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https://github.com/Mauler125/r5sdk.git
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Hook CPakFile::Unload() and track when mp_lobby is unloaded. Removed duplicate pointers for MOD_ProcessPakQueue(). Use DWORD for thread id comparison in MOD_ProcessPakQueue(). Use RPakHandle_t for all RPak handles.
57 lines
2.3 KiB
C++
57 lines
2.3 KiB
C++
#ifndef FILESYSTEM_H
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#define FILESYSTEM_H
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#include "vpklib/packedstore.h"
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typedef void* FileHandle_t;
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enum class SearchPathAdd_t : int
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{
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PATH_ADD_TO_HEAD, // First path searched
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PATH_ADD_TO_TAIL, // Last path searched
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PATH_ADD_TO_TAIL_ATINDEX, // First path searched
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};
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enum class FileWarningLevel_t : int
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{
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FILESYSTEM_WARNING = -1, // A problem!
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FILESYSTEM_WARNING_QUIET = 0, // Don't print anything
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FILESYSTEM_WARNING_REPORTUNCLOSED, // On shutdown, report names of files left unclosed
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FILESYSTEM_WARNING_REPORTUSAGE, // Report number of times a file was opened, closed
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FILESYSTEM_WARNING_REPORTALLACCESSES, // Report all open/close events to console ( !slow! )
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FILESYSTEM_WARNING_REPORTALLACCESSES_READ, // Report all open/close/read events to the console ( !slower! )
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FILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE, // Report all open/close/read/write events to the console ( !slower! )
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FILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC // Report all open/close/read/write events and all async I/O file events to the console ( !slower(est)! )
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};
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class CFileSystem_Stdio
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{
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public:
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void AddSearchPath(const char* pPath, const char* pathID, SearchPathAdd_t addType);
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bool ReadFromCache(const char* pPath, void* pResult);
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VPKData_t* MountVPK(const char* vpkPath);
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};
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extern CFileSystem_Stdio* g_pFileSystem_Stdio;
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///////////////////////////////////////////////////////////////////////////////
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class VFileSystem_Stdio : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| VAR: g_pFileSystem_Stdio : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pFileSystem_Stdio));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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g_pFileSystem_Stdio = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\x0D\x00\x00\x00\x00\x45\x33\xC0\x48\x83\xC1\x08\x48\x8B\x01"),
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"xxx????xxxxxxxxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CFileSystem_Stdio*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VFileSystem_Stdio);
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#endif // !FILESYSTEM_H
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