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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
132 lines
4.0 KiB
C++
132 lines
4.0 KiB
C++
// Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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#pragma once
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#ifndef SPDLOG_HEADER_ONLY
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#include <thirdparty/spdlog/include/sinks/rotating_file_sink.h>
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#endif
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#include <thirdparty/spdlog/include/common.h>
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#include <thirdparty/spdlog/include/details/file_helper.h>
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#include <thirdparty/spdlog/include/details/null_mutex.h>
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#include <thirdparty/spdlog/include/fmt/fmt.h>
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#include <cerrno>
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#include <chrono>
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#include <ctime>
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#include <mutex>
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#include <string>
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#include <tuple>
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namespace spdlog {
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namespace sinks {
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template<typename Mutex>
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SPDLOG_INLINE rotating_file_sink<Mutex>::rotating_file_sink(
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filename_t base_filename, std::size_t max_size, std::size_t max_files, bool rotate_on_open)
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: base_filename_(std::move(base_filename))
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, max_size_(max_size)
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, max_files_(max_files)
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{
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file_helper_.open(calc_filename(base_filename_, 0));
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current_size_ = file_helper_.size(); // expensive. called only once
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if (rotate_on_open && current_size_ > 0)
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{
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rotate_();
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}
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}
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// calc filename according to index and file extension if exists.
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// e.g. calc_filename("logs/mylog.txt, 3) => "logs/mylog.3.txt".
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template<typename Mutex>
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SPDLOG_INLINE filename_t rotating_file_sink<Mutex>::calc_filename(const filename_t &filename, std::size_t index)
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{
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if (index == 0u)
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{
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return filename;
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}
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filename_t basename, ext;
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std::tie(basename, ext) = details::file_helper::split_by_extension(filename);
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return fmt::format(SPDLOG_FILENAME_T("{}.{}{}"), basename, index, ext);
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}
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template<typename Mutex>
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SPDLOG_INLINE filename_t rotating_file_sink<Mutex>::filename()
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{
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std::lock_guard<Mutex> lock(base_sink<Mutex>::mutex_);
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return file_helper_.filename();
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}
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template<typename Mutex>
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SPDLOG_INLINE void rotating_file_sink<Mutex>::sink_it_(const details::log_msg &msg)
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{
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memory_buf_t formatted;
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base_sink<Mutex>::formatter_->format(msg, formatted);
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current_size_ += formatted.size();
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if (current_size_ > max_size_)
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{
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rotate_();
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current_size_ = formatted.size();
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}
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file_helper_.write(formatted);
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}
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template<typename Mutex>
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SPDLOG_INLINE void rotating_file_sink<Mutex>::flush_()
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{
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file_helper_.flush();
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}
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// Rotate files:
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// log.txt -> log.1.txt
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// log.1.txt -> log.2.txt
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// log.2.txt -> log.3.txt
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// log.3.txt -> delete
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template<typename Mutex>
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SPDLOG_INLINE void rotating_file_sink<Mutex>::rotate_()
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{
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using details::os::filename_to_str;
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using details::os::path_exists;
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file_helper_.close();
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for (auto i = max_files_; i > 0; --i)
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{
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filename_t src = calc_filename(base_filename_, i - 1);
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if (!path_exists(src))
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{
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continue;
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}
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filename_t target = calc_filename(base_filename_, i);
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if (!rename_file_(src, target))
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{
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// if failed try again after a small delay.
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// this is a workaround to a windows issue, where very high rotation
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// rates can cause the rename to fail with permission denied (because of antivirus?).
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details::os::sleep_for_millis(100);
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if (!rename_file_(src, target))
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{
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file_helper_.reopen(true); // truncate the log file anyway to prevent it to grow beyond its limit!
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current_size_ = 0;
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throw_spdlog_ex("rotating_file_sink: failed renaming " + filename_to_str(src) + " to " + filename_to_str(target), errno);
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}
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}
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}
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file_helper_.reopen(true);
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}
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// delete the target if exists, and rename the src file to target
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// return true on success, false otherwise.
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template<typename Mutex>
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SPDLOG_INLINE bool rotating_file_sink<Mutex>::rename_file_(const filename_t &src_filename, const filename_t &target_filename)
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{
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// try to delete the target file in case it already exists.
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(void)details::os::remove(target_filename);
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return details::os::rename(src_filename, target_filename) == 0;
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}
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} // namespace sinks
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} // namespace spdlog
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