mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Before, we had to do a hack of capturing the command line using GetCommandLineA, and then checking if a certain argument is present. This was required due to how early the GameSDK dll was loaded (the g_CmdLine object was far from initialized in the engine). Due to the loader refactor, the commandline can be used directly after creation in the game's entry point (which is the time the SDK is getting loaded). Therefore, no copies of the command line are required anymore. This commit contains the following changes: - Correctly ordered the initialization, and deinitialization of systems (first init = last shutdown). - Factored out command line string copy in favor of game's implementation. - Factored the R5Reloaded emblem print into its own function. - Removed 'SpdLog_PostInit()', we can now directly call DevMsg() once SpdLog_Init() has been called, the logger callback sink deals with the formatting of the output. - Fixed a bug where the logger did not print the correct color for 'SYSTEM_WARNING' and 'SYSTEM_ERROR' in the external console. - Fixed a bug where the command line did not work when the game wasn't launched with the '-launcher' parameter. - Logs now equally appear on the external, and in-game console windows.
580 lines
18 KiB
C++
580 lines
18 KiB
C++
//=============================================================================//
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//
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// Purpose: Main systems initialization file
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "core/logdef.h"
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#include "core/init.h"
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#include "tier0/jobthread.h"
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#include "tier0/threadtools.h"
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#include "tier0/tslist.h"
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#include "tier0/memstd.h"
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#include "tier0/fasttimer.h"
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#include "tier0/cpu.h"
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#include "tier0/commandline.h"
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#include "tier0/platform_internal.h"
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#include "tier0/sigcache.h"
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#include "tier1/cmd.h"
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#include "tier1/cvar.h"
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#include "vpc/IAppSystem.h"
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#include "vpc/keyvalues.h"
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#include "vpc/rson.h"
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#include "vpc/interfaces.h"
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#include "common/callback.h"
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#include "common/completion.h"
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#include "vstdlib/keyvaluessystem.h"
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#include "common/opcodes.h"
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#include "common/netmessages.h"
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#include "launcher/prx.h"
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#include "launcher/launcher.h"
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#include "filesystem/basefilesystem.h"
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#include "filesystem/filesystem.h"
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#include "datacache/mdlcache.h"
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#include "ebisusdk/EbisuSDK.h"
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#ifndef DEDICATED
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#include "codecs/bink/bink_impl.h"
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#include "codecs/miles/miles_impl.h"
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#include "codecs/miles/radshal_wasapi.h"
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#endif // !DEDICATED
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#include "vphysics/QHull.h"
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#include "engine/staticpropmgr.h"
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#include "materialsystem/cmaterialsystem.h"
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#ifndef DEDICATED
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#include "materialsystem/cmaterialglue.h"
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#include "vgui/vgui_baseui_interface.h"
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#include "vgui/vgui_debugpanel.h"
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#include "vgui/vgui_fpspanel.h"
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#include "vguimatsurface/MatSystemSurface.h"
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#include "engine/client/vengineclient_impl.h"
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#include "engine/client/cdll_engine_int.h"
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#include "engine/client/datablock_receiver.h"
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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#include "engine/server/server.h"
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#include "engine/server/persistence.h"
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#include "engine/server/vengineserver_impl.h"
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#include "engine/server/datablock_sender.h"
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#endif // !CLIENT_DLL
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#include "studiorender/studiorendercontext.h"
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#include "rtech/rtech_game.h"
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#include "rtech/rtech_utils.h"
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#include "rtech/stryder/stryder.h"
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#ifndef DEDICATED
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#include "rtech/rui/rui.h"
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#include "engine/client/cl_ents_parse.h"
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#include "engine/client/cl_main.h"
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#include "engine/client/cl_splitscreen.h"
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#endif // !DEDICATED
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#include "engine/client/client.h"
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#ifndef DEDICATED
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#include "engine/client/clientstate.h"
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#endif // !DEDICATED
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#include "localize/localize.h"
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#include "engine/enginetrace.h"
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#include "engine/traceinit.h"
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#include "engine/common.h"
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#include "engine/cmodel_bsp.h"
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#include "engine/modelinfo.h"
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#include "engine/host.h"
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#include "engine/host_cmd.h"
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#include "engine/host_state.h"
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#include "engine/modelloader.h"
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#include "engine/cmd.h"
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#include "engine/net.h"
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#include "engine/net_chan.h"
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#include "engine/networkstringtable.h"
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#ifndef CLIENT_DLL
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#include "engine/server/sv_main.h"
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#endif // !CLIENT_DLL
