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* Make box's mins and maxs static const. * Use SSE to pack 4 indices into 1 128bit register, and shuffle to prevent duplication. Only 2 indices are used at the moment.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#ifndef AI_UTILITY_SHARED_H
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#define AI_UTILITY_SHARED_H
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//------------------------------------------------------------------------------
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// Forward declarations
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//------------------------------------------------------------------------------
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class dtNavMesh;
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class CAI_Network;
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class Vector3D;
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class Color;
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//------------------------------------------------------------------------------
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//
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//------------------------------------------------------------------------------
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class CAI_Utility
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{
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public:
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CAI_Utility(void);
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void DrawAIScriptNetwork(const CAI_Network* pAINetwork) const;
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void DrawNavMeshBVTree(dtNavMesh* mesh = nullptr) const;
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void DrawNavMeshPortals(dtNavMesh* mesh = nullptr) const;
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void DrawNavMeshPolys(dtNavMesh* mesh = nullptr) const;
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void DrawNavMeshPolyBoundaries(dtNavMesh* mesh = nullptr) const;
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__m128i PackNodeLink(int32_t a, int32_t b, int32_t c = 0, int32_t d = 0) const;
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int64_t GetNearestNodeToPos(const CAI_Network* pAINetwork, const Vector3D* vec) const;
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private:
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Color m_BoxColor;
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Color m_LinkColor;
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};
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extern CAI_Utility* g_pAIUtility;
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#endif // AI_UTILITY_SHARED_H
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