mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY). Also cleaned up some unused code/extraneous comments. Slightly increased performance by purging duplicate patterns. Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
113 lines
5.0 KiB
C++
113 lines
5.0 KiB
C++
#pragma once
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/*-----------------------------------------------------------------------------
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* _interfaces.h
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*-----------------------------------------------------------------------------*/
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#define VENGINE_LAUNCHER_API_VERSION "VENGINE_LAUNCHER_API_VERSION004"
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#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
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#define VENGINE_RENDERVIEW_INTERFACE_VERSION "VEngineRenderView014"
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#define VENGINE_RANDOM_INTERFACE_VERSION "VEngineRandom001"
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#define VENGINE_HUDMODEL_INTERFACE_VERSION "VEngineModel016"
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#define MATERIALSYSTEM_CONFIG_VERSION "VMaterialSystemConfig004"
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#define SERVER_DLL_SHARED_APPSYSTEMS "VServerDllSharedAppSystems001"
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#define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients004"
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#define INTERFACEVERSION_SERVERGAMEENTS "ServerGameEnts002"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL005"
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#define VCLIENT_PREDICTION_INTERFACE_VERSION "VClientPrediction001"
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#define VCLIENTENTITYLIST_INTERFACE_VERSION "VClientEntityList003"
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#define CLIENT_DLL_INTERFACE_VERSION "VClient018"
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#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001"
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#define INTERFACEVERSION_ENGINETRACE_CLIENT "EngineTraceClient004"
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#define INTERFACEVERSION_ENGINETRACEDECALS_CLIENT "EngineTraceClientDecals004"
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#define VGUI_SYSTEM_INTERFACE_VERSION "VGUI_System010"
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#define GAMEUI_INTERFACE_VERSION "GameUI011"
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#define RUNGAMEENGINE_INTERFACE_VERSION "RunGameEngine005"
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#define EVENTSYSTEM_INTERFACE_VERSION "EventSystem001"
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#define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001"
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#define VPHYSICS_DEBUG_OVERLAY_INTERFACE_VERSION "VPhysicsDebugOverlay001"
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#define VDEBUG_OVERLAY_INTERFACE_VERSION "VDebugOverlay004"
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#define SOUNDCARD_INTERFACE_VERSION "ISoundC002"
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#define SHADERSYSTEM_INTERFACE_VERSION "ShaderSystem002"
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#define FILESYSTEM_INTERFACE_VERSION "VFileSystem017"
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//-----------------------------------------------------------------------------
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enum class InterfaceStatus_t : int
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{
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IFACE_OK = 0,
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IFACE_FAILED
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};
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//-----------------------------------------------------------------------------
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// Mapping of interface string to globals
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//-----------------------------------------------------------------------------
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typedef void* (*InstantiateInterfaceFn)();
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struct InterfaceGlobals_t
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{
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InstantiateInterfaceFn m_pInterfacePtr;
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const char* m_pInterfaceName;
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InterfaceGlobals_t* m_pNextInterfacePtr;
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};
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//-----------------------------------------------------------------------------
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struct FactoryInfo
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{
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CMemory m_pFactoryPtr;
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string m_szFactoryFullName;
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string m_szFactoryName;
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string m_szFactoryVersion;
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FactoryInfo() : m_szFactoryFullName(string()), m_szFactoryName(string()), m_szFactoryVersion(string()), m_pFactoryPtr(nullptr) {}
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FactoryInfo(string factoryFullName, string factoryName, string factoryVersion, uintptr_t factoryPtr) :
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m_szFactoryFullName(factoryFullName), m_szFactoryName(factoryName), m_szFactoryVersion(factoryVersion), m_pFactoryPtr(factoryPtr) {}
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FactoryInfo(string factoryFullName, uintptr_t factoryPtr) :
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m_szFactoryFullName(factoryFullName), m_szFactoryName(string()), m_szFactoryVersion(string()), m_pFactoryPtr(factoryPtr) {}
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};
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//-----------------------------------------------------------------------------
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// Class to hold all factories (interfaces)
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//-----------------------------------------------------------------------------
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class CFactory
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{
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public:
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void AddFactory(const string& svFactoryName, void* pFactory);
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void AddFactory(FactoryInfo factoryInfo);
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int GetVersionIndex(const string& svInterfaceName) const;
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void GetFactoriesFromRegister(void);
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CMemory GetFactoryPtr(const string& factoryName, bool versionLess = true) const;
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private:
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vector<FactoryInfo> m_vFactories;
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};
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extern CFactory* g_pFactory;
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/* ==== s_pInterfaceRegs ==================================================================================================================================================== */
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inline CMemory s_pInterfacesRegs;
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///////////////////////////////////////////////////////////////////////////////
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class HFactory : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| VAR: s_pInterfacesRegs : 0x" << std::hex << std::uppercase << s_pInterfacesRegs.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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s_pInterfacesRegs = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE9\x00\x00\x00\x00\xCC\xCC\x89\x91\x00\x00\x00\x00"), "x????xxxx????")
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.FollowNearCallSelf().FindPatternSelf("48 8B 1D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7);
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HFactory); |