r5sdk/r5dev/materialsystem/cmaterialglue.cpp
PixieCore 1b2c0cecd0 CShaderGlue changes and RTech implementation.
* Added RTech::LoadShaderSet for the asset load routine
* Grabbing CShaderGlue::SetupShader and CShaderGlue::m_pVTable dynamically now
* Everything verified for every season, cross-compatible!
2022-07-04 22:52:10 +02:00

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395 B
C++

//===========================================================================//
//
// Purpose:
//
//===========================================================================//
#include "core/stdafx.h"
#include "materialsystem/cmaterialglue.h"
///////////////////////////////////////////////////////////////////////////////
void CMaterialGlue_Attach()
{
}
void CMaterialGlue_Detach()
{
}