r5sdk/r5dev/ebisusdk/EbisuSDK.h
Amos d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00

65 lines
4.2 KiB
C++

#pragma once
#include "tier0/basetypes.h"
#include "tier0/completion.h"
#include "public/include/utility.h"
namespace
{
#ifdef DEDICATED
ADDRESS p_EbisuSDK_Init_Tier0 = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x02\x00\x00\x48\x89\x5C\x24\x20", "xxxxxx????xxx?xxxxxxxx").GetPtr();
void(*EbisuSDK_Init_Tier0) = (void(*))p_EbisuSDK_Init_Tier0.GetPtr(); /*48 83 EC 28 80 3D ?? ?? ?? ?? 00 0F 85 ?? 02 00 00 48 89 5C 24 20*/
ADDRESS p_EbisuSDK_CVar_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x57\x48\x83\xEC\x40\x83\x3D", "xxxxxxxx");
void(*EbisuSDK_CVar_Init) = (void(*))p_EbisuSDK_CVar_Init.GetPtr(); /*40 57 48 83 EC 40 83 3D*/
#else
ADDRESS p_OriginGetErrorDescription = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x20\x8B\xD9\x48\x8D\x15\x00\x00\x00\x00", "xxxxxxxxxxx????").GetPtr();
void(*OriginGetErrorDescription) = (void(*))p_OriginGetErrorDescription.GetPtr(); /*40 53 48 83 EC 20 8B D9 48 8D 15 ?? ?? ?? ??*/
#endif
}
namespace
{
#ifdef DEDICATED
#if defined (GAMEDLL_S1)
ADDRESS g_bEbisuSDKInitialized = p_EbisuSDK_Init_Tier0.FindPatternSelf("80 3D ?? ?? ?? ?? 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_bEbisuSDKCvarInitialized = p_Map_Callback.FindPatternSelf("80 3D 8F 7C 1E 22 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_qEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.FindPatternSelf("4C 89 05 C4 2B 0E 22", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr();
#elif defined (GAMEDLL_S2)
ADDRESS g_bEbisuSDKInitialized = p_EbisuSDK_Init_Tier0.FindPatternSelf("80 3D ?? ?? ?? ?? 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_bEbisuSDKCvarInitialized = p_Map_Callback.FindPatternSelf("80 3D 43 2D 41 22 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_qEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.FindPatternSelf("4C 89 05 74 2D 32 22", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr();
#elif defined (GAMEDLL_S3)
ADDRESS g_bEbisuSDKInitialized = p_EbisuSDK_Init_Tier0.FindPatternSelf("80 3D ?? ?? ?? ?? 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_bEbisuSDKCvarInitialized = p_Map_Callback.FindPatternSelf("80 3D 23 54 2B 23 00", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).GetPtr();
ADDRESS g_qEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.FindPatternSelf("4C 89 05 B4 2C 1C 23", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr();
#endif // GAMEDLL_*
#endif // DEDICATED
}
///////////////////////////////////////////////////////////////////////////////
void HEbisuSDK_Init();
void EbisuSDK_Attach();
void EbisuSDK_Detach();
///////////////////////////////////////////////////////////////////////////////
class HEbisuSDK : public IDetour
{
virtual void debugp()
{
#ifdef DEDICATED
std::cout << "| FUN: EbisuSDK_Init_Tier0 : 0x" << std::hex << std::uppercase << p_EbisuSDK_Init_Tier0.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: EbisuSDK_CVar_Init : 0x" << std::hex << std::uppercase << p_EbisuSDK_CVar_Init.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_bEbisuSDKInitialized : 0x" << std::hex << std::uppercase << g_bEbisuSDKInitialized.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_bEbisuSDKCvarInitialized : 0x" << std::hex << std::uppercase << g_bEbisuSDKCvarInitialized.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_qEbisuSDKCvarInitialized : 0x" << std::hex << std::uppercase << g_qEbisuSDKCvarInitialized.GetPtr() << std::setw(npad) << " |" << std::endl;
#else
std::cout << "| FUN: OriginGetErrorDescription : 0x" << std::hex << std::uppercase << p_OriginGetErrorDescription.GetPtr() << std::setw(npad) << " |" << std::endl;
#endif // DEDICATED
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HEbisuSDK);