Amos d5b2e58dae Code base refactor + major performance and readability improvement. Read description for details.
* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable.
* Document most functions with valve style 'Purpose' blocks.
* Rename variables to match the rest of the codebase and Valve's naming convention.
* Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK.

* Obtain globals or pointers directly instead of waiting for runtime initialized data.
* Dynamically search for all functions and globals (this doesn't count for dedicated yet!).
* Initialize most in-SDK variables.

* Move certain prints and other utilities under ConVars to reduce verbosity and increase performance.
* Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future.
* Type global var pointers appropriately if class or type is known and implemented.
* Forward declare 'CClient' class to avoid having 2 'g_pClient' copies.
* Add IDA's pseudo definitions for easier prototyping with decompiled assembly code.

* RPAK decompress Command callback implementation.
* Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\').

* VPK decompress Command callback implementation.
* Move CRC32 ands Adler32 to implementation files.

* Server will print out more details about the connecting client.

* Upgrade ImGui lib to v1.86.
* Don't compile id3dx.h for dedicated.
* Don't compile id3dx.cpp for dedicated
* Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console

* Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors.
* Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up.
* Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00

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// Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
#pragma once
#ifndef SPDLOG_HEADER_ONLY
#include <thirdparty/spdlog/include/thirdparty/spdlog/include/details/file_helper.h>
#endif
#include <thirdparty/spdlog/include/details/os.h>
#include <thirdparty/spdlog/include/common.h>
#include <cerrno>
#include <chrono>
#include <cstdio>
#include <string>
#include <thread>
#include <tuple>
namespace spdlog {
namespace details {
SPDLOG_INLINE file_helper::~file_helper()
{
close();
}
SPDLOG_INLINE void file_helper::open(const filename_t &fname, bool truncate)
{
close();
filename_ = fname;
auto *mode = SPDLOG_FILENAME_T("ab");
auto *trunc_mode = SPDLOG_FILENAME_T("wb");
for (int tries = 0; tries < open_tries_; ++tries)
{
// create containing folder if not exists already.
os::create_dir(os::dir_name(fname));
if (truncate)
{
// Truncate by opening-and-closing a tmp file in "wb" mode, always
// opening the actual log-we-write-to in "ab" mode, since that
// interacts more politely with eternal processes that might
// rotate/truncate the file underneath us.
std::FILE *tmp;
if (os::fopen_s(&tmp, fname, trunc_mode))
{
continue;
}
std::fclose(tmp);
}
if (!os::fopen_s(&fd_, fname, mode))
{
return;
}
details::os::sleep_for_millis(open_interval_);
}
throw_spdlog_ex("Failed opening file " + os::filename_to_str(filename_) + " for writing", errno);
}
SPDLOG_INLINE void file_helper::reopen(bool truncate)
{
if (filename_.empty())
{
throw_spdlog_ex("Failed re opening file - was not opened before");
}
this->open(filename_, truncate);
}
SPDLOG_INLINE void file_helper::flush()
{
std::fflush(fd_);
}
SPDLOG_INLINE void file_helper::close()
{
if (fd_ != nullptr)
{
std::fclose(fd_);
fd_ = nullptr;
}
}
SPDLOG_INLINE void file_helper::write(const memory_buf_t &buf)
{
size_t msg_size = buf.size();
auto data = buf.data();
if (std::fwrite(data, 1, msg_size, fd_) != msg_size)
{
throw_spdlog_ex("Failed writing to file " + os::filename_to_str(filename_), errno);
}
}
SPDLOG_INLINE size_t file_helper::size() const
{
if (fd_ == nullptr)
{
throw_spdlog_ex("Cannot use size() on closed file " + os::filename_to_str(filename_));
}
return os::filesize(fd_);
}
SPDLOG_INLINE const filename_t &file_helper::filename() const
{
return filename_;
}
//
// return file path and its extension:
//
// "mylog.txt" => ("mylog", ".txt")
// "mylog" => ("mylog", "")
// "mylog." => ("mylog.", "")
// "/dir1/dir2/mylog.txt" => ("/dir1/dir2/mylog", ".txt")
//
// the starting dot in filenames is ignored (hidden files):
//
// ".mylog" => (".mylog". "")
// "my_folder/.mylog" => ("my_folder/.mylog", "")
// "my_folder/.mylog.txt" => ("my_folder/.mylog", ".txt")
SPDLOG_INLINE std::tuple<filename_t, filename_t> file_helper::split_by_extension(const filename_t &fname)
{
auto ext_index = fname.rfind('.');
// no valid extension found - return whole path and empty string as
// extension
if (ext_index == filename_t::npos || ext_index == 0 || ext_index == fname.size() - 1)
{
return std::make_tuple(fname, filename_t());
}
// treat cases like "/etc/rc.d/somelogfile or "/abc/.hiddenfile"
auto folder_index = fname.find_last_of(details::os::folder_seps_filename);
if (folder_index != filename_t::npos && folder_index >= ext_index - 1)
{
return std::make_tuple(fname, filename_t());
}
// finally - return a valid base and extension tuple
return std::make_tuple(fname.substr(0, ext_index), fname.substr(ext_index));
}
} // namespace details
} // namespace spdlog