mirror of
https://github.com/Mauler125/r5sdk.git
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* Added working players/maxplayers fields for master server. * Fixed popstylevar assert in CBrowser (SetStyleVar and the corresponding PopStyleVar where not within the same scope).
202 lines
9.0 KiB
C++
202 lines
9.0 KiB
C++
#pragma once
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#include "tier1/IConVar.h"
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//-------------------------------------------------------------------------
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// ENGINE |
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extern ConVar* single_frame_shutdown_for_reload;
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extern ConVar* old_gather_props;
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extern ConVar* enable_debug_overlays;
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extern ConVar* staticProp_defaultBuildFrustum;
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extern ConVar* staticProp_no_fade_scalar;
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extern ConVar* staticProp_gather_size_weight;
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extern ConVar* model_defaultFadeDistScale;
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extern ConVar* model_defaultFadeDistMin;
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extern ConVar* hostname;
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extern ConVar* hostdesc;
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extern ConVar* hostip;
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extern ConVar* hostport;
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extern ConVar* host_hasIrreversibleShutdown;
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extern ConVar* mp_gamemode;
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extern ConVar* cm_debug_cmdquery;
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extern ConVar* cm_unset_all_cmdquery;
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extern ConVar* cm_unset_dev_cmdquery;
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extern ConVar* cm_unset_cheat_cmdquery;
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extern ConVar* rcon_address;
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extern ConVar* rcon_password;
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extern ConVar* r_debug_overlay_nodecay;
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extern ConVar* r_drawWorldMeshes;
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extern ConVar* r_drawWorldMeshesDepthOnly;
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extern ConVar* r_drawWorldMeshesDepthAtTheEnd;
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//-------------------------------------------------------------------------
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// SERVER |
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extern ConVar* ai_ainDumpOnLoad;
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extern ConVar* ai_ainDebugConnect;
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extern ConVar* navmesh_always_reachable;
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extern ConVar* sv_showconnecting;
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extern ConVar* sv_pylonVisibility;
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extern ConVar* sv_pylonRefreshInterval;
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extern ConVar* sv_banlistRefreshInterval;
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extern ConVar* sv_statusRefreshInterval;
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#ifdef DEDICATED
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extern ConVar* sv_rcon_debug;
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extern ConVar* sv_rcon_banpenalty;
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extern ConVar* sv_rcon_maxfailures;
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extern ConVar* sv_rcon_maxignores;
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extern ConVar* sv_rcon_maxsockets;
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extern ConVar* sv_rcon_whitelist_address;
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#endif // DEDICATED
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//-------------------------------------------------------------------------
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// CLIENT |
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#ifndef DEDICATED
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extern ConVar* cl_drawconsoleoverlay;
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extern ConVar* cl_consoleoverlay_lines;
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extern ConVar* cl_consoleoverlay_invert_rect_x;
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extern ConVar* cl_consoleoverlay_invert_rect_y;
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extern ConVar* cl_consoleoverlay_offset_x;
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extern ConVar* cl_consoleoverlay_offset_y;
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extern ConVar* cl_conoverlay_script_server_clr;
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extern ConVar* cl_conoverlay_script_client_clr;
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extern ConVar* cl_conoverlay_script_ui_clr;
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extern ConVar* cl_conoverlay_native_server_clr;
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extern ConVar* cl_conoverlay_native_client_clr;
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extern ConVar* cl_conoverlay_native_ui_clr;
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extern ConVar* cl_conoverlay_native_engine_clr;
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extern ConVar* cl_conoverlay_native_fs_clr;
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extern ConVar* cl_conoverlay_native_rtech_clr;
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extern ConVar* cl_conoverlay_native_ms_clr;
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extern ConVar* cl_conoverlay_netcon_clr;
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extern ConVar* cl_conoverlay_warning_clr;
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extern ConVar* cl_conoverlay_error_clr;
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extern ConVar* cl_showhoststats;
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extern ConVar* cl_hoststats_invert_rect_x;
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extern ConVar* cl_hoststats_invert_rect_y;
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extern ConVar* cl_hoststats_offset_x;
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extern ConVar* cl_hoststats_offset_y;
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extern ConVar* cl_showsimstats;
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extern ConVar* cl_simstats_invert_rect_x;
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extern ConVar* cl_simstats_invert_rect_y;
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extern ConVar* cl_simstats_offset_x;
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extern ConVar* cl_simstats_offset_y;
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extern ConVar* cl_showgpustats;
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extern ConVar* cl_gpustats_invert_rect_x;
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extern ConVar* cl_gpustats_invert_rect_y;
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extern ConVar* cl_gpustats_offset_x;
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extern ConVar* cl_gpustats_offset_y;
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extern ConVar* con_max_size_logvector;
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extern ConVar* con_suggestion_limit;
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extern ConVar* con_suggestion_showhelptext;
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extern ConVar* con_suggestion_showflags;
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extern ConVar* con_suggestion_flags_realtime;
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#endif // !DEDICATED
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//-------------------------------------------------------------------------
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// FILESYSTEM |
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extern ConVar* fs_warning_level_sdk;
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extern ConVar* fs_show_warning_output;
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extern ConVar* fs_packedstore_entryblock_stats;
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extern ConVar* fs_packedstore_workspace;
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//-------------------------------------------------------------------------
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// MATERIALSYSTEM |
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#ifndef DEDICATED
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extern ConVar* mat_showdxoutput;
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#endif // !DEDICATED
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//-------------------------------------------------------------------------
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// SQUIRREL |
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extern ConVar* sq_showrsonloading;
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extern ConVar* sq_showscriptloading;
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extern ConVar* sq_showvmoutput;
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extern ConVar* sq_showvmwarning;
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//-------------------------------------------------------------------------
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// NETCHANNEL |
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extern ConVar* net_tracePayload;
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extern ConVar* net_encryptionEnable;
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extern ConVar* net_useRandomKey;
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extern ConVar* net_usesocketsforloopback;
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extern ConVar* r5net_matchmaking_hostname;
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extern ConVar* r5net_show_debug;
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//-------------------------------------------------------------------------
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// RTECH API |
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//-------------------------------------------------------------------------
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// RUI |
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#ifndef DEDICATED
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extern ConVar* rui_drawEnable;
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#endif // !DEDICATED
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class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function.
