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https://github.com/Mauler125/r5sdk.git
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This change was planned for a long time. This moves all REGISTER calls to a single translation unit, this is required as we currently added a very dirty workaround for not registering duplicates by checking if VFTable pointer was already present in the vector... Registering from single translation unit prevents duplicate instances that gets created if header is included by more cpp files. Reworking this reduced 100kb+ of compiled code. This commit also reworked the way functions/variables/constant gets logged with their addresses; the new code formats them on the fly, and allows for resize at any time. Formatting is no longer required by programmer. TODO: currently there are some compile errors for dedicated and client dll's. These will be resolved very soon as they need to be properly worked out still (server & client only stuff needs to be properly split). Use the 'main' (stable) branch for the time being if you need to compile these dll's.
133 lines
5.0 KiB
C++
133 lines
5.0 KiB
C++
#pragma once
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#ifndef DEDICATED // This file should not be compiled for DEDICATED!
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//------------------------------
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#include <d3d11.h>
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/////////////////////////////////////////////////////////////////////////////
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// Initialization
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void SetupImGui();
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void DirectX_Init();
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void DrawImGui();
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void DestroyRenderTarget();
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/////////////////////////////////////////////////////////////////////////////
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// Internals
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void InstallDXHooks();
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void DirectX_Shutdown();
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extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern HRESULT __stdcall Present(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
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//extern bool LoadTextureBuffer(unsigned char* image_data, const int& image_width, const int& image_height, ID3D11ShaderResourceView** out_srv);
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extern bool LoadTextureBuffer(unsigned char* buffer, int len, ID3D11ShaderResourceView** out_srv, int* out_width, int* out_height);
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extern void ResetInput();
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/////////////////////////////////////////////////////////////////////////////
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// Typedefs
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typedef HRESULT(__stdcall* IDXGISwapChainPresent)(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
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typedef HRESULT(__stdcall* IDXGIResizeBuffers) (IDXGISwapChain* pSwapChain, UINT nBufferCount, UINT nWidth, UINT nHeight, DXGI_FORMAT dxFormat, UINT nSwapChainFlags);
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/////////////////////////////////////////////////////////////////////////////
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// Globals
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inline UINT g_nWindowWidth;
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inline UINT g_nWindowHeight;
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/////////////////////////////////////////////////////////////////////////////
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// Enums
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enum class D3D11DeviceVTbl : short
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{
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// IUnknown
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QueryInterface = 0,
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AddRef = 1,
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Release = 2,
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// ID3D11Device
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CreateBuffer = 3,
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CreateTexture1D = 4,
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CreateTexture2D = 5,
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CreateTexture3D = 6,
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CreateShaderResourceView = 7,
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CreateUnorderedAccessView = 8,
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CreateRenderTargetView = 9,
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CreateDepthStencilView = 10,
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CreateInputLayout = 11,
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CreateVertexShader = 12,
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CreateGeometryShader = 13,
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CreateGeometryShaderWithStreamOutput = 14,
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CreatePixelShader = 15,
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CreateHullShader = 16,
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CreateDomainShader = 17,
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CreateComputeShader = 18,
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CreateClassLinkage = 19,
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CreateBlendState = 20,
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CreateDepthStencilState = 21,
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CreateRasterizerState = 22,
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CreateSamplerState = 23,
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CreateQuery = 24,
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CreatePredicate = 25,
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CreateCounter = 26,
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CreateDeferredContext = 27,
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OpenSharedResource = 28,
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CheckFormatSupport = 29,
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CheckMultisampleQualityLevels = 30,
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CheckCounterInfo = 31,
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CheckCounter = 32,
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CheckFeatureSupport = 33,
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GetPrivateData = 34,
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SetPrivateData = 35,
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SetPrivateDataInterface = 36,
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GetFeatureLevel = 37,
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GetCreationFlags = 38,
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GetDeviceRemovedReason = 39,
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GetImmediateContext = 40,
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SetExceptionMode = 41,
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GetExceptionMode = 42,
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};
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enum class DXGISwapChainVTbl : short
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{
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// IUnknown
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QueryInterface = 0,
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AddRef = 1,
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Release = 2,
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// IDXGIObject
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SetPrivateData = 3,
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SetPrivateDataInterface = 4,
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GetPrivateData = 5,
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GetParent = 6,
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// IDXGIDeviceSubObject
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GetDevice = 7,
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// IDXGISwapChain
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Present = 8,
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GetBuffer = 9,
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SetFullscreenState = 10,
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GetFullscreenState = 11,
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GetDesc = 12,
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ResizeBuffers = 13,
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ResizeTarget = 14,
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GetContainingOutput = 15,
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GetFrameStatistics = 16,
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GetLastPresentCount = 17,
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};
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inline CMemory p_gGameDevice;
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inline ID3D11Device** g_ppGameDevice = nullptr;
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class VDXGI : public IDetour
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{
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virtual void GetAdr(void) const;
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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p_gGameDevice = g_GameDll.FindPatternSIMD("D3 EA 48 8B 0D ?? ?? ?? ??").FindPatternSelf("48 8B").ResolveRelativeAddressSelf(0x3, 0x7);
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g_ppGameDevice = p_gGameDevice.RCast<ID3D11Device**>(); /*D3 EA 48 8B 0D ? ? ? ?*/
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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///////////////////////////////////////////////////////////////////////////////
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};
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#endif // !DEDICATED
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