r5sdk/r5dev/vproj/gamesdk.vcxproj
Amos 3616b85f6a Some fixes and new features, see description.
* Add CServerGameDLL interface to SDK (unfinished)
* Inline all CHostState members. Calling discrete member functions will result in a corrupt stack. It also alters with the VTable layout in the engine since we assign our SDK instance directly to it. Forcing everything to be inline (like the assembled counterpart within the executable itself) will ensure no virtual calls will get created and misalign the base VTable.
* Patch SQVM_CompileError to call SQVM_Error with the severity flag set to false (0 = do not terminate process, 1 is terminate process).
2022-02-24 01:51:11 +01:00

544 lines
30 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\bsplib\bsplib.cpp" />
<ClCompile Include="..\client\cdll_engine_int.cpp" />
<ClCompile Include="..\client\client.cpp" />
<ClCompile Include="..\client\IVEngineClient.cpp" />
<ClCompile Include="..\common\opcodes.cpp" />
<ClCompile Include="..\core\dllmain.cpp" />
<ClCompile Include="..\core\init.cpp" />
<ClCompile Include="..\core\logdef.cpp" />
<ClCompile Include="..\core\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\core\termutil.cpp" />
<ClCompile Include="..\ebisusdk\EbisuSDK.cpp" />
<ClCompile Include="..\engine\baseclient.cpp" />
<ClCompile Include="..\engine\baseclientstate.cpp" />
<ClCompile Include="..\engine\cl_rcon.cpp" />
<ClCompile Include="..\engine\common.cpp" />
<ClCompile Include="..\engine\gl_screen.cpp" />
<ClCompile Include="..\engine\host_cmd.cpp" />
<ClCompile Include="..\engine\host_state.cpp" />
<ClCompile Include="..\engine\net.cpp" />
<ClCompile Include="..\engine\net_chan.cpp" />
<ClCompile Include="..\engine\sv_main.cpp" />
<ClCompile Include="..\engine\sys_dll.cpp" />
<ClCompile Include="..\engine\sys_dll2.cpp" />
<ClCompile Include="..\engine\sys_engine.cpp" />
<ClCompile Include="..\engine\sys_utils.cpp" />
<ClCompile Include="..\gameui\IConsole.cpp" />
<ClCompile Include="..\gameui\IBrowser.cpp" />
<ClCompile Include="..\game\server\gameinterface.cpp" />
<ClCompile Include="..\inputsystem\inputsystem.cpp" />
<ClCompile Include="..\launcher\IApplication.cpp" />
<ClCompile Include="..\mathlib\adler32.cpp" />
<ClCompile Include="..\mathlib\bits.cpp" />
<ClCompile Include="..\mathlib\crc32.cpp" />
<ClCompile Include="..\mathlib\IceKey.cpp" />
<ClCompile Include="..\mathlib\sha256.cpp" />
<ClCompile Include="..\networksystem\pylon.cpp" />
<ClCompile Include="..\networksystem\r5net.cpp" />
<ClCompile Include="..\protoc\cl_rcon.pb.cc">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\protoc\sv_rcon.pb.cc">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\public\bansystem.cpp" />
<ClCompile Include="..\public\binstream.cpp" />
<ClCompile Include="..\public\utility.cpp" />
<ClCompile Include="..\rtech\rtech_utils.cpp" />
<ClCompile Include="..\rtech\rtech_game.cpp" />
<ClCompile Include="..\rtech\stryder.cpp" />
<ClCompile Include="..\server\IVEngineServer.cpp" />
<ClCompile Include="..\server\server.cpp" />
<ClCompile Include="..\squirrel\sqapi.cpp" />
<ClCompile Include="..\squirrel\sqinit.cpp" />
<ClCompile Include="..\squirrel\sqvm.cpp" />
<ClCompile Include="..\thirdparty\imgui\src\imgui_utility.cpp" />
<ClCompile Include="..\tier0\commandline.cpp" />
<ClCompile Include="..\tier0\cmd.cpp" />
<ClCompile Include="..\tier0\completion.cpp" />
<ClCompile Include="..\tier0\cvar.cpp" />
<ClCompile Include="..\tier0\IConVar.cpp" />
<ClCompile Include="..\tier1\NetAdr2.cpp" />
<ClCompile Include="..\tier2\socketcreator.cpp" />
<ClCompile Include="..\vguimatsurface\MatSystemSurface.cpp" />
<ClCompile Include="..\vgui\vgui_baseui_interface.cpp" />
<ClCompile Include="..\vgui\vgui_debugpanel.cpp" />
<ClCompile Include="..\vgui\vgui_fpspanel.cpp" />
<ClCompile Include="..\vpc\basefilesystem.cpp" />
<ClCompile Include="..\vpc\IAppSystem.cpp" />
<ClCompile Include="..\vpc\interfaces.cpp" />
<ClCompile Include="..\vpc\keyvalues.cpp" />
<ClCompile Include="..\vphysics\QHull.cpp" />
<ClCompile Include="..\vpklib\packedstore.cpp" />
<ClCompile Include="..\windows\console.cpp" />
<ClCompile Include="..\windows\id3dx.cpp" />
<ClCompile Include="..\windows\input.cpp" />
<ClCompile Include="..\windows\system.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\appframework\engine_launcher_api.h" />
<ClInclude Include="..\appframework\iappsystem.h" />
<ClInclude Include="..\bsplib\bsplib.h" />
<ClInclude Include="..\client\cdll_engine_int.h" />
<ClInclude Include="..\client\client.h" />
<ClInclude Include="..\client\IVEngineClient.h" />