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#include "engine/sdk_dll.h"
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#include "engine/sys_dll.h"
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#include "engine/sys_dll2.h"
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#include "engine/sys_engine.h"
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#include "engine/sys_utils.h"
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#ifndef DEDICATED
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#include "engine/sys_getmodes.h"
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#include "engine/gl_rmain.h"
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#include "engine/sys_mainwind.h"
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#include "engine/matsys_interface.h"
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#include "engine/gl_matsysiface.h"
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#include "engine/gl_screen.h"
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#include "engine/gl_rsurf.h"
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#include "engine/debugoverlay.h"
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#endif // !DEDICATED
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#include "vscript/languages/squirrel_re/include/squirrel.h"
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#include "vscript/languages/squirrel_re/include/sqvm.h"
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#include "vscript/languages/squirrel_re/include/sqstdaux.h"
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#include "vscript/languages/squirrel_re/vsquirrel.h"
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#include "vscript/vscript.h"
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#include "game/shared/r1/weapon_bolt.h"
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#include "game/shared/util_shared.h"
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#include "game/shared/usercmd.h"
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#include "game/shared/animation.h"
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#include "game/shared/vscript_shared.h"
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#ifndef CLIENT_DLL
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#include "game/server/ai_node.h"
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#include "game/server/ai_network.h"
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#include "game/server/ai_networkmanager.h"
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#include "game/server/ai_utility.h"
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#include "game/server/detour_impl.h"
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#include "game/server/gameinterface.h"
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#include "game/server/movehelper_server.h"
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#include "game/server/physics_main.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#include "game/client/viewrender.h"
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#include "game/client/input.h"
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#include "game/client/movehelper_client.h"
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#endif // !DEDICATED
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#include "public/edict.h"
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#ifndef DEDICATED
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#include "public/idebugoverlay.h"
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#include "inputsystem/inputsystem.h"
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#include "windows/id3dx.h"
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#endif // !DEDICATED
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/////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
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// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
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// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
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// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
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// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
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// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
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//
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/////////////////////////////////////////////////////////////////////////////////////////////////
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void Systems_Init()
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{
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DevMsg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
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QuerySystemInfo();
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DetourRegister();
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CFastTimer initTimer;
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initTimer.Start();
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DetourInit();
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initTimer.End();
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DevMsg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
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DevMsg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->InitDB()",
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initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
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initTimer.Start();
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// Begin the detour transaction to hook the process
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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// Hook functions
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for (const IDetour* pDetour : g_DetourVector)
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{
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pDetour->Attach();
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}
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// Patch instructions
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RuntimePtc_Init();
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// Commit the transaction
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HRESULT hr = DetourTransactionCommit();
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if (hr != NO_ERROR)
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{
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// Failed to hook into the process, terminate
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Error(eDLL_T::COMMON, 0xBAD0C0DE, "Failed to detour process: error code = %08x\n", hr);
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}
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initTimer.End();
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DevMsg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->Attach()",
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initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
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DevMsg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
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ConVar_StaticInit();
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
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// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
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// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
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// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
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// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
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// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
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//
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//////////////////////////////////////////////////////////////////////////
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void Systems_Shutdown()
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{
