mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
307 lines
9.8 KiB
C++
307 lines
9.8 KiB
C++
//=============================================================================//
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//
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// Purpose: Squirrel VM
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "core/logdef.h"
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#include "tier0/basetypes.h"
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#include "tier0/cvar.h"
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#include "tier0/IConVar.h"
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#include "engine/sys_utils.h"
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#include "squirrel/sqvm.h"
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#include "vgui/CEngineVGui.h"
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#include "gameui/IConsole.h"
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//---------------------------------------------------------------------------------
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// Purpose: prints the output of each VM to the console
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//---------------------------------------------------------------------------------
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void* HSQVM_PrintFunc(void* sqvm, char* fmt, ...)
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{
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#ifdef GAMEDLL_S3
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int vmIdx = *(int*)((std::uintptr_t)sqvm + 0x18);
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#else // TODO [ AMOS ]: nothing equal to 'rdx + 18h' exist in the vm pointers for anything below S3.
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int vmIdx = 3;
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#endif
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static bool initialized = false;
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static char buf[1024];
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static std::string vmType[4] = { "Script(S):", "Script(C):", "Script(U):", "Script(X):" };
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static auto iconsole = spdlog::stdout_logger_mt("sqvm_print_iconsole"); // in-game console.
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static auto wconsole = spdlog::stdout_logger_mt("sqvm_print_wconsole"); // windows console.
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static auto sqlogger = spdlog::basic_logger_mt("sqvm_print_logger", "platform\\logs\\sqvm_print.log"); // file logger.
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std::string vmStr = vmType[vmIdx].c_str();
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g_spd_sqvm_p_oss.str("");
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g_spd_sqvm_p_oss.clear();
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if (!initialized)
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{
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iconsole = std::make_shared<spdlog::logger>("sqvm_print_ostream", g_spd_sqvm_p_ostream_sink);
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iconsole->set_pattern("[%S.%e] %v");
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iconsole->set_level(spdlog::level::debug);
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wconsole->set_pattern("[%S.%e] %v");
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wconsole->set_level(spdlog::level::debug);
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sqlogger->set_pattern("[%S.%e] %v");
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sqlogger->set_level(spdlog::level::debug);
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initialized = true;
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}
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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buf[sizeof(buf) - 1] = 0;
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va_end(args);
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vmStr.append(buf);
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if (sq_showvmoutput->m_pParent->m_iValue > 0)
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{
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sqlogger->debug(vmStr);
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}
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if (sq_showvmoutput->m_pParent->m_iValue > 1)
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{
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iconsole->debug(vmStr);
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wconsole->debug(vmStr);
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#ifndef DEDICATED
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std::string s = g_spd_sqvm_p_oss.str();
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const char* c = s.c_str();
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Items.push_back(Strdup((const char*)c));
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#endif // !DEDICATED
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}
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#ifndef DEDICATED
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if (sq_showvmoutput->m_pParent->m_iValue > 2)
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{
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std::string s = g_spd_sqvm_p_oss.str();
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g_pLogSystem.AddLog((LogType_t)vmIdx, s);
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}
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#endif // !DEDICATED
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return NULL;
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}
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//---------------------------------------------------------------------------------
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// Purpose: prints the warning output of each VM to the console
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//---------------------------------------------------------------------------------
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void* HSQVM_WarningFunc(void* sqvm, int a2, int a3, int* nStringSize, void** ppString)
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{
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void* result = SQVM_WarningFunc(sqvm, a2, a3, nStringSize, ppString);
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if (g_bSQVM_WarnFuncCalled) // Check if its SQVM_Warning calling.
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{
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return result; // If not return.
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}
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static bool initialized = false;
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static std::string vmType[4] = { "Script(S): WARNING: ", "Script(C): WARNING: ", "Script(U): WARNING: ", "Script(X): WARNING: " };
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static auto iconsole = spdlog::stdout_logger_mt("sqvm_warn_iconsole"); // in-game console.
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static auto wconsole = spdlog::stdout_logger_mt("sqvm_warn_wconsole"); // windows console.
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static auto sqlogger = spdlog::basic_logger_mt("sqvm_warn_logger", "platform\\logs\\sqvm_warn.log"); // file logger.