<ClInclude Include="..\common\igameserverdata.h" />
<ClInclude Include="..\common\netmessages.h" />
<ClInclude Include="..\common\opcodes.h" />
<ClInclude Include="..\common\protocol.h" />
<ClInclude Include="..\common\pseudodefs.h" />
<ClInclude Include="..\core\assert.h" />
<ClInclude Include="..\core\init.h" />
<ClInclude Include="..\core\logdef.h" />
<ClInclude Include="..\core\r5dev.h" />
<ClInclude Include="..\core\stdafx.h" />
<ClInclude Include="..\core\termutil.h" />
<ClInclude Include="..\ebisusdk\EbisuSDK.h" />
<ClInclude Include="..\engine\baseclient.h" />
<ClInclude Include="..\engine\baseclientstate.h" />
<ClInclude Include="..\engine\cl_main.h" />
<ClInclude Include="..\engine\cl_rcon.h" />
<ClInclude Include="..\engine\cmodel_bsp.h" />
<ClInclude Include="..\engine\common.h" />
<ClInclude Include="..\engine\debugoverlay.h" />
<ClInclude Include="..\engine\gl_screen.h" />
<ClInclude Include="..\engine\host_cmd.h" />
<ClInclude Include="..\engine\host_state.h" />
<ClInclude Include="..\engine\modelloader.h" />
<ClInclude Include="..\engine\net.h" />
<ClInclude Include="..\engine\net_chan.h" />
<ClInclude Include="..\engine\sv_main.h" />
<ClInclude Include="..\engine\sys_dll.h" />
<ClInclude Include="..\engine\sys_dll2.h" />
<ClInclude Include="..\engine\sys_engine.h" />
<ClInclude Include="..\engine\sys_getmodes.h" />
<ClInclude Include="..\engine\sys_utils.h" />
<ClInclude Include="..\gameui\IConsole.h" />
<ClInclude Include="..\gameui\IBrowser.h" />
<ClInclude Include="..\game\server\fairfight_impl.h" />
<ClInclude Include="..\game\server\gameinterface.h" />
<ClInclude Include="..\inputsystem\ButtonCode.h" />
<ClInclude Include="..\inputsystem\inputsystem.h" />
<ClInclude Include="..\launcher\IApplication.h" />
<ClInclude Include="..\materialsystem\materialsystem.h" />
<ClInclude Include="..\mathlib\adler32.h" />
<ClInclude Include="..\mathlib\bits.h" />
<ClInclude Include="..\mathlib\color.h" />
<ClInclude Include="..\mathlib\crc32.h" />
<ClInclude Include="..\mathlib\IceKey.H" />
<ClInclude Include="..\mathlib\parallel_for.h" />
<ClInclude Include="..\mathlib\sha256.h" />
<ClInclude Include="..\mathlib\swap.h" />
<ClInclude Include="..\mathlib\vector.h" />
<ClInclude Include="..\milessdk\win64_rrthreads.h" />
<ClInclude Include="..\networksystem\pylon.h" />
<ClInclude Include="..\networksystem\r5net.h" />
<ClInclude Include="..\networksystem\serverlisting.h" />
<ClInclude Include="..\networksystem\sm_protocol.h" />
<ClInclude Include="..\protoc\cl_rcon.pb.h" />
<ClInclude Include="..\protoc\sv_rcon.pb.h" />
<ClInclude Include="..\public\include\memaddr.h" />
<ClInclude Include="..\public\include\bansystem.h" />
<ClInclude Include="..\public\include\binstream.h" />
<ClInclude Include="..\public\include\httplib.h" />
<ClInclude Include="..\public\include\json.hpp" />
<ClInclude Include="..\public\include\stb_image.h" />
<ClInclude Include="..\public\include\utility.h" />
<ClInclude Include="..\core\resource.h" />
<ClInclude Include="..\rtech\rtech_utils.h" />
<ClInclude Include="..\rtech\rtech_game.h" />
<ClInclude Include="..\rtech\stryder.h" />
<ClInclude Include="..\server\IVEngineServer.h" />
<ClInclude Include="..\server\server.h" />
<ClInclude Include="..\squirrel\sqapi.h" />
<ClInclude Include="..\squirrel\sqinit.h" />
<ClInclude Include="..\squirrel\sqvm.h" />
<ClInclude Include="..\studiorender\studiorendercontext.h" />
<ClInclude Include="..\thirdparty\detours\include\detours.h" />
<ClInclude Include="..\thirdparty\detours\include\detver.h" />
<ClInclude Include="..\thirdparty\detours\include\idetour.h" />
<ClInclude Include="..\thirdparty\detours\include\syelog.h" />
<ClInclude Include="..\thirdparty\imgui\include\imconfig.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_impl_dx11.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_impl_win32.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_internal.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_stdlib.h" />
<ClInclude Include="..\thirdparty\imgui\include\imgui_utility.h" />
<ClInclude Include="..\thirdparty\imgui\include\imstb_rectpack.h" />
<ClInclude Include="..\thirdparty\imgui\include\imstb_textedit.h" />
