r5sdk/r5dev/windows/id3dx.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

134 lines
5.0 KiB
C++

#pragma once
#ifndef DEDICATED // This file should not be compiled for DEDICATED!
//------------------------------
#include <d3d11.h>
/////////////////////////////////////////////////////////////////////////////
// Initialization
void SetupImGui();
void DirectX_Init();
void DrawImGui();
void DestroyRenderTarget();
/////////////////////////////////////////////////////////////////////////////
// Internals
void InstallDXHooks();
void DirectX_Shutdown();
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern HRESULT __stdcall Present(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
//extern bool LoadTextureBuffer(unsigned char* image_data, const int& image_width, const int& image_height, ID3D11ShaderResourceView** out_srv);
extern bool LoadTextureBuffer(unsigned char* buffer, int len, ID3D11ShaderResourceView** out_srv, int* out_width, int* out_height);
extern void ResetInput();
/////////////////////////////////////////////////////////////////////////////
// Typedefs
typedef HRESULT(__stdcall* IDXGISwapChainPresent)(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
typedef HRESULT(__stdcall* IDXGIResizeBuffers) (IDXGISwapChain* pSwapChain, UINT nBufferCount, UINT nWidth, UINT nHeight, DXGI_FORMAT dxFormat, UINT nSwapChainFlags);
/////////////////////////////////////////////////////////////////////////////
// Globals
inline UINT g_nWindowWidth;
inline UINT g_nWindowHeight;
/////////////////////////////////////////////////////////////////////////////
// Enums
enum class D3D11DeviceVTbl : short
{
// IUnknown
QueryInterface = 0,
AddRef = 1,
Release = 2,
// ID3D11Device
CreateBuffer = 3,
CreateTexture1D = 4,
CreateTexture2D = 5,
CreateTexture3D = 6,
CreateShaderResourceView = 7,
CreateUnorderedAccessView = 8,
CreateRenderTargetView = 9,
CreateDepthStencilView = 10,
CreateInputLayout = 11,
CreateVertexShader = 12,
CreateGeometryShader = 13,
CreateGeometryShaderWithStreamOutput = 14,
CreatePixelShader = 15,
CreateHullShader = 16,
CreateDomainShader = 17,
CreateComputeShader = 18,
CreateClassLinkage = 19,
CreateBlendState = 20,
CreateDepthStencilState = 21,
CreateRasterizerState = 22,
CreateSamplerState = 23,
CreateQuery = 24,
CreatePredicate = 25,
CreateCounter = 26,
CreateDeferredContext = 27,
OpenSharedResource = 28,
CheckFormatSupport = 29,
CheckMultisampleQualityLevels = 30,
CheckCounterInfo = 31,
CheckCounter = 32,
CheckFeatureSupport = 33,
GetPrivateData = 34,
SetPrivateData = 35,
SetPrivateDataInterface = 36,
GetFeatureLevel = 37,
GetCreationFlags = 38,
GetDeviceRemovedReason = 39,
GetImmediateContext = 40,
SetExceptionMode = 41,
GetExceptionMode = 42,
};
enum class DXGISwapChainVTbl : short
{
// IUnknown
QueryInterface = 0,
AddRef = 1,
Release = 2,
// IDXGIObject
SetPrivateData = 3,
SetPrivateDataInterface = 4,
GetPrivateData = 5,
GetParent = 6,
// IDXGIDeviceSubObject
GetDevice = 7,
// IDXGISwapChain
Present = 8,
GetBuffer = 9,
SetFullscreenState = 10,
GetFullscreenState = 11,
GetDesc = 12,
ResizeBuffers = 13,
ResizeTarget = 14,
GetContainingOutput = 15,
GetFrameStatistics = 16,
GetLastPresentCount = 17,
};
inline CMemory p_gGameDevice;
inline ID3D11Device** g_ppGameDevice = nullptr;
class VDXGI : public IDetour
{
virtual void GetAdr(void) const;
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
p_gGameDevice = g_GameDll.FindPatternSIMD("D3 EA 48 8B 0D ?? ?? ?? ??").FindPatternSelf("48 8B").ResolveRelativeAddressSelf(0x3, 0x7);
g_ppGameDevice = p_gGameDevice.RCast<ID3D11Device**>(); /*D3 EA 48 8B 0D ? ? ? ?*/
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
///////////////////////////////////////////////////////////////////////////////
};
REGISTER(VDXGI);
#endif // !DEDICATED