r5sdk/r5dev/core/init.cpp
Kawe Mazidjatari a618990937 Detour code refactor
This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files.
Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer.

TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
2023-01-25 02:26:52 +01:00

556 lines
17 KiB
C++

//=============================================================================//
//
// Purpose: Main systems initialization file
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/logdef.h"
#include "core/init.h"
#include "tier0/jobthread.h"
#include "tier0/threadtools.h"
#include "tier0/tslist.h"
#include "tier0/memstd.h"
#include "tier0/fasttimer.h"
#include "tier0/cpu.h"
#include "tier0/commandline.h"
#include "tier0/platform_internal.h"
#include "tier1/cmd.h"
#include "tier1/IConVar.h"
#include "tier1/cvar.h"
#include "vpc/IAppSystem.h"
#include "vpc/keyvalues.h"
#include "vpc/interfaces.h"
#include "vstdlib/callback.h"
#include "vstdlib/completion.h"
#include "vstdlib/keyvaluessystem.h"
#include "common/opcodes.h"
#include "common/netmessages.h"
#include "launcher/prx.h"
#include "launcher/launcher.h"
#include "launcher/IApplication.h"
#include "filesystem/basefilesystem.h"
#include "filesystem/filesystem.h"
#include "datacache/mdlcache.h"
#include "ebisusdk/EbisuSDK.h"
#ifndef DEDICATED
#include "codecs/bink/bink_impl.h"
#include "codecs/miles/miles_impl.h"
#include "codecs/miles/radshal_wasapi.h"
#endif // !DEDICATED
#include "vphysics/QHull.h"
#include "bsplib/bsplib.h"
#include "materialsystem/cmaterialsystem.h"
#ifndef DEDICATED
#include "materialsystem/cmaterialglue.h"
#include "vgui/vgui_baseui_interface.h"
#include "vgui/vgui_debugpanel.h"
#include "vgui/vgui_fpspanel.h"
#include "vguimatsurface/MatSystemSurface.h"
#include "client/vengineclient_impl.h"
#endif // !DEDICATED
#include "client/cdll_engine_int.h"
#ifndef CLIENT_DLL
#include "engine/server/server.h"
#include "server/persistence.h"
#include "server/vengineserver_impl.h"
#endif // !CLIENT_DLL
#include "squirrel/sqinit.h"
#include "squirrel/sqapi.h"
#include "squirrel/sqvm.h"
#include "squirrel/sqscript.h"
#include "squirrel/sqstdaux.h"
#include "studiorender/studiorendercontext.h"
#include "rtech/rtech_game.h"
#include "rtech/rtech_utils.h"
#include "rtech/stryder/stryder.h"
#include "rtech/rui/rui.h"
#ifndef DEDICATED
#include "engine/client/cl_ents_parse.h"
#endif // !DEDICATED
#include "engine/client/cl_main.h"
#include "engine/client/client.h"
#include "engine/client/clientstate.h"
#include "engine/enginetrace.h"
#include "engine/traceinit.h"
#include "engine/common.h"
#include "engine/cmodel_bsp.h"
#include "engine/modelinfo.h"
#include "engine/host.h"
#include "engine/host_cmd.h"
#include "engine/host_state.h"
#include "engine/modelloader.h"
#include "engine/net.h"
#include "engine/net_chan.h"
#ifndef CLIENT_DLL
#include "engine/server/sv_main.h"
#endif // !CLIENT_DLL
#include "engine/sdk_dll.h"
#include "engine/sys_dll.h"
#include "engine/sys_dll2.h"
#include "engine/sys_engine.h"
#include "engine/sys_utils.h"
#include "engine/sys_getmodes.h"
#ifndef DEDICATED
#include "engine/gl_rmain.h"
#include "engine/sys_mainwind.h"
#endif // !DEDICATED
#include "engine/matsys_interface.h"
#include "engine/gl_matsysiface.h"
#include "engine/gl_screen.h"
#ifndef DEDICATED
#include "engine/gl_rsurf.h"
#include "engine/debugoverlay.h"
#endif // !DEDICATED
#include "game/shared/util_shared.h"
#include "game/shared/usercmd.h"
#include "game/shared/animation.h"
#ifndef CLIENT_DLL
#include "game/server/ai_node.h"
#include "game/server/ai_network.h"
#include "game/server/ai_networkmanager.h"
#include "game/server/ai_utility.h"
#include "game/server/detour_impl.h"
#include "game/server/fairfight_impl.h"
#include "game/server/gameinterface.h"