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#ifdef GAMEDLL_S3
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int vmIdx = *(int*)((std::uintptr_t)sqvm + 0x18);
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#else // TODO [ AMOS ]: nothing equal to 'rdx + 18h' exist in the vm pointers for anything below S3.
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int vmIdx = 3;
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#endif
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std::string vmStr = vmType[vmIdx].c_str();
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g_spd_sqvm_w_oss.str("");
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g_spd_sqvm_w_oss.clear();
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if (!initialized)
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{
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iconsole = std::make_shared<spdlog::logger>("sqvm_warn_ostream", g_spd_sqvm_p_ostream_sink);
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iconsole->set_pattern("[%S.%e] %v\n");
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iconsole->set_level(spdlog::level::debug);
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wconsole->set_pattern("[%S.%e] %v\n");
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wconsole->set_level(spdlog::level::debug);
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sqlogger->set_pattern("[%S.%e] %v\n");
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sqlogger->set_level(spdlog::level::debug);
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initialized = true;
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}
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std::string stringConstructor((char*)*ppString, *nStringSize); // Get string from memory via std::string constructor.
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vmStr.append(stringConstructor);
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std::string s = g_spd_sqvm_w_oss.str();
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const char* c = s.c_str();
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if (sq_showvmwarning->m_pParent->m_iValue > 0)
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{
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sqlogger->debug(vmStr); // Emit to file.
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}
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if (sq_showvmwarning->m_pParent->m_iValue > 1)
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{
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iconsole->debug(vmStr); // Emit to in-game console.
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wconsole->debug(vmStr); // Emit to windows console.
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#ifndef DEDICATED
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std::string s = g_spd_sqvm_w_oss.str();
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const char* c = s.c_str();
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Items.push_back(Strdup(c));
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#endif // !DEDICATED
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}
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#ifndef DEDICATED
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if (sq_showvmwarning->m_pParent->m_iValue > 2)
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{
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g_pLogSystem.AddLog((LogType_t)vmIdx, s);
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const char* c = s.c_str();
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Items.push_back(Strdup(c));
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}
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#endif // !DEDICATED
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g_bSQVM_WarnFuncCalled = false;
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return result;
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}
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//---------------------------------------------------------------------------------
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// Purpose:
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//---------------------------------------------------------------------------------
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void* HSQVM_WarningCmd(int a1, int a2)
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{
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g_bSQVM_WarnFuncCalled = true;
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return SQVM_WarningCmd(a1, a2);
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}
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//---------------------------------------------------------------------------------
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// Purpose: loads the include file from the mods directory
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//---------------------------------------------------------------------------------
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void* HSQVM_LoadRson(const char* szRsonName)
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{
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char szFilePath[MAX_PATH] = { 0 };
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sprintf_s(szFilePath, MAX_PATH, "platform\\%s", szRsonName);
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// Flip forward slashes in filepath to windows-style backslash
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for (int i = 0; i < strlen(szFilePath); i++)
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{
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if (szFilePath[i] == '/')
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{
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szFilePath[i] = '\\';
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}
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}
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// Returns the new path if the rson exists on the disk
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if (FileExists(szFilePath) && SQVM_LoadRson(szRsonName))
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{
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if (sq_showrsonloading->m_pParent->m_iValue > 0)
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{
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DevMsg(eDLL_T::ENGINE, "\n");
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DevMsg(eDLL_T::ENGINE, "______________________________________________________________\n");
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DevMsg(eDLL_T::ENGINE, "] RSON_DISK --------------------------------------------------\n");
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DevMsg(eDLL_T::ENGINE, "] PATH: '%s'\n", szFilePath);
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DevMsg(eDLL_T::ENGINE, "--------------------------------------------------------------\n");
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DevMsg(eDLL_T::ENGINE, "\n");
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}
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return SQVM_LoadRson(szFilePath);
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}
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else
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{
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if (sq_showrsonloading->m_pParent->m_iValue > 0)
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{
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DevMsg(eDLL_T::ENGINE, "\n");
