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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
// Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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#pragma once
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// Fast asynchronous logger.
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// Uses pre allocated queue.
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// Creates a single back thread to pop messages from the queue and log them.
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//
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// Upon each log write the logger:
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// 1. Checks if its log level is enough to log the message
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// 2. Push a new copy of the message to a queue (or block the caller until
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// space is available in the queue)
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// Upon destruction, logs all remaining messages in the queue before
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// destructing..
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#include <thirdparty/spdlog/include/logger.h>
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namespace spdlog {
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// Async overflow policy - block by default.
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enum class async_overflow_policy
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{
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block, // Block until message can be enqueued
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overrun_oldest // Discard oldest message in the queue if full when trying to
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// add new item.
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};
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namespace details {
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class thread_pool;
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}
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class SPDLOG_API async_logger final : public std::enable_shared_from_this<async_logger>, public logger
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{
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friend class details::thread_pool;
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public:
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template<typename It>
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async_logger(std::string logger_name, It begin, It end, std::weak_ptr<details::thread_pool> tp,
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async_overflow_policy overflow_policy = async_overflow_policy::block)
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: logger(std::move(logger_name), begin, end)
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, thread_pool_(std::move(tp))
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, overflow_policy_(overflow_policy)
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{}
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async_logger(std::string logger_name, sinks_init_list sinks_list, std::weak_ptr<details::thread_pool> tp,
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async_overflow_policy overflow_policy = async_overflow_policy::block);
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async_logger(std::string logger_name, sink_ptr single_sink, std::weak_ptr<details::thread_pool> tp,
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async_overflow_policy overflow_policy = async_overflow_policy::block);
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std::shared_ptr<logger> clone(std::string new_name) override;
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protected:
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void sink_it_(const details::log_msg &msg) override;
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void flush_() override;
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void backend_sink_it_(const details::log_msg &incoming_log_msg);
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void backend_flush_();
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private:
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std::weak_ptr<details::thread_pool> thread_pool_;
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async_overflow_policy overflow_policy_;
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};
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} // namespace spdlog
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#ifdef SPDLOG_HEADER_ONLY
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#include "async_logger-inl.h"
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#endif
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