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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
// Copyright(c) 2019 ZVYAGIN.Alexander@gmail.com
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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#pragma once
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#include <thirdparty/spdlog/include/sinks/base_sink.h>
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#include <thirdparty/spdlog/include/details/null_mutex.h>
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#include <thirdparty/spdlog/include/details/synchronous_factory.h>
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#include <array>
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#ifndef SD_JOURNAL_SUPPRESS_LOCATION
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#define SD_JOURNAL_SUPPRESS_LOCATION
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#endif
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#include <systemd/sd-journal.h>
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namespace spdlog {
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namespace sinks {
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/**
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* Sink that write to systemd journal using the `sd_journal_send()` library call.
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*
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* Locking is not needed, as `sd_journal_send()` itself is thread-safe.
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*/
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template<typename Mutex>
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class systemd_sink : public base_sink<Mutex>
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{
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public:
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//
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systemd_sink()
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: syslog_levels_{{/* spdlog::level::trace */ LOG_DEBUG,
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/* spdlog::level::debug */ LOG_DEBUG,
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/* spdlog::level::info */ LOG_INFO,
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/* spdlog::level::warn */ LOG_WARNING,
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/* spdlog::level::err */ LOG_ERR,
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/* spdlog::level::critical */ LOG_CRIT,
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/* spdlog::level::off */ LOG_INFO}}
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{}
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~systemd_sink() override {}
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systemd_sink(const systemd_sink &) = delete;
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systemd_sink &operator=(const systemd_sink &) = delete;
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protected:
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using levels_array = std::array<int, 7>;
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levels_array syslog_levels_;
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void sink_it_(const details::log_msg &msg) override
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{
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int err;
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size_t length = msg.payload.size();
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// limit to max int
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if (length > static_cast<size_t>(std::numeric_limits<int>::max()))
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{
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length = static_cast<size_t>(std::numeric_limits<int>::max());
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}
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// Do not send source location if not available
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if (msg.source.empty())
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{
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// Note: function call inside '()' to avoid macro expansion
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err = (sd_journal_send)("MESSAGE=%.*s", static_cast<int>(length), msg.payload.data(), "PRIORITY=%d", syslog_level(msg.level),
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"SYSLOG_IDENTIFIER=%.*s", static_cast<int>(msg.logger_name.size()), msg.logger_name.data(), nullptr);
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}
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else
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{
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err = (sd_journal_send)("MESSAGE=%.*s", static_cast<int>(length), msg.payload.data(), "PRIORITY=%d", syslog_level(msg.level),
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"SYSLOG_IDENTIFIER=%.*s", static_cast<int>(msg.logger_name.size()), msg.logger_name.data(), "CODE_FILE=%s",
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msg.source.filename, "CODE_LINE=%d", msg.source.line, "CODE_FUNC=%s", msg.source.funcname, nullptr);
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}
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if (err)
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{
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throw_spdlog_ex("Failed writing to systemd", errno);
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}
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}
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int syslog_level(level::level_enum l)
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{
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return syslog_levels_.at(static_cast<levels_array::size_type>(l));
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}
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void flush_() override {}
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};
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using systemd_sink_mt = systemd_sink<std::mutex>;
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using systemd_sink_st = systemd_sink<details::null_mutex>;
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} // namespace sinks
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// Create and register a syslog logger
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template<typename Factory = spdlog::synchronous_factory>
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inline std::shared_ptr<logger> systemd_logger_mt(const std::string &logger_name)
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{
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return Factory::template create<sinks::systemd_sink_mt>(logger_name);
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}
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template<typename Factory = spdlog::synchronous_factory>
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inline std::shared_ptr<logger> systemd_logger_st(const std::string &logger_name)
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{
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return Factory::template create<sinks::systemd_sink_st>(logger_name);
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}
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} // namespace spdlog
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