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CFastTimer shutdownTimer;
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shutdownTimer.Start();
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// Begin the detour transaction to unhook the process
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DetourTransactionBegin();
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DetourUpdateThread(GetCurrentThread());
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// Unhook functions
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for (const IDetour* pDetour : g_DetourVector)
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{
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pDetour->Detach();
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}
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// Commit the transaction
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DetourTransactionCommit();
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shutdownTimer.End();
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DevMsg(eDLL_T::NONE, "%-16s '%10.6f' seconds ('%12lu' clocks)\n", "Detour->Detach()",
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shutdownTimer.GetDuration().GetSeconds(), shutdownTimer.GetDuration().GetCycles());
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DevMsg(eDLL_T::NONE, "+-------------------------------------------------------------+\n");
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}
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/////////////////////////////////////////////////////
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//
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// ██╗ ██╗████████╗██╗██╗ ██╗████████╗██╗ ██╗
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// ██║ ██║╚══██╔══╝██║██║ ██║╚══██╔══╝╚██╗ ██╔╝
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// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚████╔╝
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// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚██╔╝
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// ╚██████╔╝ ██║ ██║███████╗██║ ██║ ██║
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// ╚═════╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝
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//
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/////////////////////////////////////////////////////
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void Winsock_Init()
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{
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WSAData wsaData{};
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int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (nError != 0)
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{
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Error(eDLL_T::COMMON, NO_ERROR, "%s: Failed to start Winsock: (%s)\n",
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__FUNCTION__, NET_ErrorString(WSAGetLastError()));
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}
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}
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void Winsock_Shutdown()
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{
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int nError = ::WSACleanup();
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if (nError != 0)
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{
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Error(eDLL_T::COMMON, NO_ERROR, "%s: Failed to stop Winsock: (%s)\n",
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__FUNCTION__, NET_ErrorString(WSAGetLastError()));
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}
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}
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void QuerySystemInfo()
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{
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#ifndef DEDICATED
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for (int i = 0; ; i++)
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{
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DISPLAY_DEVICE dd = { sizeof(dd), {0} };
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BOOL f = EnumDisplayDevices(NULL, i, &dd, EDD_GET_DEVICE_INTERFACE_NAME);
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if (!f)
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{
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break;
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}
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if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) // Only log the primary device.
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{
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char szDeviceName[128];
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wcstombs(szDeviceName, dd.DeviceString, sizeof(szDeviceName));
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DevMsg(eDLL_T::NONE, "%-25s: '%s'\n", "GPU model identifier", szDeviceName);
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}
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}
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#endif // !DEDICATED
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const CPUInformation& pi = GetCPUInformation();
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DevMsg(eDLL_T::NONE, "%-25s: '%s'\n","CPU model identifier", pi.m_szProcessorBrand);
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DevMsg(eDLL_T::NONE, "%-25s: '%s'\n","CPU vendor tag", pi.m_szProcessorID);
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DevMsg(eDLL_T::NONE, "%-25s: '%12hhu' ('%2hhu' %s)\n", "CPU core count", pi.m_nPhysicalProcessors, pi.m_nLogicalProcessors, "logical");
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DevMsg(eDLL_T::NONE, "%-25s: '%12lld' (%-12s)\n", "CPU core speed", pi.m_Speed, "Cycles");
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DevMsg(eDLL_T::NONE, "%-20s%s: '%12lu' (0x%-10X)\n", "L1 cache", "(KiB)", pi.m_nL1CacheSizeKb, pi.m_nL1CacheDesc);
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DevMsg(eDLL_T::NONE, "%-20s%s: '%12lu' (0x%-10X)\n", "L2 cache", "(KiB)", pi.m_nL2CacheSizeKb, pi.m_nL2CacheDesc);
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DevMsg(eDLL_T::NONE, "%-20s%s: '%12lu' (0x%-10X)\n", "L3 cache", "(KiB)", pi.m_nL3CacheSizeKb, pi.m_nL3CacheDesc);
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MEMORYSTATUSEX statex{};
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statex.dwLength = sizeof(statex);
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if (GlobalMemoryStatusEx(&statex))
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{
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DWORDLONG totalPhysical = (statex.ullTotalPhys / 1024) / 1024;
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DWORDLONG totalVirtual = (statex.ullTotalVirtual / 1024) / 1024;
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DWORDLONG availPhysical = (statex.ullAvailPhys / 1024) / 1024;
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DWORDLONG availVirtual = (statex.ullAvailVirtual / 1024) / 1024;
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DevMsg(eDLL_T::NONE, "%-20s%s: '%12llu' ('%9llu' %s)\n", "Total system memory", "(MiB)", totalPhysical, totalVirtual, "virtual");
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DevMsg(eDLL_T::NONE, "%-20s%s: '%12llu' ('%9llu' %s)\n", "Avail system memory", "(MiB)", availPhysical, availVirtual, "virtual");
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}
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else
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{
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Error(eDLL_T::COMMON, NO_ERROR, "Unable to retrieve system memory information: %s\n",
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std::system_category().message(static_cast<int>(::GetLastError())).c_str());
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}
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}
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void CheckCPU() // Respawn's engine and our SDK utilize POPCNT, SSE3 and SSSE3 (Supplemental SSE 3 Instructions).
