r5sdk/r5dev/tier1/cvar.h
Kawe Mazidjatari 856b386945 Debug overlay improvements and new render utilities.
Fixed internal RenderBox transforms (origin and angles are packed in xmm registers).
Added new render utilities in the SDK similar to the script ones.
2022-07-10 14:30:28 +02:00

208 lines
9.2 KiB
C++

#pragma once
#include "tier1/IConVar.h"
//-------------------------------------------------------------------------
// ENGINE |
extern ConVar* single_frame_shutdown_for_reload;
extern ConVar* old_gather_props;
extern ConVar* enable_debug_overlays;
extern ConVar* staticProp_defaultBuildFrustum;
extern ConVar* staticProp_no_fade_scalar;
extern ConVar* staticProp_gather_size_weight;
extern ConVar* model_defaultFadeDistScale;
extern ConVar* model_defaultFadeDistMin;
extern ConVar* hostname;
extern ConVar* hostdesc;
extern ConVar* hostip;
extern ConVar* hostport;
extern ConVar* host_hasIrreversibleShutdown;
extern ConVar* mp_gamemode;
extern ConVar* cm_debug_cmdquery;
extern ConVar* cm_unset_all_cmdquery;
extern ConVar* cm_unset_dev_cmdquery;
extern ConVar* cm_unset_cheat_cmdquery;
extern ConVar* rcon_address;
extern ConVar* rcon_password;
extern ConVar* r_debug_overlay_nodecay;
extern ConVar* r_debug_overlay_invisible;
extern ConVar* r_debug_overlay_wireframe;
extern ConVar* r_drawWorldMeshes;
extern ConVar* r_drawWorldMeshesDepthOnly;
extern ConVar* r_drawWorldMeshesDepthAtTheEnd;
//-------------------------------------------------------------------------
// SERVER |
extern ConVar* ai_ainDumpOnLoad;
extern ConVar* ai_ainDebugConnect;
extern ConVar* navmesh_always_reachable;
extern ConVar* sv_showconnecting;
extern ConVar* sv_pylonVisibility;
extern ConVar* sv_pylonRefreshInterval;
extern ConVar* sv_banlistRefreshInterval;
extern ConVar* sv_statusRefreshInterval;
#ifdef DEDICATED
extern ConVar* sv_rcon_debug;
extern ConVar* sv_rcon_banpenalty;
extern ConVar* sv_rcon_maxfailures;
extern ConVar* sv_rcon_maxignores;
extern ConVar* sv_rcon_maxsockets;
extern ConVar* sv_rcon_whitelist_address;
#endif // DEDICATED
//-------------------------------------------------------------------------
// CLIENT |
#ifndef DEDICATED
extern ConVar* cl_drawconsoleoverlay;
extern ConVar* cl_consoleoverlay_lines;
extern ConVar* cl_consoleoverlay_invert_rect_x;
extern ConVar* cl_consoleoverlay_invert_rect_y;
extern ConVar* cl_consoleoverlay_offset_x;
extern ConVar* cl_consoleoverlay_offset_y;
extern ConVar* cl_conoverlay_script_server_clr;
extern ConVar* cl_conoverlay_script_client_clr;
extern ConVar* cl_conoverlay_script_ui_clr;
extern ConVar* cl_conoverlay_native_server_clr;
extern ConVar* cl_conoverlay_native_client_clr;
extern ConVar* cl_conoverlay_native_ui_clr;
extern ConVar* cl_conoverlay_native_engine_clr;
extern ConVar* cl_conoverlay_native_fs_clr;
extern ConVar* cl_conoverlay_native_rtech_clr;
extern ConVar* cl_conoverlay_native_ms_clr;
extern ConVar* cl_conoverlay_netcon_clr;
extern ConVar* cl_conoverlay_warning_clr;
extern ConVar* cl_conoverlay_error_clr;
extern ConVar* cl_showhoststats;
extern ConVar* cl_hoststats_invert_rect_x;
extern ConVar* cl_hoststats_invert_rect_y;
extern ConVar* cl_hoststats_offset_x;
extern ConVar* cl_hoststats_offset_y;
extern ConVar* cl_showsimstats;
extern ConVar* cl_simstats_invert_rect_x;
extern ConVar* cl_simstats_invert_rect_y;
extern ConVar* cl_simstats_offset_x;
extern ConVar* cl_simstats_offset_y;
extern ConVar* cl_showgpustats;
extern ConVar* cl_gpustats_invert_rect_x;
extern ConVar* cl_gpustats_invert_rect_y;
extern ConVar* cl_gpustats_offset_x;
extern ConVar* cl_gpustats_offset_y;
extern ConVar* cl_showmaterialinfo;
extern ConVar* cl_materialinfo_offset_x;
extern ConVar* cl_materialinfo_offset_y;
extern ConVar* con_max_size_logvector;
extern ConVar* con_suggestion_limit;
extern ConVar* con_suggestion_showhelptext;
extern ConVar* con_suggestion_showflags;
extern ConVar* con_suggestion_flags_realtime;
#endif // !DEDICATED
//-------------------------------------------------------------------------
// FILESYSTEM |
extern ConVar* fs_warning_level_sdk;
extern ConVar* fs_show_warning_output;
extern ConVar* fs_packedstore_entryblock_stats;
extern ConVar* fs_packedstore_workspace;
//-------------------------------------------------------------------------
// MATERIALSYSTEM |
#ifndef DEDICATED
extern ConVar* mat_showdxoutput;
#endif // !DEDICATED
//-------------------------------------------------------------------------
// SQUIRREL |
extern ConVar* sq_showrsonloading;
extern ConVar* sq_showscriptloading;
extern ConVar* sq_showvmoutput;
extern ConVar* sq_showvmwarning;
//-------------------------------------------------------------------------
// NETCHANNEL |
extern ConVar* net_tracePayload;
extern ConVar* net_encryptionEnable;
extern ConVar* net_useRandomKey;
extern ConVar* net_usesocketsforloopback;
extern ConVar* pylon_matchmaking_hostname;
extern ConVar* pylon_showdebug;
//-------------------------------------------------------------------------
// RTECH API |
//-------------------------------------------------------------------------
// RUI |
#ifndef DEDICATED
extern ConVar* rui_drawEnable;
#endif // !DEDICATED
class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function.
