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Implements the client side CPU statistics logic. An additional check has been added which checks if 'SVC_ServerTick::m_NetTick.m_nCommandTick' equals '-1'. This instructs the client to only update the remote statistics; actual tick members won't get updated as this causes simulation problems.
140 lines
5.0 KiB
C++
140 lines
5.0 KiB
C++
//=============================================================================//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// clientstate.cpp: implementation of the CClientState class.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "core/stdafx.h"
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#include "client/cdll_engine_int.h"
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#include "engine/host.h"
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#include "engine/client/clientstate.h"
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//------------------------------------------------------------------------------
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// Purpose: returns true if client simulation is paused
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//------------------------------------------------------------------------------
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bool CClientState::IsPaused() const
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{
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return m_bPaused;
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}
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//------------------------------------------------------------------------------
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// Purpose: returns true if client is fully connected and active
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//------------------------------------------------------------------------------
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bool CClientState::IsActive(void) const
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{
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return m_nSignonState == SIGNONSTATE::SIGNONSTATE_FULL;
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};
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//------------------------------------------------------------------------------
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// Purpose: returns true if client connected but not active
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//------------------------------------------------------------------------------
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bool CClientState::IsConnected(void) const
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{
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return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_CONNECTED;
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};
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//------------------------------------------------------------------------------
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// Purpose: returns true if client is still connecting
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//------------------------------------------------------------------------------
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bool CClientState::IsConnecting(void) const
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{
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return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_NONE;
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}
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//------------------------------------------------------------------------------
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// Purpose: gets the client time
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// Technically doesn't belong here
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//------------------------------------------------------------------------------
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float CClientState::GetClientTime() const
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{
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if (m_bClockCorrectionEnabled)
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{
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return (float)m_ClockDriftMgr.m_nSimulationTick * (*(float*)&interval_per_tick); // VERIFY DEREF
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}
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else
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{
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return m_flClockDriftFrameTime;
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: gets the simulation tick count
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//------------------------------------------------------------------------------
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int CClientState::GetTick() const
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{
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return m_ClockDriftMgr.m_nSimulationTick;
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}
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//------------------------------------------------------------------------------
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// Purpose: gets the last-received server tick count
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//------------------------------------------------------------------------------
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int CClientState::GetServerTickCount() const
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{
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return m_ClockDriftMgr.m_nServerTick;
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}
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//------------------------------------------------------------------------------
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// Purpose: sets the server tick count
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//------------------------------------------------------------------------------
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void CClientState::SetServerTickCount(int tick)
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{
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m_ClockDriftMgr.m_nServerTick = tick;
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}
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//------------------------------------------------------------------------------
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// Purpose: gets the client tick count
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//------------------------------------------------------------------------------
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int CClientState::GetClientTickCount() const
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{
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return m_ClockDriftMgr.m_nClientTick;
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}
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//------------------------------------------------------------------------------
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// Purpose: sets the client tick count
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//------------------------------------------------------------------------------
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void CClientState::SetClientTickCount(int tick)
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{
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m_ClockDriftMgr.m_nClientTick = tick;
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}
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//------------------------------------------------------------------------------
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// Purpose:
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//------------------------------------------------------------------------------
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bool CClientState::VProcessServerTick(CClientState* pClientState, SVC_ServerTick* pServerTick)
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{
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if (pServerTick->m_NetTick.m_nCommandTick != -1)
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{
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return CClientState__ProcessServerTick(pClientState, pServerTick);
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}
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else // Statistics only.
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{
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char* pShifted = reinterpret_cast<char*>(pClientState) - 0x10; // Shifted due to compiled optimizations.
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CClientState* pClient_Adj = reinterpret_cast<CClientState*>(pShifted);
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CNetChan* pChan = pClient_Adj->m_NetChannel;
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pChan->SetRemoteFramerate(pServerTick->m_NetTick.m_flHostFrameTime, pServerTick->m_NetTick.m_flHostFrameTimeStdDeviation);
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pChan->SetRemoteCPUStatistics(pServerTick->m_NetTick.m_nServerCPU);
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return true;
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}
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}
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void VClientState::Attach() const
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{
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DetourAttach(&CClientState__ProcessServerTick, &CClientState::VProcessServerTick);
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}
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void VClientState::Detach() const
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{
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DetourDetach(&CClientState__ProcessServerTick, &CClientState::VProcessServerTick);
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}
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/////////////////////////////////////////////////////////////////////////////////
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CClientState* g_pClientState = nullptr;
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CClientState** g_pClientState_Shifted = nullptr;
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