r5sdk/r5dev/gameui/IConsole.cpp
Kawe Mazidjatari 52e19e9ad6 Single-thread the game console
Run all task in the same thread used to run the browser/console frame and remove all mutexes.
2022-08-20 01:48:42 +02:00

869 lines
29 KiB
C++

/******************************************************************************
-------------------------------------------------------------------------------
File : IConsole.cpp
Date : 18:07:2021
Author : Kawe Mazidjatari
Purpose: Implements the in-game console front-end
-------------------------------------------------------------------------------
History:
- 15:06:2021 | 14:56 : Created by Kawe Mazidjatari
- 07:08:2021 | 15:22 : Multithread 'CommandExecute' operations to prevent deadlock in render thread
- 07:08:2021 | 15:25 : Fix a race condition that occured when detaching the 'CommandExecute' thread
******************************************************************************/
#include "core/stdafx.h"
#include "core/init.h"
#include "core/resource.h"
#include "tier0/frametask.h"
#include "tier0/commandline.h"
#include "tier1/cvar.h"
#include "windows/id3dx.h"
#include "windows/console.h"
#include "windows/resource.h"
#include "gameui/IConsole.h"
#include "client/vengineclient_impl.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CConsole::CConsole(void)
{
memset(m_szInputBuf, '\0', sizeof(m_szInputBuf));
m_nHistoryPos = -1;
m_bInitialized = false;
m_pszConsoleLabel = "Console";
m_pszLoggingLabel = "LoggingRegion";
m_vCommands.push_back("CLEAR");
m_vCommands.push_back("HELP");
m_vCommands.push_back("HISTORY");
snprintf(m_szSummary, sizeof(m_szSummary), "%zu history items", m_vHistory.size());
std::thread think(&CConsole::Think, this);
think.detach();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CConsole::~CConsole(void)
{
ClearLog();
m_vHistory.clear();
}
//-----------------------------------------------------------------------------
// Purpose: game console setup
// Output : true on success, false otherwise
//-----------------------------------------------------------------------------
bool CConsole::Init(void)
{
SetStyleVar();
return LoadFlagIcons();
}
//-----------------------------------------------------------------------------
// Purpose: game console main render loop
//-----------------------------------------------------------------------------
void CConsole::RunFrame(void)
{
if (!m_bInitialized)
{
Init();
m_bInitialized = true;
}
{
//ImGui::ShowStyleEditor();
//ImGui::ShowDemoWindow();
}
/**************************
* BASE PANEL SETUP *
**************************/
{
int nVars = 0;
if (!m_bActivate)
{
return;
}
if (m_bModernTheme)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 8.f, 10.f }); nVars++;
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_flFadeAlpha); nVars++;
}
else
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{ 6.f, 6.f }); nVars++;
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_flFadeAlpha); nVars++;
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(618, 524)); nVars++;
DrawSurface();
ImGui::PopStyleVar(nVars);
}
/**************************
* SUGGESTION PANEL SETUP *
**************************/
{
int nVars = 0;
if (AutoComplete())
{
if (m_bModernTheme)
{
static const ImGuiStyle& style = ImGui::GetStyle();
m_ivSuggestWindowPos.y = m_ivSuggestWindowPos.y + style.WindowPadding.y + 1.5f;
}
ImGui::SetNextWindowPos(m_ivSuggestWindowPos);
ImGui::SetNextWindowSize(m_ivSuggestWindowSize);
if (m_bSuggestUpdate)
{
ImGui::SetNextWindowScroll(ImVec2(0.f, 0.f));
m_bSuggestUpdate = false;
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(500, 37)); nVars++;
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 1.0f); nVars++;
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_flFadeAlpha); nVars++;
SuggestPanel();
ImGui::PopStyleVar(nVars);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: runs tasks for the console while not being drawn
// (!!! RunTask and RunFrame must be called from the same thread !!!)
