r5sdk/r5dev/engine/net_chan.h
Amos d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00

96 lines
6.2 KiB
C++

#pragma once
#include "core/stdafx.h"
#include "tier0/basetypes.h"
#include "common/protocol.h"
#include "client/client.h"
typedef struct netpacket_s netpacket_t;
typedef struct __declspec(align(8)) netpacket_s
{
DWORD family_maybe;
sockaddr_in sin;
WORD sin_port;
char gap16;
char byte17;
DWORD source;
double received;
std::uint8_t* data;
std::uint64_t label;
BYTE byte38;
std::uint64_t qword40;
std::uint64_t qword48;
BYTE gap50[8];
std::uint64_t qword58;
std::uint64_t qword60;
std::uint64_t qword68;
int less_than_12;
DWORD wiresize;
BYTE gap78[8];
struct netpacket_s *pNext;
} netpacket_t;
namespace
{
/* ==== CNETCHAN ======================================================================================================================================================== */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
ADDRESS p_NET_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x48\x89\x7C\x24\x20\x41\x54\x41\x56\x41\x57\x48\x81\xEC\xC0\x01\x00", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
void*(*NET_Init)(char a1) = (void* (*)(char))p_NET_Init.GetPtr(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC C0 01 00*/
ADDRESS p_NET_Shutdown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x6C\x24\x18\x56\x57\x41\x56\x48\x83\xEC\x30\x83\xB9\xD8", "xxxxxxxxxxxxxxxx");
void (*NET_Shutdown)(void* thisptr, const char* a0, std::uint8_t a1, char a2) = (void (*)(void*, const char*, std::uint8_t, char))p_NET_Shutdown.GetPtr(); /*48 89 6C 24 18 56 57 41 56 48 83 EC 30 83 B9 D8*/
#elif defined (GAMEDLL_S3)
ADDRESS p_NET_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x48\x89\x7C\x24\x20\x41\x54\x41\x56\x41\x57\x48\x81\xEC\xF0\x01\x00", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
void* (*NET_Init)(char a1) = (void* (*)(char))p_NET_Init.GetPtr(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC F0 01 00*/
ADDRESS p_NET_Shutdown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x6C\x24\x18\x56\x57\x41\x56\x48\x83\xEC\x30\x83\xB9\xD0", "xxxxxxxxxxxxxxxx");
void (*NET_Shutdown)(void* thisptr, const char* szReason, std::uint8_t a1, char a2) = (void (*)(void*, const char*, std::uint8_t, char))p_NET_Shutdown.GetPtr(); /*48 89 6C 24 18 56 57 41 56 48 83 EC 30 83 B9 D0*/
#endif
ADDRESS p_NET_SetKey = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x48\x8B\xF9\x41\xB8", "xxxxxxxxxxxxxxxxxxxxxxxxx");
void (*NET_SetKey)(std::uintptr_t pKey, const char* szHash) = (void (*)(std::uintptr_t, const char*))p_NET_SetKey.GetPtr(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B F9 41 B8*/
ADDRESS p_NET_ReceiveDatagram = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x74\x24\x18\x48\x89\x7C\x24\x20\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x50\xEB", "xxxxxxxxxxxxxxxxxxxxxxxxx");
bool (*NET_ReceiveDatagram)(int iSocket, netpacket_s* pInpacket, bool bRaw) = (bool (*)(int, netpacket_s*, bool))p_NET_ReceiveDatagram.GetPtr(); /*E8 ?? ?? ?? ?? 84 C0 75 35 48 8B D3*/
ADDRESS p_NET_SendDatagram = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x57\x41\x56\x41\x57\x48\x81\xEC\x00\x05\x00\x00", "xxxxxxxxxxxxxxxxxxxxxxx?xxx");
void*(*NET_SendDatagram)(SOCKET s, const char* szPayload, int iLenght, int nFlags) = (void*(*)(SOCKET, const char*, int, int))p_NET_SendDatagram.GetPtr(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 81 EC ?? 05 00 00*/
ADDRESS p_NET_PrintFunc = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x54\x24\x10\x4C\x89\x44\x24\x18\x4C\x89\x4C\x24\x20\xC3\x48", "xxxxxxxxxxxxxxxxx");
void (*NET_PrintFunc)(const char* fmt) = (void(*)(const char*))p_NET_PrintFunc.GetPtr(); /*48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 C3 48*/
}
///////////////////////////////////////////////////////////////////////////////
bool HNET_ReceiveDatagram(int iSocket, netpacket_s* pInpacket, bool bRaw);
void* HNET_SendDatagram(SOCKET s, const char* szPayload, int iLenght, int nFlags);
void HNET_SetKey(std::string svNetKey);
void HNET_GenerateKey();
void HNET_PrintFunc(const char* fmt, ...);
void NET_DisconnectClient(CClient* pClient, int nIndex, const char* szReason, std::uint8_t unk1, char unk2);
void CNetChan_Attach();
void CNetChan_Detach();
void CNetChan_Trace_Attach();
void CNetChan_Trace_Detach();
///////////////////////////////////////////////////////////////////////////////
extern std::string g_szNetKey;
extern std::uintptr_t g_pNetKey;
///////////////////////////////////////////////////////////////////////////////
class HNetChan : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: NET_Init : 0x" << std::hex << std::uppercase << p_NET_Init.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: NET_Shutdown : 0x" << std::hex << std::uppercase << p_NET_Shutdown.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: NET_SetKey : 0x" << std::hex << std::uppercase << p_NET_SetKey.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: NET_ReceiveDatagram : 0x" << std::hex << std::uppercase << p_NET_ReceiveDatagram.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: NET_SendDatagram : 0x" << std::hex << std::uppercase << p_NET_SendDatagram.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: NET_PrintFunc : 0x" << std::hex << std::uppercase << p_NET_PrintFunc.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_pNetKey : 0x" << std::hex << std::uppercase << g_pNetKey << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HNetChan);