r5sdk/r5dev/vgui/vgui_debugpanel.h
Amos 8079e0ed4c Heavy cleanup for CHostState methods and signatures
* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00

58 lines
1.2 KiB
C++

#pragma once
#include "core/stdafx.h"
#include "mathlib/color.h"
enum class LogType_t : int
{
SCRIPT_SERVER,
SCRIPT_CLIENT,
SCRIPT_UI,
NATIVE_SERVER,
NATIVE_CLIENT,
NATIVE_UI,
NATIVE_ENGINE,
NATIVE_FS,
NATIVE_RTECH,
NATIVE_MS,
NETCON_S,
WARNING_C,
ERROR_C,
NONE
};
struct LogMsg_t
{
LogMsg_t(const std::string svMessage, const int nTicks, const LogType_t type)
{
this->m_svMessage = svMessage;
this->m_nTicks = nTicks;
this->m_type = type;
}
std::string m_svMessage = "";
int m_nTicks = 1024;
LogType_t m_type = LogType_t::NONE;
};
class CLogSystem
{
public:
void Update(void);
void AddLog(LogType_t type, std::string svText);
void DrawLog(void);
void DrawSimStats(void) const;
void DrawGPUStats(void) const;
private:
Color GetLogColorForType(LogType_t type) const;
std::vector<LogMsg_t> m_vLogs{};
int m_nFontHeight = 16;
};
///////////////////////////////////////////////////////////////////////////////
int HCEngineVGui_Paint(void* thisptr, int nMode);
void CEngineVGui_Attach();
void CEngineVGui_Detach();
///////////////////////////////////////////////////////////////////////////////
extern CLogSystem g_pLogSystem;