//-----------------------------------------------------------------------------
void CConsole::RunTask()
{
if (m_Logger.GetTotalLines() > con_max_size_logvector->GetInt())
{
while (m_Logger.GetTotalLines() > con_max_size_logvector->GetInt())
{
m_Logger.RemoveLine(0);
m_nScrollBack++;
m_nSelectBack++;
}
m_Logger.MoveSelection(m_nSelectBack, false);
m_Logger.MoveCursor(m_nSelectBack, false);
m_nSelectBack = 0;
}
}
//-----------------------------------------------------------------------------
// Purpose: think
//-----------------------------------------------------------------------------
void CConsole::Think(void)
{
for (;;) // Loop running at 100-tps.
{
while (m_vHistory.size() > 512)
{
m_vHistory.erase(m_vHistory.begin());
}
if (m_bActivate)
{
if (m_flFadeAlpha <= 1.f)
{
m_flFadeAlpha += .05f;
}
}
else // Reset to full transparent.
{
m_flFadeAlpha = 0.f;
m_bReclaimFocus = true;
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
//-----------------------------------------------------------------------------
// Purpose: draws the console's main surface
// Input : *bDraw -
//-----------------------------------------------------------------------------
void CConsole::DrawSurface(void)
{
if (!ImGui::Begin(m_pszConsoleLabel, &m_bActivate))
{
ImGui::End();
return;
}
// Reserve enough left-over height and width for 1 separator + 1 input text
const float flFooterHeightReserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
const float flFooterWidthReserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetWindowWidth();
ImVec2 fontSize = ImGui::GetFont()->CalcTextSizeA(ImGui::GetFontSize(), FLT_MAX, -1.0f, "#", nullptr, nullptr);
///////////////////////////////////////////////////////////////////////
ImGui::Separator();
if (ImGui::BeginPopup("Options"))
{
OptionsPanel();
}
if (ImGui::Button("Options"))
{
ImGui::OpenPopup("Options");
}
ImGui::SameLine();
m_Logger.m_itFilter.Draw("Filter | ", flFooterWidthReserve - 500);
ImGui::SameLine();
ImGui::Text(m_szSummary);
ImGui::Separator();
///////////////////////////////////////////////////////////////////////
if (!m_Logger.m_bScrolledToMax && m_nScrollBack > 0)
{
ImGuiWindow* pWindow = ImGui::GetCurrentWindow();
ImGuiID nID = pWindow->GetID(m_pszLoggingLabel);
snprintf(m_szWindowLabel, sizeof(m_szWindowLabel), "%s/%s_%08X", m_pszConsoleLabel, m_pszLoggingLabel, nID);
ImGui::SetWindowScrollY(m_szWindowLabel, m_flScrollY - m_nScrollBack * fontSize.y);
}
m_nScrollBack = 0;
///////////////////////////////////////////////////////////////////////
ImGui::BeginChild(m_pszLoggingLabel, ImVec2(0, -flFooterHeightReserve), true, m_nLoggingFlags);
m_Logger.Render();
if (m_bCopyToClipBoard)
{
m_Logger.Copy(true);
m_bCopyToClipBoard = false;
}
m_flScrollX = ImGui::GetScrollX();
m_flScrollY = ImGui::GetScrollY();
///////////////////////////////////////////////////////////////////////
ImGui::EndChild();
ImGui::Separator();
ImGui::PushItemWidth(flFooterWidthReserve - 80);
if (ImGui::InputText("##input", m_szInputBuf, IM_ARRAYSIZE(m_szInputBuf), m_nInputFlags, &TextEditCallbackStub, reinterpret_cast<void*>(this)))
{
if (m_nSuggestPos != -1)
{
// Remove the default value from ConVar before assigning it to the input buffer.
string svConVar = m_vSuggest[m_nSuggestPos].m_svName.substr(0, m_vSuggest[m_nSuggestPos].m_svName.find(' ')) + ' ';
memmove(m_szInputBuf, svConVar.data(), svConVar.size() + 1);
ResetAutoComplete();
BuildSummary(svConVar);
}
else
{
if (m_szInputBuf[0])
{
ProcessCommand(m_szInputBuf);
memset(m_szInputBuf, '\0', 1);
}
ResetAutoComplete();
BuildSummary();
}
}
// Auto-focus on window apparition.
