mirror of
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101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
//=============================================================================//
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//
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// Purpose: RTech game utilities
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "engine/host_cmd.h"
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#include "engine/host_state.h"
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#include "engine/cmodel_bsp.h"
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#include "rtech/rtech_game.h"
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#include "rtech/rtech_utils.h"
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vector<RPakHandle_t> g_vLoadedPakHandle;
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//-----------------------------------------------------------------------------
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// Purpose: load user-requested pak files on-demand
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// Input : *szPakFileName -
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// *pMalloc -
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// nIdx -
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// bUnk -
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// Output : pak file handle on success, -1 (INVALID_PAK_HANDLE) on failure
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//-----------------------------------------------------------------------------
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RPakHandle_t CPakFile::LoadAsync(const char* szPakFileName, uintptr_t pMalloc, int nIdx, bool bUnk)
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{
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RPakHandle_t pakHandle = -1;
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#ifdef DEDICATED
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// Extraneous files (useless on the dedicated server).
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if (strcmp(szPakFileName, "ui.rpak") == 0)
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{
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static const char* szReplacement = "common_empty.rpak";
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// Returning -1 (invalid handle) triggers engine error, call is inline.
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// Replacing the ui.rpak file here with a stub to avoid having to patch.
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DevMsg(eDLL_T::RTECH, "Loading pak file: '%s' for '%s'\n", szReplacement, szPakFileName);
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return pakHandle = CPakFile_LoadAsync(szReplacement, pMalloc, nIdx, bUnk);
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}
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else if (strstr(szPakFileName, "ui")
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|| strstr(szPakFileName, "loadscreen")
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|| strstr(szPakFileName, "subtitles"))
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{
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return pakHandle;
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}
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#endif // DEDICATED
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string svPakFilePathMod = "paks\\Win32\\" + string(szPakFileName);
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string svPakFilePathBase = "paks\\Win64\\" + string(szPakFileName);
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if (FileExists(svPakFilePathMod) || FileExists(svPakFilePathBase))
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{
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DevMsg(eDLL_T::RTECH, "Loading pak file: '%s'\n", szPakFileName);
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pakHandle = CPakFile_LoadAsync(szPakFileName, pMalloc, nIdx, bUnk);
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if (pakHandle == -1)
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{
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Error(eDLL_T::RTECH, "%s: Failed read '%s' results '%u'\n", __FUNCTION__, szPakFileName, pakHandle);
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}
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}
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else
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{
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Error(eDLL_T::RTECH, "%s: Failed. File '%s' doesn't exist\n", __FUNCTION__, szPakFileName);
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}
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return pakHandle;
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}
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//-----------------------------------------------------------------------------
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// Purpose: unloads loaded pak files
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// Input : handle -
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//-----------------------------------------------------------------------------
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void CPakFile::UnloadPak(RPakHandle_t handle)
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{
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RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(handle);
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if (pakInfo)
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{
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if (pakInfo->m_pszFileName)
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{
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DevMsg(eDLL_T::RTECH, "Unloading pak file: '%s'\n", pakInfo->m_pszFileName);
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if (strcmp(pakInfo->m_pszFileName, "mp_lobby.rpak") == 0)
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s_bBasePaksInitialized = false;
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}
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}
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CPakFile_UnloadPak(handle);
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}
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void RTech_Game_Attach()
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{
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DetourAttach((LPVOID*)&CPakFile_LoadAsync, &CPakFile::LoadAsync);
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DetourAttach((LPVOID*)&CPakFile_UnloadPak, &CPakFile::UnloadPak);
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}
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void RTech_Game_Detach()
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{
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DetourDetach((LPVOID*)&CPakFile_LoadAsync, &CPakFile::LoadAsync);
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DetourDetach((LPVOID*)&CPakFile_UnloadPak, &CPakFile::UnloadPak);
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}
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// Symbols taken from R2 dll's.
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CPakFile* g_pakLoadApi = new CPakFile();
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