r5sdk/r5dev/networksystem/listmanager.h
Kawe Mazidjatari fcf3a09418 Make singletons use static memory
Avoid heap memory allocation and a level of indirection. This allows the compiler to optimize the program even more. No logic has been changed in this patch.
2024-04-05 17:52:57 +02:00

43 lines
845 B
C++

#ifndef LISTMANAGER_H
#define LISTMANAGER_H
#include <networksystem/serverlisting.h>
enum EHostStatus_t
{
NOT_HOSTING,
HOSTING
};
enum EServerVisibility_t
{
OFFLINE,
HIDDEN,
PUBLIC
};
class CServerListManager
{
public:
CServerListManager();
size_t RefreshServerList(string& svMessage);
void ClearServerList(void);
void LaunchServer(const bool bChangeLevel) const;
void ConnectToServer(const string& svIp, const int nPort, const string& svNetKey) const;
void ConnectToServer(const string& svServer, const string& svNetKey) const;
void ProcessCommand(const char* pszCommand) const;
EHostStatus_t m_HostingStatus;
EServerVisibility_t m_ServerVisibility;
NetGameServer_t m_Server;
vector<NetGameServer_t> m_vServerList;
mutable std::mutex m_Mutex;
};
extern CServerListManager g_ServerListManager;
#endif // LISTMANAGER_H