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DevMsg(eDLL_T::ENGINE, "______________________________________________________________\n");
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DevMsg(eDLL_T::ENGINE, "] RSON_VPK ---------------------------------------------------\n");
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DevMsg(eDLL_T::ENGINE, "] PATH: '%s'\n", szRsonName);
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DevMsg(eDLL_T::ENGINE, "--------------------------------------------------------------\n");
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DevMsg(eDLL_T::ENGINE, "\n");
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}
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}
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return SQVM_LoadRson(szRsonName);
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}
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//---------------------------------------------------------------------------------
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// Purpose: loads the script file from the mods directory
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//---------------------------------------------------------------------------------
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bool HSQVM_LoadScript(void* sqvm, const char* szScriptPath, const char* szScriptName, int nFlag)
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{
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char filepath[MAX_PATH] = { 0 };
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sprintf_s(filepath, MAX_PATH, "platform\\%s", szScriptPath);
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// Flip forward slashes in filepath to windows-style backslash
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for (int i = 0; i < strlen(filepath); i++)
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{
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if (filepath[i] == '/')
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{
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filepath[i] = '\\';
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}
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}
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if (sq_showscriptloading->m_pParent->m_iValue > 0)
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{
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DevMsg(eDLL_T::ENGINE, "Loading SQVM Script '%s'\n", filepath);
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}
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// Returns true if the script exists on the disk
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if (FileExists(filepath) && SQVM_LoadScript(sqvm, filepath, szScriptName, nFlag))
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{
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return true;
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}
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if (sq_showscriptloading->m_pParent->m_iValue > 0)
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{
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DevMsg(eDLL_T::ENGINE, "FAILED. Try SP / VPK for '%s'\n", filepath);
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}
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///////////////////////////////////////////////////////////////////////////////
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return SQVM_LoadScript(sqvm, szScriptPath, szScriptName, nFlag);
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}
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void HSQVM_RegisterFunction(void* sqvm, const char* szName, const char* szHelpString, const char* szRetValType, const char* szArgTypes, void* pFunction)
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{
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SQFuncRegistration* sqFunc = new SQFuncRegistration();
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sqFunc->m_szScriptName = szName;
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sqFunc->m_szNativeName = szName;
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sqFunc->m_szHelpString = szHelpString;
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sqFunc->m_szRetValType = szRetValType;
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sqFunc->m_szArgTypes = szArgTypes;
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sqFunc->m_pFunction = pFunction;
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SQVM_RegisterFunc(sqvm, sqFunc, 1);
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}
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int HSQVM_NativeTest(void* sqvm)
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{
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// Function code goes here.
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return 1;
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}
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void RegisterUIScriptFunctions(void* sqvm)
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{
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HSQVM_RegisterFunction(sqvm, "UINativeTest", "native ui function", "void", "", &HSQVM_NativeTest);
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}
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void RegisterClientScriptFunctions(void* sqvm)
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{
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HSQVM_RegisterFunction(sqvm, "ClientNativeTest", "native client function", "void", "", &HSQVM_NativeTest);
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}
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void RegisterServerScriptFunctions(void* sqvm)
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{
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HSQVM_RegisterFunction(sqvm, "ServerNativeTest", "native server function", "void", "", &HSQVM_NativeTest);
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}
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void SQVM_Attach()
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{
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DetourAttach((LPVOID*)&SQVM_PrintFunc, &HSQVM_PrintFunc);
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DetourAttach((LPVOID*)&SQVM_WarningFunc, &HSQVM_WarningFunc);
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DetourAttach((LPVOID*)&SQVM_WarningCmd, &HSQVM_WarningCmd);
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DetourAttach((LPVOID*)&SQVM_LoadRson, &HSQVM_LoadRson);
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DetourAttach((LPVOID*)&SQVM_LoadScript, &HSQVM_LoadScript);
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}
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void SQVM_Detach()
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{
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DetourDetach((LPVOID*)&SQVM_PrintFunc, &HSQVM_PrintFunc);
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DetourDetach((LPVOID*)&SQVM_WarningFunc, &HSQVM_WarningFunc);
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DetourDetach((LPVOID*)&SQVM_WarningCmd, &HSQVM_WarningCmd);
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DetourDetach((LPVOID*)&SQVM_LoadRson, &HSQVM_LoadRson);
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DetourDetach((LPVOID*)&SQVM_LoadScript, &HSQVM_LoadScript);
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}
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///////////////////////////////////////////////////////////////////////////////
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bool g_bSQVM_WarnFuncCalled = false;
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