r5sdk/r5dev/vpc/interfaces.h
Kawe Mazidjatari 11864f8902 Add all public headers to CMake projects
Added all public headers to CMake projects, also moved some files around in the public directory. Translation units have been moved to the libraries that were responsible for implementing them, as this game is monolithic.
2023-05-15 14:47:03 +02:00

84 lines
3.9 KiB
C++

#pragma once
#include "tier1/interface.h"
/*-----------------------------------------------------------------------------
* _interfaces.h
*-----------------------------------------------------------------------------*/
#define VENGINE_LAUNCHER_API_VERSION "VENGINE_LAUNCHER_API_VERSION004"
#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
#define VENGINE_RENDERVIEW_INTERFACE_VERSION "VEngineRenderView014"
#define VENGINE_RANDOM_INTERFACE_VERSION "VEngineRandom001"
#define VENGINE_HUDMODEL_INTERFACE_VERSION "VEngineModel016"
#define MATERIALSYSTEM_CONFIG_VERSION "VMaterialSystemConfig004"
#define SERVER_DLL_SHARED_APPSYSTEMS "VServerDllSharedAppSystems001"
#define INTERFACEVERSION_SERVERGAMECLIENTS_NEW "ServerGameClients004"
#define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients003"
#define INTERFACEVERSION_SERVERGAMEENTS "ServerGameEnts002"
#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL005"
#define VCLIENT_PREDICTION_INTERFACE_VERSION "VClientPrediction001"
#define VCLIENTENTITYLIST_INTERFACE_VERSION "VClientEntityList003"
#define CLIENT_DLL_INTERFACE_VERSION "VClient018"
#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001"
#define INTERFACEVERSION_ENGINETRACE_CLIENT "EngineTraceClient004"
#define INTERFACEVERSION_ENGINETRACEDECALS_CLIENT "EngineTraceClientDecals004"
#define VGUI_SYSTEM_INTERFACE_VERSION "VGUI_System010"
#define GAMEUI_INTERFACE_VERSION "GameUI011"
#define RUNGAMEENGINE_INTERFACE_VERSION "RunGameEngine005"
#define EVENTSYSTEM_INTERFACE_VERSION "EventSystem001"
#define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001"
#define VPHYSICS_DEBUG_OVERLAY_INTERFACE_VERSION "VPhysicsDebugOverlay001"
#define VDEBUG_OVERLAY_INTERFACE_VERSION "VDebugOverlay004"
#define SOUNDCARD_INTERFACE_VERSION "ISoundC002"
#define SHADERSYSTEM_INTERFACE_VERSION "ShaderSystem002"
#define FACTORY_INTERFACE_VERSION "VFactorySystem001"
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem017"
#define BASEFILESYSTEM_INTERFACE_VERSION "VBaseFileSystem011"
#define KEYVALUESSYSTEM_INTERFACE_VERSION "VKeyValuesSystem001"
//-----------------------------------------------------------------------------
// Class to hold all factories (interfaces)
//-----------------------------------------------------------------------------
class CFactory
{
public:
virtual void AddFactory(const string& svFactoryName, void* pFactory);
virtual void AddFactory(FactoryInfo_t factoryInfo);
virtual size_t GetVersionIndex(const string& svInterfaceName) const;
virtual void GetFactoriesFromRegister(void);
virtual CMemory GetFactoryPtr(const string& svFactoryName, bool versionLess = true) const;
virtual const char* GetFactoryFullName(const string& svFactoryName) const;
private:
vector<FactoryInfo_t> m_vFactories;
};
extern CFactory* g_pFactory;
/* ==== s_pInterfaceRegs ==================================================================================================================================================== */
inline CMemory s_pInterfacesRegs;
///////////////////////////////////////////////////////////////////////////////
class VFactory : public IDetour
{
virtual void GetAdr(void) const
{
LogVarAdr("s_pInterfacesRegs", s_pInterfacesRegs.GetPtr());
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
s_pInterfacesRegs = g_GameDll.FindPatternSIMD("E9 ?? ?? ?? ?? CC CC 89 91 ?? ?? ?? ??").FollowNearCallSelf().FindPatternSelf("48 8B 1D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7);
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////