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{
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const CPUInformation& pi = GetCPUInformation();
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static char szBuf[1024];
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if (!pi.m_bSSE3)
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{
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V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSE 3");
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MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
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ExitProcess(0xFFFFFFFF);
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}
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if (!pi.m_bSSSE3)
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{
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V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSSE 3 (Supplemental SSE 3 Instructions)");
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MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
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ExitProcess(0xFFFFFFFF);
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}
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if (!pi.m_bPOPCNT)
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{
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V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "POPCNT");
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MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
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ExitProcess(0xFFFFFFFF);
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}
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}
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void DetourInit() // Run the sigscan
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{
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const bool bLogAdr = CommandLine()->CheckParm("-sig_toconsole") ? true : false;
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const bool bNoSmap = CommandLine()->CheckParm("-nosmap") ? true : false;
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bool bInitDivider = false;
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g_SigCache.SetDisabled(bNoSmap);
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g_SigCache.LoadCache(SIGDB_FILE);
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for (const IDetour* pDetour : g_DetourVector)
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{
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pDetour->GetCon(); // Constants.
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pDetour->GetFun(); // Functions.
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pDetour->GetVar(); // Variables.
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if (bLogAdr)
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{
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if (!bInitDivider)
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{
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bInitDivider = true;
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spdlog::debug("+---------------------------------------------------------------------+\n");
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}
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pDetour->GetAdr();
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spdlog::debug("+---------------------------------------------------------------------+\n");
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}
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}
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#ifdef DEDICATED
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// Must be performed after detour init as we patch instructions which alters the function signatures.
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Dedicated_Init();
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#endif // DEDICATED
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g_SigCache.WriteCache(SIGDB_FILE);
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g_SigCache.InvalidateMap();
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}
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void DetourAddress() // Test the sigscan results
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{
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spdlog::debug("+---------------------------------------------------------------------+\n");
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for (const IDetour* pDetour : g_DetourVector)
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{
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pDetour->GetAdr();
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spdlog::debug("+---------------------------------------------------------------------+\n");
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}
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}
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void DetourRegister() // Register detour classes to be searched and hooked.
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{
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// Tier0
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REGISTER(VPlatform);
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REGISTER(VJobThread);
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REGISTER(VThreadTools);
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REGISTER(VTSListBase);
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// Tier1
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REGISTER(VCommandLine);
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REGISTER(VConCommand);
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REGISTER(VCVar);
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// VPC
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REGISTER(VAppSystem);
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REGISTER(VKeyValues);
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REGISTER(VRSON);
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REGISTER(VFactory);
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// VstdLib
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REGISTER(VCallback);
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REGISTER(VCompletion);
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REGISTER(HKeyValuesSystem);
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// Common
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REGISTER(VOpcodes);
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REGISTER(V_NetMessages);
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// Launcher
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REGISTER(VPRX);
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REGISTER(VLauncher);
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REGISTER(VAppSystemGroup);
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// FileSystem
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REGISTER(VBaseFileSystem);
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REGISTER(VFileSystem_Stdio);
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// DataCache
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REGISTER(VMDLCache);
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// Ebisu
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REGISTER(VEbisuSDK);
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#ifndef DEDICATED
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// Codecs
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REGISTER(BinkCore); // REGISTER CLIENT ONLY!
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REGISTER(MilesCore); // REGISTER CLIENT ONLY!