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{
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public:
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virtual void SetFirst(void) = 0; //0
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virtual void Next(void) = 0; //1
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virtual bool IsValid(void) = 0; //2
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virtual ConCommandBase* Get(void) = 0; //3
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};
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class CCVar
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{
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public:
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ConCommandBase* RegisterConCommand(ConCommandBase* pCommandToAdd);
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ConCommandBase* UnregisterConCommand(ConCommandBase* pCommandToRemove);
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ConCommandBase* FindCommandBase(const char* pszCommandName); // @0x1405983A0 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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ConVar* FindVar(const char* pszVarName); // @0x1405983B0 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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ConCommand* FindCommand(const char* pszCommandName);
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CCVarIteratorInternal* FactoryInternalIterator(void);
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unordered_map<string, ConCommandBase*> DumpToMap(void);
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};
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///////////////////////////////////////////////////////////////////////////////
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extern CCVar* g_pCVar;
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/* ==== CCVAR =========================================================================================================================================================== */
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inline CMemory p_CCVar_Disconnect;
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inline auto CCVar_Disconnect = p_CCVar_Disconnect.RCast<void* (*)(void)>();
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inline CMemory p_CCVar_GetCommandLineValue;
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inline auto CCVar_GetCommandLineValue = p_CCVar_GetCommandLineValue.RCast<const char* (*)(CCVar* thisptr, const char* pVariableName)>();
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///////////////////////////////////////////////////////////////////////////////
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class VCVar : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CCVar::Disconnect : {:#18x} |\n", p_CCVar_Disconnect.GetPtr());
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spdlog::debug("| FUN: CCVar::GetCommandLineValue : {:#18x} |\n", p_CCVar_GetCommandLineValue.GetPtr());
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spdlog::debug("| VAR: g_pCVar : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pCVar));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CCVar_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x41\x56\x48\x83\xEC\x38\x4C\x8B\x35"), "xxxxxxxxxxx");
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CCVar_Disconnect = p_CCVar_Disconnect.RCast<void* (*)(void)>(); /*40 57 41 56 48 83 EC 38 4C 8B 35 ? ? ? ?*/
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CCVar_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x74\x26\x80\x3D\x00\x00\x00\x00\x00\x74\x1D\x48\x8B\x01\x8B\x15\x00\x00\x00\x00\xFF\x50\x58\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC6\x05\x00\x00\x00\x00\x00\x48\xC7\x05\x00\x00\x00"), "xxxxxxx????xxxxxxx?????xxxxxxx????xxxxx????????xx");
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CCVar_Disconnect = p_CCVar_Disconnect.RCast<void* (*)(void)>(); /*48 83 EC 28 48 8B 0D ? ? ? ? 48 85 C9 74 26 80 3D ? ? ? ? ? 74 1D 48 8B 01 8B 15 ? ? ? ? FF 50 58 C7 05 ? ? ? ? ? ? ? ? C6 05 ? ? ? ? ? 48 C7 05 ? ? ? ? ? ? ? ?*/
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#endif
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p_CCVar_GetCommandLineValue = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x48\x83\xEC\x20\x48\x8D\x6C\x24\x00\x48\x89\x5D\x10\x49\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxx?xxxxxxx????");
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CCVar_GetCommandLineValue = p_CCVar_GetCommandLineValue.RCast<const char* (*)(CCVar* thisptr, const char* pVariableName)>(); /*40 55 48 83 EC 20 48 8D 6C 24 ? 48 89 5D 10 49 C7 C0 ? ? ? ?*/
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}
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virtual void GetVar(void) const
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{
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g_pCVar = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x85\xC0\x48\x89\x15"),
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"xxxxxxx????xxx????xxxxxx").FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CCVar*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VCVar);
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