ImGui::SetItemDefaultFocus();
// Auto-focus previous widget.
if (m_bReclaimFocus)
{
ImGui::SetKeyboardFocusHere(-1);
m_bReclaimFocus = false;
}
float nPad = 0.f;
if (m_vSuggest.size() > 1)
{
// Pad with 18 to keep all items in view.
nPad = ImGui::GetItemRectSize().y - 3;
}
m_ivSuggestWindowPos = ImGui::GetItemRectMin();
m_ivSuggestWindowPos.y += ImGui::GetItemRectSize().y;
m_ivSuggestWindowSize = ImVec2(600, nPad + std::clamp(static_cast<float>(m_vSuggest.size()) * fontSize.y, 37.0f, 127.5f));
ImGui::SameLine();
if (ImGui::Button("Submit"))
{
if (m_szInputBuf[0])
{
ProcessCommand(m_szInputBuf);
memset(m_szInputBuf, '\0', 1);
}
ResetAutoComplete();
BuildSummary();
}
ImGui::End();
}
//-----------------------------------------------------------------------------
// Purpose: draws the options panel
//-----------------------------------------------------------------------------
void CConsole::OptionsPanel(void)
{
ImGui::Checkbox("Auto-Scroll", &m_Logger.m_bAutoScroll);
ImGui::SameLine();
ImGui::PushItemWidth(100);
ImGui::PopItemWidth();
if (ImGui::SmallButton("Clear"))
{
ClearLog();
}
ImGui::SameLine();
m_bCopyToClipBoard = ImGui::SmallButton("Copy");
ImGui::Text("Console Hotkey:");
ImGui::SameLine();
if (ImGui::Hotkey("##ToggleConsole", &g_pImGuiConfig->IConsole_Config.m_nBind0, ImVec2(80, 80)))
{
g_pImGuiConfig->Save();
}
ImGui::Text("Browser Hotkey:");
ImGui::SameLine();
if (ImGui::Hotkey("##ToggleBrowser", &g_pImGuiConfig->IBrowser_Config.m_nBind0, ImVec2(80, 80)))
{
g_pImGuiConfig->Save();
}
ImGui::EndPopup();
}
//-----------------------------------------------------------------------------
// Purpose: draws the suggestion panel with results based on user input
//-----------------------------------------------------------------------------
void CConsole::SuggestPanel(void)
{
ImGui::Begin("##suggest", nullptr, m_nSuggestFlags);
ImGui::PushAllowKeyboardFocus(false);
for (size_t i = 0; i < m_vSuggest.size(); i++)
{
bool bIsIndexActive = m_nSuggestPos == i;
ImGui::PushID(i);
if (con_suggestion_showflags->GetBool())
{
int k = ColorCodeFlags(m_vSuggest[i].m_nFlags);
ImGui::Image(m_vFlagIcons[k].m_idIcon, ImVec2(m_vFlagIcons[k].m_nWidth, m_vFlagIcons[k].m_nHeight));
ImGui::SameLine();
}
if (ImGui::Selectable(m_vSuggest[i].m_svName.c_str(), bIsIndexActive))
{
ImGui::Separator();
// Remove the default value from ConVar before assigning it to the input buffer.
string svConVar = m_vSuggest[i].m_svName.substr(0, m_vSuggest[i].m_svName.find(' ')) + ' ';
memmove(m_szInputBuf, svConVar.data(), svConVar.size() + 1);
ResetAutoComplete();
BuildSummary(svConVar);
}
ImGui::PopID();
// Make sure we bring the currently 'active' item into view.
if (m_bSuggestMoved && bIsIndexActive)
{
ImGuiWindow* pWindow = ImGui::GetCurrentWindow();
ImRect imRect = ImGui::GetCurrentContext()->LastItemData.Rect;
// Reset to keep flag in display.
imRect.Min.x = pWindow->InnerRect.Min.x;
imRect.Max.x = pWindow->InnerRect.Min.x; // Set to Min.x on purpose!
