mirror of
https://github.com/Mauler125/r5sdk.git
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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
125 lines
5.7 KiB
C++
125 lines
5.7 KiB
C++
#pragma once
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#ifndef DEDICATED
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///////////////////////////////////////////////////////////////////////////////
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// Initialization
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void DrawConsole(bool* bDraw);
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///////////////////////////////////////////////////////////////////////////////
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// Globals
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inline ImVector<char*> Items;
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class CConsole
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{
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private:
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///////////////////////////////////////////////////////////////////////////
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char m_szInputBuf[256] = { 0 };
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ImVector<const char*> m_ivCommands;
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ImVector<char*> m_ivHistory;
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int m_nHistoryPos = -1;
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ImGuiTextFilter m_itFilter;
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bool m_bAutoScroll = true;
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bool m_bScrollToBottom = false;
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bool m_bThemeSet = false;
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public:
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///////////////////////////////////////////////////////////////////////////
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CConsole();
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~CConsole();
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void Draw(const char* title, bool* bDraw);
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void ProcessCommand(const char* command_line);
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int TextEditCallback(ImGuiInputTextCallbackData* data);
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///////////////////////////////////////////////////////////////////////////
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// History
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static int TextEditCallbackStub(ImGuiInputTextCallbackData* data)
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{
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CConsole* console = (CConsole*)data->UserData;
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return console->TextEditCallback(data);
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}
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///////////////////////////////////////////////////////////////////////////
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// Utility
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void ClearLog()
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{
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for (int i = 0; i < Items.Size; i++) { free(Items[i]); }
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Items.clear();
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}
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void AddLog(const char* fmt, ...) IM_FMTARGS(2)
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{
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
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buf[IM_ARRAYSIZE(buf) - 1] = 0;
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va_end(args);
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Items.push_back(Strdup(buf));
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}
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///////////////////////////////////////////////////////////////////////
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// Style
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void SetStyleVar()
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{
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ImGuiStyle& style = ImGui::GetStyle();
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ImVec4* colors = style.Colors;
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colors[ImGuiCol_Text] = ImVec4(0.81f, 0.81f, 0.81f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.56f, 0.56f, 0.56f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
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colors[ImGuiCol_Border] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.04f, 0.04f, 0.04f, 0.64f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 1.00f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.27f, 0.27f, 0.27f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.10f, 1.00f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.45f, 1.00f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
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colors[ImGuiCol_Separator] = ImVec4(0.53f, 0.53f, 0.57f, 1.00f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.53f, 0.53f, 0.53f, 1.00f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.63f, 0.63f, 0.63f, 1.00f);
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colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
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colors[ImGuiCol_TabHovered] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
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colors[ImGuiCol_TabActive] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
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style.WindowBorderSize = 0.0f;
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style.FrameBorderSize = 1.0f;
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style.ChildBorderSize = 1.0f;
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style.PopupBorderSize = 1.0f;
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style.TabBorderSize = 1.0f;
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style.WindowRounding = 2.5f;
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style.FrameRounding = 0.0f;
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style.ChildRounding = 0.0f;
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style.PopupRounding = 0.0f;
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style.TabRounding = 1.0f;
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style.ScrollbarRounding = 1.0f;
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style.ItemSpacing = ImVec2(4, 4);
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style.WindowPadding = ImVec2(5, 5);
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}
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};
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extern CConsole* g_GameConsole;
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#endif // !DEDICATED
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