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These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
61 lines
3.6 KiB
C++
61 lines
3.6 KiB
C++
#pragma once
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inline CMemory p_Sys_Error;
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inline auto v_Sys_Error = p_Sys_Error.RCast<void (*)(char* fmt, ...)>();
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inline CMemory p_Sys_Warning;
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inline auto v_Sys_Warning = p_Sys_Warning.RCast<void* (*)(int, char* fmt, ...)>();
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inline CMemory p_Sys_GetProcessUpTime;
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inline auto v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast<int (*)(char* szBuffer)>();
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#ifndef DEDICATED
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inline CMemory p_Con_NPrintf;
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inline auto v_Con_NPrintf = p_Con_NPrintf.RCast<void (*)(int pos, const char* fmt, ...)>();
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#endif // !DEDICATED
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/* ==== ------- ========================================================================================================================================================= */
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///////////////////////////////////////////////////////////////////////////////
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void HSys_Error(char* fmt, ...);
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int Sys_GetProcessUpTime(char* szBuffer);
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void SysUtils_Attach();
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void SysUtils_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VSys_Utils : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: Sys_Error : {:#18x} |\n", p_Sys_Error.GetPtr());
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spdlog::debug("| FUN: Sys_Warning : {:#18x} |\n", p_Sys_Warning.GetPtr());
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spdlog::debug("| FUN: Sys_GetProcessUpTime : {:#18x} |\n", p_Sys_GetProcessUpTime.GetPtr());
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#ifndef DEDICATED
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spdlog::debug("| FUN: Con_NPrintf : {:#18x} |\n", p_Con_NPrintf.GetPtr());
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#endif // !DEDICATED
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_Sys_Error = g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 ?? ?? E8");
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p_Sys_Warning = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??");
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p_Sys_GetProcessUpTime = g_GameDll.FindPatternSIMD("40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??");
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#ifndef DEDICATED
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p_Con_NPrintf = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3");
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#endif // !DEDICATED
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v_Sys_Error = p_Sys_Error.RCast<void (*)(char*, ...)>(); /*48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 00 00 E8*/
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v_Sys_Warning = p_Sys_Warning.RCast<void* (*)(int, char*, ...)>(); /*48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??*/
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v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast<int (*)(char*)>(); /*40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??*/
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#ifndef DEDICATED
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v_Con_NPrintf = p_Con_NPrintf.RCast<void (*)(int, const char*, ...)>(); /*48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3*/
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#endif // !DEDICATED
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VSys_Utils);
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