// Eliminate jiggle when going up/down in the menu.
imRect.Min.y += 1;
imRect.Max.y -= 1;
ImGui::ScrollToRect(pWindow, imRect);
m_bSuggestMoved = false;
}
}
ImGui::PopAllowKeyboardFocus();
ImGui::End();
}
//-----------------------------------------------------------------------------
// Purpose: runs the autocomplete for the console
// Output : true if autocomplete is performed, false otherwise
//-----------------------------------------------------------------------------
bool CConsole::AutoComplete(void)
{
// Show ConVar/ConCommand suggestions when at least 2 characters have been entered.
if (strlen(m_szInputBuf) > 1)
{
if (m_bCanAutoComplete)
{
m_bCanAutoComplete = false;
FindFromPartial();
}
if (m_vSuggest.empty())
{
m_nSuggestPos = -1;
return false;
}
}
else
{
m_nSuggestPos = -1;
return false;
}
// Don't suggest if user tries to assign value to ConVar or execute ConCommand.
if (strstr(m_szInputBuf, " ") || strstr(m_szInputBuf, ";"))
{
ResetAutoComplete();
return false;
}
m_bSuggestActive = true;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: resets the autocomplete window
//-----------------------------------------------------------------------------
void CConsole::ResetAutoComplete(void)
{
m_bCanAutoComplete = false;
m_bSuggestActive = false;
m_nSuggestPos = -1;
m_bReclaimFocus = true;
}
//-----------------------------------------------------------------------------
// Purpose: clears the autocomplete window
//-----------------------------------------------------------------------------
void CConsole::ClearAutoComplete(void)
{
m_bCanAutoComplete = false;
m_nSuggestPos = -1;
m_bSuggestUpdate = true;
m_vSuggest.clear();
}
//-----------------------------------------------------------------------------
// Purpose: find ConVars/ConCommands from user input and add to vector
//-----------------------------------------------------------------------------
void CConsole::FindFromPartial(void)
{
ClearAutoComplete();
for (size_t i = 0; i < m_vsvCommandBases.size(); i++)
{
if (m_vSuggest.size() < con_suggestion_limit->GetSizeT())
{
if (m_vsvCommandBases[i].m_svName.find(m_szInputBuf) != string::npos)
{
if (std::find(m_vSuggest.begin(), m_vSuggest.end(),
m_vsvCommandBases[i].m_svName) == m_vSuggest.end())
{
string svValue; int nFlags = 0;
if (ConCommandBase* pCommandBase = g_pCVar->FindCommandBase(m_vsvCommandBases[i].m_svName.c_str()))
{
if (!pCommandBase->IsFlagSet(FCVAR_HIDDEN))
{
if (!pCommandBase->IsCommand())
{
ConVar* pConVar = reinterpret_cast<ConVar*>(pCommandBase);
svValue = " = ["; // Assign default value to string if its a ConVar.
svValue.append(pConVar->GetString());
svValue.append("]");
}
if (con_suggestion_showhelptext->GetBool())
{
if (pCommandBase->GetHelpText())
{
string svHelpText = pCommandBase->GetHelpText();
if (!svHelpText.empty())
{
svValue.append(" - \"" + svHelpText + "\"");
}
}
if (pCommandBase->GetUsageText())
{
string svUsageText = pCommandBase->GetUsageText();
if (!svUsageText.empty())
{
svValue.append(" - \"" + svUsageText + "\"");
}
}
}
if (con_suggestion_showflags->GetBool())
{
if (con_suggestion_flags_realtime->GetBool())
{
nFlags = pCommandBase->GetFlags();
}
else // Display compile-time flags instead.
