mirror of
https://github.com/Mauler125/r5sdk.git
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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
#include "core/stdafx.h"
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#include "core/init.h"
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#include "rtech/rtech.h"
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#ifndef DEDICATED
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#include "windows/id3dx.h"
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#endif // !DEDICATED
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#include "windows/console.h"
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#include "client/IVEngineClient.h"
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#include "common/opcodes.h"
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//#############################################################################
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// INITIALIZATION
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//#############################################################################
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void Console_Init()
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{
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///////////////////////////////////////////////////////////////////////////
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// Create the console window
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if (AllocConsole() == FALSE)
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{
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OutputDebugString("Failed to create console window!\n");
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return;
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}
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///////////////////////////////////////////////////////////////////////////
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// Set the window title
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FILE* sBuildTxt;
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CHAR sBuildBuf[1024] = { 0 };
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fopen_s(&sBuildTxt, "build.txt", "r");
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if (sBuildTxt)
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{
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while (fgets(sBuildBuf, sizeof(sBuildBuf), sBuildTxt) != NULL)
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{
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fclose(sBuildTxt);
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}
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}
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SetConsoleTitle(sBuildBuf);
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///////////////////////////////////////////////////////////////////////////
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// Open input/output streams
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FILE* fDummy;
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freopen_s(&fDummy, "CONIN$", "r", stdin);
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freopen_s(&fDummy, "CONOUT$", "w", stdout);
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freopen_s(&fDummy, "CONOUT$", "w", stderr);
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///////////////////////////////////////////////////////////////////////////
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// Create a worker thread to process console commands
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DWORD threadId;
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DWORD __stdcall ProcessConsoleWorker(LPVOID);
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HANDLE hThread = CreateThread(NULL, 0, ProcessConsoleWorker, NULL, 0, &threadId);
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// Initialize global spdlog.
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auto console = spdlog::stdout_logger_mt("console");
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console->set_pattern("[%S.%e] %v"); // Set pattern.
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spdlog::set_level(spdlog::level::trace);
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spdlog::set_default_logger(console); // Set as default.
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spdlog::flush_every(std::chrono::seconds(5)); // Flush buffers every 5 seconds for every logger.
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if (hThread)
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{
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spdlog::debug("THREAD ID: {}\n\n", threadId);
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CloseHandle(hThread);
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}
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}
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//#############################################################################
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// WORKER THREAD
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//#############################################################################
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DWORD __stdcall ProcessConsoleWorker(LPVOID)
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{
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// Loop forever
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while (true)
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{
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static std::string sCommand = "";
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///////////////////////////////////////////////////////////////////////
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// Get the user input on the debug console
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printf(">");
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std::getline(std::cin, sCommand);
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///////////////////////////////////////////////////////////////////////
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// Debug toggles
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if (sCommand == "pattern test") { PrintHAddress(); PrintOAddress(); continue; }
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if (sCommand == "opcodes test") { RuntimePtc_Toggle(); continue; }
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///////////////////////////////////////////////////////////////////////
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// Execute the command in the r5 SQVM
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IVEngineClient_CommandExecute(NULL, sCommand.c_str());
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sCommand.clear();
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///////////////////////////////////////////////////////////////////////
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// Sleep and loop
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Sleep(50);
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}
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return NULL;
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}
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