<ClInclude Include="..\thirdparty\imgui\include\imstb_truetype.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_assert.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_checksum.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_config.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_core.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_helpers.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_huffman_codes.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_lzbase.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_match_accel.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_math.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_mem.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_null_threading.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_platform.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_polar_codes.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_prefix_coding.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_pthreads_threading.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_static_lib.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_symbol_codec.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_threading.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_timer.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_traits.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_types.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_utils.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_vector.h" />
<ClInclude Include="..\thirdparty\lzham\include\lzham_win32_threading.h" />
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_comp.h" />
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_lzcomp_internal.h" />
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_decomp.h" />
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_lzdecompbase.h" />
<ClInclude Include="..\thirdparty\spdlog\include\async.h" />
<ClInclude Include="..\thirdparty\spdlog\include\async_logger-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\async_logger.h" />
<ClInclude Include="..\thirdparty\spdlog\include\cfg\argv.h" />
<ClInclude Include="..\thirdparty\spdlog\include\cfg\env.h" />
<ClInclude Include="..\thirdparty\spdlog\include\cfg\helpers-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\cfg\helpers.h" />
<ClInclude Include="..\thirdparty\spdlog\include\common-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\common.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\backtracer-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\backtracer.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\circular_q.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\console_globals.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\file_helper-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\file_helper.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\fmt_helper.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg_buffer-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg_buffer.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\mpmc_blocking_q.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\null_mutex.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\os-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\os.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\periodic_worker-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\periodic_worker.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\registry-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\registry.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\synchronous_factory.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\tcp_client-windows.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\tcp_client.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\thread_pool-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\thread_pool.h" />
<ClInclude Include="..\thirdparty\spdlog\include\details\windows_include.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bin_to_hex.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\args.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\chrono.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\color.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\compile.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\core.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\format-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\format.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\locale.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\os.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\ostream.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\printf.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\ranges.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\xchar.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\chrono.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\fmt.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\ostr.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fmt\xchar.h" />