#include "game/server/movehelper_server.h"
#include "game/server/physics_main.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "game/client/viewrender.h"
#include "game/client/movehelper_client.h"
#endif // !DEDICATED
#include "public/edict.h"
#include "public/utility/binstream.h"
#ifndef DEDICATED
#include "public/idebugoverlay.h"
#include "inputsystem/inputsystem.h"
#include "windows/id3dx.h"
#endif // !DEDICATED
/////////////////////////////////////////////////////////////////////////////////////////////////
//
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
//
/////////////////////////////////////////////////////////////////////////////////////////////////
void Systems_Init()
{
spdlog::info("+-------------------------------------------------------------+\n");
QuerySystemInfo();
CFastTimer initTimer;
initTimer.Start();
DetourInit();
initTimer.End();
spdlog::info("+-------------------------------------------------------------+\n");
spdlog::info("Detour->Init() '{:10.6f}' seconds ('{:12d}' clocks)\n", initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
initTimer.Start();
// Begin the detour transaction to hook the process
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Hook functions
for (const IDetour* pDetour : vDetour)
{
pDetour->Attach();
}
// Patch instructions
RuntimePtc_Init();
// Commit the transaction
HRESULT hr = DetourTransactionCommit();
if (hr != NO_ERROR)
{
// Failed to hook into the process, terminate
Error(eDLL_T::COMMON, 0xBAD0C0DE, "Failed to detour process: error code = %08x\n", hr);
}
initTimer.End();
spdlog::info("Detour->Attach() '{:10.6f}' seconds ('{:12d}' clocks)\n", initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
spdlog::info("+-------------------------------------------------------------+\n");
ConVar::Init();
SpdLog_PostInit();
std::thread fixed(&CEngineSDK::FixedFrame, g_EngineSDK);
fixed.detach();
}
//////////////////////////////////////////////////////////////////////////
//
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
//
//////////////////////////////////////////////////////////////////////////
void Systems_Shutdown()
{
CFastTimer shutdownTimer;
shutdownTimer.Start();
// Begin the detour transaction to unhook the process
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Unhook functions
for (const IDetour* pDetour : vDetour)
{
pDetour->Detach();
}
// Commit the transaction
DetourTransactionCommit();
shutdownTimer.End();
spdlog::info("Detour->Detach() '{:10.6f}' seconds ('{:12d}' clocks)\n", shutdownTimer.GetDuration().GetSeconds(), shutdownTimer.GetDuration().GetCycles());
spdlog::info("+-------------------------------------------------------------+\n");
}
/////////////////////////////////////////////////////
//
// ██╗ ██╗████████╗██╗██╗ ██╗████████╗██╗ ██╗
// ██║ ██║╚══██╔══╝██║██║ ██║╚══██╔══╝╚██╗ ██╔╝
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚████╔╝
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚██╔╝
// ╚██████╔╝ ██║ ██║███████╗██║ ██║ ██║
// ╚═════╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝
//
/////////////////////////////////////////////////////
void WinSock_Init()
{
WSAData wsaData{};
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
if (nError != 0)
{
std::cerr << "Failed to start Winsock via WSAStartup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
}
}
void WinSock_Shutdown()
{
int nError = ::WSACleanup();
if (nError != 0)
{
std::cerr << "Failed to stop Winsock via WSACleanup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
}
}
void QuerySystemInfo()
{
for (int i = 0; ; i++)
{
DISPLAY_DEVICE dd = { sizeof(dd), 0 };
BOOL f = EnumDisplayDevices(NULL, i, &dd, EDD_GET_DEVICE_INTERFACE_NAME);
if (!f)
{
break;
}
if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) // Only log the primary device.