{
nFlags = m_vsvCommandBases[i].m_nFlags;
}
}
m_vSuggest.push_back(CSuggest(m_vsvCommandBases[i].m_svName + svValue, nFlags));
}
}
}
}
}
else { break; }
}
std::sort(m_vSuggest.begin(), m_vSuggest.end());
}
//-----------------------------------------------------------------------------
// Purpose: executes submitted commands in a separate thread
// Input : pszCommand -
//-----------------------------------------------------------------------------
void CConsole::ProcessCommand(const char* pszCommand)
{
DevMsg(eDLL_T::COMMON, "] %s\n", pszCommand);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), pszCommand, cmd_source_t::kCommandSrcCode);
//g_DelayedCallTask->AddFunc(Cbuf_Execute, 0); // Run in main thread.
m_nHistoryPos = -1;
for (size_t i = m_vHistory.size(); i-- > 0; )
{
if (m_vHistory[i].compare(pszCommand) == 0)
{
m_vHistory.erase(m_vHistory.begin() + i);
break;
}
}
m_vHistory.push_back(Strdup(pszCommand));
if (Stricmp(pszCommand, "CLEAR") == 0)
{
ClearLog();
}
else if (Stricmp(pszCommand, "HELP") == 0)
{
AddLog(ImVec4(0.81f, 0.81f, 0.81f, 1.00f), "Commands:\n");
for (size_t i = 0; i < m_vCommands.size(); i++)
{
AddLog(ImVec4(0.81f, 0.81f, 0.81f, 1.00f), "- %s\n", m_vCommands[i].c_str());
}
AddLog(ImVec4(0.81f, 0.81f, 0.81f, 1.00f), "Contexts:\n");
AddLog(ImVec4(0.59f, 0.58f, 0.73f, 1.00f), "- Script(S): = Server DLL (Script)\n");
AddLog(ImVec4(0.59f, 0.58f, 0.63f, 1.00f), "- Script(C): = Client DLL (Script)\n");
AddLog(ImVec4(0.59f, 0.48f, 0.53f, 1.00f), "- Script(U): = UI DLL (Script)\n");
AddLog(ImVec4(0.23f, 0.47f, 0.85f, 1.00f), "- Native(S): = Server DLL (Code)\n");
AddLog(ImVec4(0.46f, 0.46f, 0.46f, 1.00f), "- Native(C): = Client DLL (Code)\n");
AddLog(ImVec4(0.59f, 0.35f, 0.46f, 1.00f), "- Native(U): = UI DLL (Code)\n");
AddLog(ImVec4(0.70f, 0.70f, 0.70f, 1.00f), "- Native(E): = Engine DLL (Code)\n");
AddLog(ImVec4(0.32f, 0.64f, 0.72f, 1.00f), "- Native(F): = FileSystem (Code)\n");
AddLog(ImVec4(0.36f, 0.70f, 0.35f, 1.00f), "- Native(R): = PakLoadAPI (Code)\n");
AddLog(ImVec4(0.75f, 0.41f, 0.67f, 1.00f), "- Native(M): = MaterialSystem (Code)\n");
}
else if (Stricmp(pszCommand, "HISTORY") == 0)
{
ssize_t nFirst = static_cast<ssize_t>(m_vHistory.size()) - 10;
for (ssize_t i = nFirst > 0 ? nFirst : 0; i < static_cast<ssize_t>(m_vHistory.size()); i++)
{
AddLog(ImVec4(0.81f, 0.81f, 0.81f, 1.00f), "%3d: %s\n", i, m_vHistory[i].c_str());
}
}
m_Logger.m_bScrollToBottom = true;
}
//-----------------------------------------------------------------------------
// Purpose: builds the console summary
// Input : svConVar -
//-----------------------------------------------------------------------------
void CConsole::BuildSummary(string svConVar)
{
if (!svConVar.empty())
{
for (size_t i = 0; i < svConVar.size(); i++)
{
if (svConVar[i] == ' ' || svConVar[i] == ';')
{
svConVar[i] = '\0'; // Remove space or semicolon before we call 'g_pCVar->FindVar(..)'.
