>&, char);
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template <typename Traits>
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void_t<> operator<<(std::basic_ostream<char, Traits>&, signed char);
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template <typename Traits>
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void_t<> operator<<(std::basic_ostream<char, Traits>&, unsigned char);
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// Checks if T has a user-defined operator<< (e.g. not a member of
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// std::ostream).
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template <typename T, typename Char> class is_streamable {
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private:
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template <typename U>
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static bool_constant<!std::is_same<decltype(std::declval<test_stream<Char>&>()
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<< std::declval<U>()),
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void_t<>>::value>
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test(int);
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template <typename> static std::false_type test(...);
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using result = decltype(test<T>(0));
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public:
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is_streamable() = default;
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static const bool value = result::value;
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};
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// Write the content of buf to os.
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template <typename Char>
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void write_buffer(std::basic_ostream<Char>& os, buffer<Char>& buf) {
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const Char* buf_data = buf.data();
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using unsigned_streamsize = std::make_unsigned<std::streamsize>::type;
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unsigned_streamsize size = buf.size();
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unsigned_streamsize max_size = to_unsigned(max_value<std::streamsize>());
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do {
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unsigned_streamsize n = size <= max_size ? size : max_size;
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os.write(buf_data, static_cast<std::streamsize>(n));
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buf_data += n;
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size -= n;
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} while (size != 0);
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}
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template <typename Char, typename T>
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void format_value(buffer<Char>& buf, const T& value,
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locale_ref loc = locale_ref()) {
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formatbuf<Char> format_buf(buf);
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std::basic_ostream<Char> output(&format_buf);
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#if !defined(FMT_STATIC_THOUSANDS_SEPARATOR)
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if (loc) output.imbue(loc.get<std::locale>());
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#endif
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output << value;
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output.exceptions(std::ios_base::failbit | std::ios_base::badbit);
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buf.try_resize(buf.size());
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}
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// Formats an object of type T that has an overloaded ostream operator<<.
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template <typename T, typename Char>
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struct fallback_formatter<T, Char, enable_if_t<is_streamable<T, Char>::value>>
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: private formatter<basic_string_view<Char>, Char> {
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FMT_CONSTEXPR auto parse(basic_format_parse_context<Char>& ctx)
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-> decltype(ctx.begin()) {
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return formatter<basic_string_view<Char>, Char>::parse(ctx);
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}
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template <typename ParseCtx,
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FMT_ENABLE_IF(std::is_same<
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ParseCtx, basic_printf_parse_context<Char>>::value)>
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auto parse(ParseCtx& ctx) -> decltype(ctx.begin()) {
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return ctx.begin();
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}
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template <typename OutputIt>
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auto format(const T& value, basic_format_context<OutputIt, Char>& ctx)
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-> OutputIt {
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basic_memory_buffer<Char> buffer;
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format_value(buffer, value, ctx.locale());
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basic_string_view<Char> str(buffer.data(), buffer.size());
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return formatter<basic_string_view<Char>, Char>::format(str, ctx);
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}
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template <typename OutputIt>
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auto format(const T& value, basic_printf_context<OutputIt, Char>& ctx)
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-> OutputIt {
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basic_memory_buffer<Char> buffer;
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format_value(buffer, value, ctx.locale());
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return std::copy(buffer.begin(), buffer.end(), ctx.out());
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}
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};
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} // namespace detail
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FMT_MODULE_EXPORT
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template <typename Char>
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void vprint(std::basic_ostream<Char>& os, basic_string_view<Char> format_str,
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basic_format_args<buffer_context<type_identity_t<Char>>> args) {
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basic_memory_buffer<Char> buffer;
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detail::vformat_to(buffer, format_str, args);
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detail::write_buffer(os, buffer);
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}
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/**
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\rst
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Prints formatted data to the stream *os*.
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**Example**::
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fmt::print(cerr, "Don't {}!", "panic");
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\endrst
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*/
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FMT_MODULE_EXPORT
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template <typename S, typename... Args,
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typename Char = enable_if_t<detail::is_string<S>::value, char_t<S>>>
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void print(std::basic_ostream<Char>& os, const S& format_str, Args&&... args) {
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vprint(os, to_string_view(format_str),
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fmt::make_args_checked<Args...>(format_str, args...));
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}
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FMT_END_NAMESPACE
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#endif // FMT_OSTREAM_H_
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