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REGISTER(VRadShal);
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#endif // !DEDICATED
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// VPhysics
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REGISTER(VQHull);
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// StaticPropMgr
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REGISTER(VStaticPropMgr);
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#ifndef DEDICATED
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// MaterialSystem
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REGISTER(VMaterialSystem);
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REGISTER(VMaterialGlue);
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REGISTER(VShaderGlue);
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// Studio
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REGISTER(VStudioRenderContext);
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// VGui
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REGISTER(VEngineVGui); // REGISTER CLIENT ONLY!
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REGISTER(VFPSPanel); // REGISTER CLIENT ONLY!
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REGISTER(VMatSystemSurface);
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// Client
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REGISTER(HVEngineClient);
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REGISTER(VDll_Engine_Int);
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REGISTER(VClientDataBlockReceiver);
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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// Server
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REGISTER(VServer); // REGISTER SERVER ONLY!
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REGISTER(VPersistence); // REGISTER SERVER ONLY!
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REGISTER(HVEngineServer); // REGISTER SERVER ONLY!
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REGISTER(VServerDataBlockSender); // REGISTER SERVER ONLY!
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#endif // !CLIENT_DLL
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// Engine/client
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REGISTER(VClient);
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#ifndef DEDICATED
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REGISTER(VClientState);
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REGISTER(VCL_Main);
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REGISTER(VSplitScreen);
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#endif // !DEDICATED
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// RTech
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REGISTER(V_RTechGame);
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REGISTER(V_RTechUtils);
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REGISTER(VStryder);
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#ifndef DEDICATED
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REGISTER(V_Rui);
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REGISTER(V_CL_Ents_Parse); // REGISTER CLIENT ONLY!
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#endif // !DEDICATED
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// Engine
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REGISTER(VCommon);
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REGISTER(VSys_Dll);
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REGISTER(VSys_Dll2);
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REGISTER(VSys_Utils);
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REGISTER(VEngine);
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REGISTER(VEngineTrace);
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REGISTER(VModelInfo);
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REGISTER(VTraceInit);
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REGISTER(VModel_BSP);
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REGISTER(VHost);
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REGISTER(VHostCmd);
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REGISTER(VHostState);
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REGISTER(VModelLoader);
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REGISTER(VCmd);
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REGISTER(VNet);
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REGISTER(VNetChan);
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REGISTER(VNetworkStringTableContainer);
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REGISTER(VLocalize);
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#ifndef DEDICATED
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REGISTER(HVideoMode_Common);
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REGISTER(VGL_RMain);
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REGISTER(VMatSys_Interface);
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REGISTER(VGL_MatSysIFace);
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REGISTER(VGL_Screen);
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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// !!! SERVER DLL ONLY !!!
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REGISTER(HSV_Main);
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// !!! END SERVER DLL ONLY !!!
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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REGISTER(VGame); // REGISTER CLIENT ONLY!
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REGISTER(VGL_RSurf);
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REGISTER(VDebugOverlay); // !TODO: This also needs to be exposed to server dll!!!
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#endif // !DEDICATED
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// VScript
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REGISTER(VSquirrel);
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REGISTER(VScript);
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REGISTER(VScriptShared);
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// Squirrel
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REGISTER(VSquirrelAPI);
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REGISTER(VSquirrelAUX);
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REGISTER(VSquirrelVM);
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// Game/shared
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REGISTER(VUserCmd);
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REGISTER(VAnimation);
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REGISTER(VUtil_Shared);
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REGISTER(V_Weapon_Bolt);
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#ifndef CLIENT_DLL
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// Game/server
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REGISTER(VAI_Network);
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REGISTER(VAI_NetworkManager);
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REGISTER(VRecast);
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REGISTER(VServerGameDLL);
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REGISTER(VMoveHelperServer);
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REGISTER(VPhysics_Main); // REGISTER SERVER ONLY
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REGISTER(VBaseEntity);
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REGISTER(VBaseAnimating);
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REGISTER(VPlayer);
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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REGISTER(V_ViewRender);
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REGISTER(VInput);
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REGISTER(VMoveHelperClient);
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#endif // !DEDICATED
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// Public
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REGISTER(VEdict);
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#ifndef DEDICATED
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REGISTER(VInputSystem);
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REGISTER(VDXGI);
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#endif // !DEDICATED
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} |