}
}
ConVar* pConVar = g_pCVar->FindVar(svConVar.c_str());
if (pConVar)
{
// Display the current and default value of ConVar if found.
snprintf(m_szSummary, sizeof(m_szSummary), "(\"%s\", default \"%s\")", pConVar->GetString(), pConVar->GetDefault());
}
else
{
// Display amount of history items if ConVar cannot be found.
snprintf(m_szSummary, sizeof(m_szSummary), "%zu history items", m_vHistory.size());
}
}
else // Default or empty param.
{
snprintf(m_szSummary, sizeof(m_szSummary), "%zu history items", m_vHistory.size());
}
}
//-----------------------------------------------------------------------------
// Purpose: loads flag images from resource section (must be aligned with resource.h!)
// Output : true on success, false on failure
//-----------------------------------------------------------------------------
bool CConsole::LoadFlagIcons(void)
{
int k = 0; // Get all image resources for displaying flags.
for (int i = IDB_PNG3; i <= IDB_PNG18; i++)
{
m_vFlagIcons.push_back(MODULERESOURCE());
m_vFlagIcons[k] = GetModuleResource(i);
bool ret = LoadTextureBuffer(reinterpret_cast<unsigned char*>(m_vFlagIcons[k].m_pData), static_cast<int>(m_vFlagIcons[k].m_nSize),
&m_vFlagIcons[k].m_idIcon, &m_vFlagIcons[k].m_nWidth, &m_vFlagIcons[k].m_nHeight);
if (!ret)
{
IM_ASSERT(ret);
return false;
}
k++;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: returns flag image index for CommandBase (must be aligned with resource.h!)
// Input : nFlags -
//-----------------------------------------------------------------------------
int CConsole::ColorCodeFlags(int nFlags) const
{
switch (nFlags)
{
case FCVAR_NONE:
return 1;
case FCVAR_DEVELOPMENTONLY:
return 2;
case FCVAR_GAMEDLL:
return 3;
case FCVAR_CLIENTDLL:
return 4;
case FCVAR_CHEAT:
return 5;
case FCVAR_RELEASE:
return 6;
case FCVAR_DEVELOPMENTONLY | FCVAR_GAMEDLL:
return 7;
case FCVAR_DEVELOPMENTONLY | FCVAR_CLIENTDLL:
return 8;
case FCVAR_DEVELOPMENTONLY | FCVAR_HIDDEN:
return 9;
case FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED:
return 10;
case FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT:
return 11;
case FCVAR_REPLICATED | FCVAR_CHEAT:
return 12;
case FCVAR_REPLICATED | FCVAR_RELEASE:
return 13;
case FCVAR_GAMEDLL | FCVAR_CHEAT:
return 14;
case FCVAR_CLIENTDLL | FCVAR_CHEAT:
return 15;
default:
return 0;
}
}
//-----------------------------------------------------------------------------
// Purpose: console input box callback
// Input : *iData -
// Output :
//-----------------------------------------------------------------------------
int CConsole::TextEditCallback(ImGuiInputTextCallbackData* iData)
{
switch (iData->EventFlag)
{
case ImGuiInputTextFlags_CallbackCompletion:
{
// Locate beginning of current word.
const char* pszWordEnd = iData->Buf + iData->CursorPos;
const char* pszWordStart = pszWordEnd;
while (pszWordStart > iData->Buf)
{
const char c = pszWordStart[-1];
if (c == ' ' || c == '\t' || c == ',' || c == ';')
{
break;
}
pszWordStart--;
}
break;
}
case ImGuiInputTextFlags_CallbackHistory:
{
if (m_bSuggestActive)
{
if (iData->EventKey == ImGuiKey_UpArrow && m_nSuggestPos > - 1)
{
m_nSuggestPos--;
m_bSuggestMoved = true;
}
else if (iData->EventKey == ImGuiKey_DownArrow)
{
if (m_nSuggestPos < static_cast<ssize_t>(m_vSuggest.size()) - 1)
{
m_nSuggestPos++;
m_bSuggestMoved = true;
}
}
}
else // Allow user to navigate through the history if suggest isn't drawn.
