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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
// Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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#pragma once
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//
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// Custom sink for mongodb
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// Building and using requires mongocxx library.
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// For building mongocxx library check the url below
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// http://mongocxx.org/mongocxx-v3/installation/
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//
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#include "thirdparty/spdlog/include/spdlog/common.h"
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#include "thirdparty/spdlog/include/spdlog/details/log_msg.h"
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#include "thirdparty/spdlog/include/spdlog/sinks/base_sink.h"
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#include <thirdparty/spdlog/include/details/synchronous_factory.h>
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#include <bsoncxx/builder/stream/document.hpp>
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#include <bsoncxx/types.hpp>
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#include <bsoncxx/view_or_value.hpp>
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#include <mongocxx/client.hpp>
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#include <mongocxx/instance.hpp>
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#include <mongocxx/uri.hpp>
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namespace spdlog {
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namespace sinks {
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template <typename Mutex> class mongo_sink : public base_sink<Mutex> {
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public:
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mongo_sink(const std::string &db_name, const std::string &collection_name,
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const std::string &uri = "mongodb://localhost:27017") {
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try {
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client_ = std::make_unique<mongocxx::client>(mongocxx::uri{uri});
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db_name_ = db_name;
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coll_name_ = collection_name;
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} catch (const std::exception) {
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throw spdlog_ex("Error opening database");
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}
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}
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~mongo_sink() { flush_(); }
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protected:
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void sink_it_(const details::log_msg &msg) override {
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using bsoncxx::builder::stream::document;
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using bsoncxx::builder::stream::finalize;
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if (client_ != nullptr) {
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auto doc = document{}
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<< "timestamp" << bsoncxx::types::b_date(msg.time) << "level"
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<< level::to_string_view(msg.level).data() << "message"
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<< std::string(msg.payload.begin(), msg.payload.end())
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<< "logger_name"
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<< std::string(msg.logger_name.begin(), msg.logger_name.end())
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<< "thread_id" << static_cast<int>(msg.thread_id) << finalize;
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client_->database(db_name_).collection(coll_name_).insert_one(doc.view());
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}
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}
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void flush_() override {}
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private:
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static mongocxx::instance instance_;
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std::string db_name_;
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std::string coll_name_;
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std::unique_ptr<mongocxx::client> client_ = nullptr;
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};
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mongocxx::instance mongo_sink<std::mutex>::instance_{};
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#include "spdlog/details/null_mutex.h"
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#include <mutex>
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using mongo_sink_mt = mongo_sink<std::mutex>;
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using mongo_sink_st = mongo_sink<spdlog::details::null_mutex>;
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} // namespace sinks
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template <typename Factory = spdlog::synchronous_factory>
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inline std::shared_ptr<logger>
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mongo_logger_mt(const std::string &logger_name, const std::string &db_name,
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const std::string &collection_name,
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const std::string &uri = "mongodb://localhost:27017") {
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return Factory::template create<sinks::mongo_sink_mt>(logger_name, db_name,
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collection_name, uri);
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}
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template <typename Factory = spdlog::synchronous_factory>
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inline std::shared_ptr<logger>
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mongo_logger_st(const std::string &logger_name, const std::string &db_name,
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const std::string &collection_name,
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const std::string &uri = "mongodb://localhost:27017") {
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return Factory::template create<sinks::mongo_sink_st>(logger_name, db_name,
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collection_name, uri);
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}
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} // namespace spdlog
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