r5sdk/r5dev/rtech/rtech_game.cpp
Kawe Mazidjatari d6fd782601 Add new RPak types and rename existing
Rename to enforce consistency.
2024-04-05 15:57:33 +02:00

88 lines
2.7 KiB
C++

//=============================================================================//
//
// Purpose: RTech game utilities
//
//=============================================================================//
#include "core/stdafx.h"
#include "engine/host_cmd.h"
#include "engine/host_state.h"
#include "engine/cmodel_bsp.h"
#include "rtech/rtech_game.h"
#include "rtech/rtech_utils.h"
// Pak handles that have been loaded with the level
// from within the level settings KV (located in
// scripts/levels/settings/*.kv). On level unload,
// each pak listed in this vector gets unloaded.
CUtlVector<PakHandle_t> g_vLoadedPakHandle;
//-----------------------------------------------------------------------------
// Purpose: load user-requested pak files on-demand
// Input : *szPakFileName -
// *pMalloc -
// nIdx -
// bUnk -
// Output : pak file handle on success, INVALID_PAK_HANDLE on failure
//-----------------------------------------------------------------------------
PakHandle_t Pak_LoadAsync(const char* szPakFileName, CAlignedMemAlloc* pMalloc, int nIdx, bool bUnk)
{
PakHandle_t pakHandle = INVALID_PAK_HANDLE;
CUtlString pakBasePath;
CUtlString pakOverridePath;
pakBasePath.Format(PLATFORM_PAK_PATH "%s", szPakFileName);
pakOverridePath.Format(PLATFORM_PAK_OVERRIDE_PATH "%s", szPakFileName);
if (FileExists(pakOverridePath.Get()) || FileExists(pakBasePath.Get()))
{
Msg(eDLL_T::RTECH, "Loading pak file: '%s'\n", szPakFileName);
pakHandle = v_Pak_LoadAsync(szPakFileName, pMalloc, nIdx, bUnk);
if (pakHandle == INVALID_PAK_HANDLE)
{
Error(eDLL_T::RTECH, NO_ERROR, "%s: Failed read '%s' results '%u'\n", __FUNCTION__, szPakFileName, pakHandle);
}
}
else
{
Error(eDLL_T::RTECH, NO_ERROR, "%s: Failed; file '%s' doesn't exist\n", __FUNCTION__, szPakFileName);
}
return pakHandle;
}
//-----------------------------------------------------------------------------
// Purpose: unloads loaded pak files
// Input : handle -
//-----------------------------------------------------------------------------
void Pak_UnloadPak(PakHandle_t handle)
{
PakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(handle);
if (pakInfo && pakInfo->m_fileName)
{
Msg(eDLL_T::RTECH, "Unloading pak file: '%s'\n", pakInfo->m_fileName);
if (strcmp(pakInfo->m_fileName, "mp_lobby.rpak") == 0)
s_bBasePaksInitialized = false;
}
v_Pak_UnloadPak(handle);
}
void V_RTechGame::Attach() const
{
DetourAttach(&v_Pak_LoadAsync, &Pak_LoadAsync);
DetourAttach(&v_Pak_UnloadPak, &Pak_UnloadPak);
}
void V_RTechGame::Detach() const
{
DetourDetach(&v_Pak_LoadAsync, &Pak_LoadAsync);
DetourDetach(&v_Pak_UnloadPak, &Pak_UnloadPak);
}
// Symbols taken from R2 dll's.
PakLoadFuncs_t* g_pakLoadApi = nullptr;