{
char szDeviceName[128];
wcstombs(szDeviceName, dd.DeviceString, sizeof(szDeviceName));
spdlog::info("GPU model identifier : '{:s}'\n", szDeviceName);
}
}
const CPUInformation& pi = GetCPUInformation();
spdlog::info("CPU model identifier : '{:s}'\n", pi.m_szProcessorBrand);
spdlog::info("CPU vendor tag : '{:s}'\n", pi.m_szProcessorID);
spdlog::info("CPU core count : '{:12d}' ({:s})\n", pi.m_nPhysicalProcessors, "Physical");
spdlog::info("CPU core count : '{:12d}' ({:s})\n", pi.m_nLogicalProcessors, "Logical");
spdlog::info("L1 cache (KiB): '{:12d}'\n", pi.m_nL1CacheSizeKb);
spdlog::info("L1 cache (Dsc): '{:#12x}'\n" , pi.m_nL1CacheDesc);
spdlog::info("L2 cache (KiB): '{:12d}'\n", pi.m_nL2CacheSizeKb);
spdlog::info("L2 cache (Dsc): '{:#12x}'\n" , pi.m_nL2CacheDesc);
spdlog::info("L3 cache (KiB): '{:12d}'\n", pi.m_nL3CacheSizeKb);
spdlog::info("L3 cache (Dsc): '{:#12x}'\n" , pi.m_nL3CacheDesc);
spdlog::info("Clock speed (CPS): '{:12d}'\n", pi.m_Speed);
MEMORYSTATUSEX statex{};
statex.dwLength = sizeof(statex);
if (GlobalMemoryStatusEx(&statex))
{
spdlog::info("Total system memory (MiB): '{:12d}' ({:s})\n", (statex.ullTotalPhys / 1024) / 1024, "Physical");
spdlog::info("Avail system memory (MiB): '{:12d}' ({:s})\n", (statex.ullAvailPhys / 1024) / 1024, "Physical");
spdlog::info("Total system memory (MiB): '{:12d}' ({:s})\n", (statex.ullTotalVirtual / 1024) / 1024, "Virtual");
spdlog::info("Avail system memory (MiB): '{:12d}' ({:s})\n", (statex.ullAvailVirtual / 1024) / 1024, "Virtual");
}
else
{
spdlog::error("Unable to retrieve system memory information: {:s}\n",
std::system_category().message(static_cast<int>(::GetLastError())));
}
}
void CheckCPU() // Respawn's engine and our SDK utilize POPCNT, SSE3 and SSSE3 (Supplemental SSE 3 Instructions).
{
const CPUInformation& pi = GetCPUInformation();
static char szBuf[1024];
if (!pi.m_bSSE3)
{
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSE 3");
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
ExitProcess(-1);
}
if (!pi.m_bSSSE3)
{
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSSE 3 (Supplemental SSE 3 Instructions)");
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
ExitProcess(-1);
}
if (!pi.m_bPOPCNT)
{
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "POPCNT");
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
ExitProcess(-1);
}
}
void DetourInit() // Run the sigscan
{
LPSTR pCommandLine = GetCommandLineA();
bool bLogAdr = (strstr(pCommandLine, "-sig_toconsole") != nullptr);
bool bInitDivider = false;
g_SigCache.SetDisabled((strstr(pCommandLine, "-nosmap") != nullptr));
g_SigCache.LoadCache(SIGDB_FILE);
for (const IDetour* pDetour : vDetour)
{
pDetour->GetCon(); // Constants.
pDetour->GetFun(); // Functions.
pDetour->GetVar(); // Variables.
if (bLogAdr)
{
if (!bInitDivider)
{
bInitDivider = true;
spdlog::debug("+---------------------------------------------------------------------+\n");
}
pDetour->GetAdr();
spdlog::debug("+---------------------------------------------------------------------+\n");
}
}
#ifdef DEDICATED
// Must be performed after detour init as we patch instructions which alters the function signatures.
Dedicated_Init();
#endif // DEDICATED
g_SigCache.WriteCache(SIGDB_FILE);
g_SigCache.InvalidateMap();
}
void DetourAddress() // Test the sigscan results
{
spdlog::debug("+---------------------------------------------------------------------+\n");
for (const IDetour* pDetour : vDetour)
{
pDetour->GetAdr();
spdlog::debug("+---------------------------------------------------------------------+\n");
}
}
// Tier0
REGISTER(VPlatform);
REGISTER(VJobThread);
REGISTER(VThreadTools);
REGISTER(VTSListBase);
REGISTER(VMemStd);
// Tier1
REGISTER(VCommandLine);
REGISTER(VConCommand);
REGISTER(VConVar);
REGISTER(VCVar);
// VPC
REGISTER(VAppSystem);
REGISTER(VKeyValues);
REGISTER(VFactory);
// VstdLib
REGISTER(VCallback);
REGISTER(VCompletion);
REGISTER(HKeyValuesSystem);
// Common
REGISTER(VOpcodes);
REGISTER(V_NetMessages);
// Launcher
REGISTER(VPRX);
REGISTER(VLauncher);
REGISTER(VApplication);
// FileSystem
REGISTER(VBaseFileSystem);
REGISTER(VFileSystem_Stdio);
// DataCache
REGISTER(VMDLCache);
// Ebisu
REGISTER(VEbisuSDK);
#ifndef DEDICATED
// Codecs
REGISTER(BinkCore); // REGISTER CLIENT ONLY!