{
const ssize_t nPrevHistoryPos = m_nHistoryPos;
if (iData->EventKey == ImGuiKey_UpArrow)
{
if (m_nHistoryPos == -1)
{
m_nHistoryPos = static_cast<ssize_t>(m_vHistory.size()) - 1;
}
else if (m_nHistoryPos > 0)
{
m_nHistoryPos--;
}
}
else if (iData->EventKey == ImGuiKey_DownArrow)
{
if (m_nHistoryPos != -1)
{
if (++m_nHistoryPos >= static_cast<ssize_t>(m_vHistory.size()))
{
m_nHistoryPos = -1;
}
}
}
if (nPrevHistoryPos != m_nHistoryPos)
{
string svHistory = (m_nHistoryPos >= 0) ? m_vHistory[m_nHistoryPos] : "";
if (!svHistory.empty())
{
if (m_vHistory[m_nHistoryPos].find(' ') == string::npos)
{
// Append whitespace to previous entered command if absent or no parameters where passed.
svHistory.append(" ");
}
}
iData->DeleteChars(0, iData->BufTextLen);
iData->InsertChars(0, svHistory.c_str());
}
}
BuildSummary(iData->Buf);
break;
}
case ImGuiInputTextFlags_CallbackEdit:
{
for (size_t i = 0, n = strlen(iData->Buf); i < n; i++)
{
if (iData->Buf[i] != '~'
&& iData->Buf[i] != '`'
&& iData->Buf[i] != ' ')
{
break;
}
else if (i == (n - 1))
{
iData->DeleteChars(0, n);
}
}
m_bCanAutoComplete = true;
BuildSummary(iData->Buf);
break;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: console input box callback stub
// Input : *iData -
// Output :
//-----------------------------------------------------------------------------
int CConsole::TextEditCallbackStub(ImGuiInputTextCallbackData* iData)
{
CConsole* pConsole = reinterpret_cast<CConsole*>(iData->UserData);
return pConsole->TextEditCallback(iData);
}
//-----------------------------------------------------------------------------
// Purpose: adds logs to the vector
// Input : &conLog -
//-----------------------------------------------------------------------------
void CConsole::AddLog(const ConLog_t& conLog)
{
m_Logger.InsertText(conLog);
}
//-----------------------------------------------------------------------------
// Purpose: adds logs to the vector
// Input : *fmt -
// ... -
//-----------------------------------------------------------------------------
void CConsole::AddLog(const ImVec4& color, const char* fmt, ...) IM_FMTARGS(2)
{
char buf[1024];
va_list args{};
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
m_Logger.InsertText(ConLog_t(Strdup(buf), color));
}
//-----------------------------------------------------------------------------
// Purpose: clears the entire log vector
//-----------------------------------------------------------------------------
void CConsole::ClearLog(void)
{
m_Logger.RemoveLine(0, (m_Logger.GetTotalLines() - 1));
}
//-----------------------------------------------------------------------------
// Purpose: sets the console front-end style
//-----------------------------------------------------------------------------
void CConsole::SetStyleVar(void)
{
int nStyle = g_pImGuiConfig->InitStyle();
m_bModernTheme = nStyle == 0;
m_bLegacyTheme = nStyle == 1;
m_bDefaultTheme = nStyle == 2;
ImGui::SetNextWindowSize(ImVec2(1200, 524), ImGuiCond_FirstUseEver);
ImGui::SetWindowPos(ImVec2(-1000, 50), ImGuiCond_FirstUseEver);
}
CConsole* g_pConsole = new CConsole();