{
public:
virtual void SetFirst(void) = 0; //0
virtual void Next(void) = 0; //1
virtual bool IsValid(void) = 0; //2
virtual ConCommandBase* Get(void) = 0; //3
};
class CCVar
{
public:
ConCommandBase* RegisterConCommand(ConCommandBase* pCommandToAdd);
ConCommandBase* UnregisterConCommand(ConCommandBase* pCommandToRemove);
ConCommandBase* FindCommandBase(const char* pszCommandName); // @0x1405983A0 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
ConVar* FindVar(const char* pszVarName); // @0x1405983B0 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
ConCommand* FindCommand(const char* pszCommandName);
CCVarIteratorInternal* FactoryInternalIterator(void);
unordered_map<string, ConCommandBase*> DumpToMap(void);
};
///////////////////////////////////////////////////////////////////////////////
extern CCVar* g_pCVar;
/* ==== CCVAR =========================================================================================================================================================== */
inline CMemory p_CCVar_Disconnect;
inline auto CCVar_Disconnect = p_CCVar_Disconnect.RCast<void* (*)(void)>();
inline CMemory p_CCVar_GetCommandLineValue;
inline auto CCVar_GetCommandLineValue = p_CCVar_GetCommandLineValue.RCast<const char* (*)(CCVar* thisptr, const char* pVariableName)>();
///////////////////////////////////////////////////////////////////////////////
class VCVar : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CCVar::Disconnect : {:#18x} |\n", p_CCVar_Disconnect.GetPtr());
spdlog::debug("| FUN: CCVar::GetCommandLineValue : {:#18x} |\n", p_CCVar_GetCommandLineValue.GetPtr());
spdlog::debug("| VAR: g_pCVar : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pCVar));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CCVar_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x41\x56\x48\x83\xEC\x38\x4C\x8B\x35"), "xxxxxxxxxxx");
CCVar_Disconnect = p_CCVar_Disconnect.RCast<void* (*)(void)>(); /*40 57 41 56 48 83 EC 38 4C 8B 35 ? ? ? ?*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CCVar_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x74\x26\x80\x3D\x00\x00\x00\x00\x00\x74\x1D\x48\x8B\x01\x8B\x15\x00\x00\x00\x00\xFF\x50\x58\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC6\x05\x00\x00\x00\x00\x00\x48\xC7\x05\x00\x00\x00"), "xxxxxxx????xxxxxxx?????xxxxxxx????xxxxx????????xx");
CCVar_Disconnect = p_CCVar_Disconnect.RCast<void* (*)(void)>(); /*48 83 EC 28 48 8B 0D ? ? ? ? 48 85 C9 74 26 80 3D ? ? ? ? ? 74 1D 48 8B 01 8B 15 ? ? ? ? FF 50 58 C7 05 ? ? ? ? ? ? ? ? C6 05 ? ? ? ? ? 48 C7 05 ? ? ? ? ? ? ? ?*/
#endif
p_CCVar_GetCommandLineValue = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x48\x83\xEC\x20\x48\x8D\x6C\x24\x00\x48\x89\x5D\x10\x49\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxx?xxxxxxx????");
CCVar_GetCommandLineValue = p_CCVar_GetCommandLineValue.RCast<const char* (*)(CCVar* thisptr, const char* pVariableName)>(); /*40 55 48 83 EC 20 48 8D 6C 24 ? 48 89 5D 10 49 C7 C0 ? ? ? ?*/
}
virtual void GetVar(void) const
{
g_pCVar = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
"\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x85\xC0\x48\x89\x15"),
"xxxxxxx????xxx????xxxxxx").FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CCVar*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VCVar);