REGISTER(MilesCore); // REGISTER CLIENT ONLY!
REGISTER(VRadShal);
#endif // !DEDICATED
// VPhysics
REGISTER(VQHull);
// BspLib
REGISTER(VBspLib);
// MaterialSystem
REGISTER(VMaterialSystem);
REGISTER(VMaterialGlue);
#ifndef DEDICATED
REGISTER(VShaderGlue);
// VGui
REGISTER(VEngineVGui); // REGISTER CLIENT ONLY!
REGISTER(VFPSPanel); // REGISTER CLIENT ONLY!
REGISTER(VMatSystemSurface);
// Client
REGISTER(HVEngineClient);
#endif // !DEDICATED
REGISTER(VDll_Engine_Int);
#ifndef CLIENT_DLL
// Server
REGISTER(VServer); // REGISTER SERVER ONLY!
REGISTER(VPersistence); // REGISTER SERVER ONLY!
REGISTER(HVEngineServer); // REGISTER SERVER ONLY!
#endif // !CLIENT_DLL
// Squirrel
REGISTER(VSqInit);
REGISTER(VSqapi);
REGISTER(HSQVM);
REGISTER(VSquirrelVM);
REGISTER(VSqStdAux);
// Studio
REGISTER(VStudioRenderContext);
// RTech
REGISTER(V_RTechGame);
REGISTER(V_RTechUtils);
REGISTER(VStryder);
REGISTER(V_Rui); // Should this be client dll only???
#ifndef DEDICATED
REGISTER(V_CL_Ents_Parse); // REGISTER CLIENT ONLY!
#endif // !DEDICATED
// Engine/client
REGISTER(VCL_Main);
REGISTER(VClient);
REGISTER(VClientState);
// Engine
REGISTER(VTraceInit);
REGISTER(VCommon);
REGISTER(VModel_BSP);
REGISTER(VHost);
REGISTER(VHostCmd);
REGISTER(VHostState);
REGISTER(VModelLoader);
REGISTER(VNet);
REGISTER(VNetChannel);
REGISTER(VSys_Dll);
REGISTER(VSys_Dll2);
REGISTER(VSys_Utils);
REGISTER(VEngine);
REGISTER(VEngineTrace);
REGISTER(VModelInfo);
REGISTER(HVideoMode_Common);
#ifndef DEDICATED
REGISTER(VGL_RMain); // Client only?
#endif // !DEDICATED
REGISTER(VMatSys_Interface); // Should this be client dll only???
REGISTER(VGL_MatSysIFace);
REGISTER(VGL_Screen);
// !!! SERVER DLL ONLY !!!
REGISTER(HSV_Main);
// !!! END SERVER DLL ONLY !!!
#ifndef DEDICATED
REGISTER(VGame); // REGISTER CLIENT ONLY!
REGISTER(VGL_RSurf);
#endif // !DEDICATED
REGISTER(VDebugOverlay); // !TODO: This also needs to be exposed to server dll!!!
// Game/shared
REGISTER(VUserCmd);
REGISTER(VAnimation);
REGISTER(VUtil_Shared);
#ifndef CLIENT_DLL
// Game/server
REGISTER(VAI_Network);
REGISTER(VAI_NetworkManager);
REGISTER(VRecast);
REGISTER(VFairFight);
REGISTER(VServerGameDLL);
REGISTER(VMoveHelperServer);
REGISTER(VPhysics_Main); // REGISTER SERVER ONLY
REGISTER(VBaseEntity);
REGISTER(VBaseAnimating);
REGISTER(VPlayer);
#endif // !CLIENT_DLL
#ifndef DEDICATED
REGISTER(V_ViewRender);
REGISTER(VMoveHelperClient);
#endif // !DEDICATED
// Public
REGISTER(VEdict);
#ifndef DEDICATED
REGISTER(VInputSystem);
REGISTER(VDXGI);
#endif // !DEDICATED