Amos d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00

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// Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
#pragma once
#ifndef SPDLOG_HEADER_ONLY
#include <thirdparty/spdlog/include/cfg/helpers.h>
#endif
#include <thirdparty/spdlog/include/spdlog.h>
#include <thirdparty/spdlog/include/details/os.h>
#include <thirdparty/spdlog/include/details/registry.h>
#include <algorithm>
#include <string>
#include <utility>
#include <sstream>
namespace spdlog {
namespace cfg {
namespace helpers {
// inplace convert to lowercase
inline std::string &to_lower_(std::string &str)
{
std::transform(
str.begin(), str.end(), str.begin(), [](char ch) { return static_cast<char>((ch >= 'A' && ch <= 'Z') ? ch + ('a' - 'A') : ch); });
return str;
}
// inplace trim spaces
inline std::string &trim_(std::string &str)
{
const char *spaces = " \n\r\t";
str.erase(str.find_last_not_of(spaces) + 1);
str.erase(0, str.find_first_not_of(spaces));
return str;
}
// return (name,value) trimmed pair from given "name=value" string.
// return empty string on missing parts
// "key=val" => ("key", "val")
// " key = val " => ("key", "val")
// "key=" => ("key", "")
// "val" => ("", "val")
inline std::pair<std::string, std::string> extract_kv_(char sep, const std::string &str)
{
auto n = str.find(sep);
std::string k, v;
if (n == std::string::npos)
{
v = str;
}
else
{
k = str.substr(0, n);
v = str.substr(n + 1);
}
return std::make_pair(trim_(k), trim_(v));
}
// return vector of key/value pairs from sequence of "K1=V1,K2=V2,.."
// "a=AAA,b=BBB,c=CCC,.." => {("a","AAA"),("b","BBB"),("c", "CCC"),...}
inline std::unordered_map<std::string, std::string> extract_key_vals_(const std::string &str)
{
std::string token;
std::istringstream token_stream(str);
std::unordered_map<std::string, std::string> rv{};
while (std::getline(token_stream, token, ','))
{
if (token.empty())
{
continue;
}
auto kv = extract_kv_('=', token);
rv[kv.first] = kv.second;
}
return rv;
}
SPDLOG_INLINE void load_levels(const std::string &input)
{
if (input.empty() || input.size() > 512)
{
return;
}
auto key_vals = extract_key_vals_(input);
std::unordered_map<std::string, level::level_enum> levels;
level::level_enum global_level = level::info;
bool global_level_found = false;
for (auto &name_level : key_vals)
{
auto &logger_name = name_level.first;
auto level_name = to_lower_(name_level.second);
auto level = level::from_str(level_name);
// ignore unrecognized level names
if (level == level::off && level_name != "off")
{
continue;
}
if (logger_name.empty()) // no logger name indicate global level
{
global_level_found = true;
global_level = level;
}
else
{
levels[logger_name] = level;
}
}
details::registry::instance().set_levels(std::move(levels), global_level_found ? &global_level : nullptr);
}
} // namespace helpers
} // namespace cfg
} // namespace spdlog