<ClInclude Include="..\thirdparty\spdlog\include\formatter.h" />
<ClInclude Include="..\thirdparty\spdlog\include\fwd.h" />
<ClInclude Include="..\thirdparty\spdlog\include\logger-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\logger.h" />
<ClInclude Include="..\thirdparty\spdlog\include\pattern_formatter-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\pattern_formatter.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\android_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ansicolor_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ansicolor_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\base_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\base_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\basic_file_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\basic_file_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\daily_file_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\dist_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\dup_filter_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\hourly_file_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\mongo_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\msvc_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\null_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ostream_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\qt_sinks.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ringbuffer_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\rotating_file_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\rotating_file_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_color_sinks-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_color_sinks.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_sinks-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_sinks.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\syslog_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\systemd_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\tcp_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\wincolor_sink-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\wincolor_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\sinks\win_eventlog_sink.h" />
<ClInclude Include="..\thirdparty\spdlog\include\spdlog-inl.h" />
<ClInclude Include="..\thirdparty\spdlog\include\spdlog.h" />
<ClInclude Include="..\thirdparty\spdlog\include\stopwatch.h" />
<ClInclude Include="..\thirdparty\spdlog\include\tweakme.h" />
<ClInclude Include="..\thirdparty\spdlog\include\version.h" />
<ClInclude Include="..\tier0\basetypes.h" />
<ClInclude Include="..\tier0\commandline.h" />
<ClInclude Include="..\tier0\cmd.h" />
<ClInclude Include="..\tier0\completion.h" />
<ClInclude Include="..\tier0\cvar.h" />
<ClInclude Include="..\tier0\IConVar.h" />
<ClInclude Include="..\tier0\interface.h" />
<ClInclude Include="..\tier1\NetAdr2.h" />
<ClInclude Include="..\tier2\socketcreator.h" />
<ClInclude Include="..\vguimatsurface\MatSystemSurface.h" />
<ClInclude Include="..\vgui\vgui_baseui_interface.h" />
<ClInclude Include="..\vgui\vgui_debugpanel.h" />
<ClInclude Include="..\vgui\vgui.h" />
<ClInclude Include="..\vgui\vgui_fpspanel.h" />
<ClInclude Include="..\vpc\basefilesystem.h" />
<ClInclude Include="..\vpc\IAppSystem.h" />
<ClInclude Include="..\vpc\interfaces.h" />
<ClInclude Include="..\vpc\keyvalues.h" />
<ClInclude Include="..\vphysics\QHull.h" />
<ClInclude Include="..\vpklib\packedstore.h" />
<ClInclude Include="..\windows\console.h" />
<ClInclude Include="..\windows\id3dx.h" />
<ClInclude Include="..\windows\input.h" />
<ClInclude Include="..\windows\system.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\resource\r5dev.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="..\shared\resource\lockedserver.png" />
</ItemGroup>
<ItemGroup>
<None Include="..\GameSDK.def" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{28cc6b4f-7a95-4933-ada9-65e38d48516d}</ProjectGuid>
<RootNamespace>r5dev</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>gamesdk</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\PropertySheet.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\r5dev.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x64</LibraryPath>
<TargetName>r5apexsdkd64</TargetName>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(ProjectName)\$(Configuration)\</IntDir>
<ReferencePath>$(VC_ReferencesPath_x64);</ReferencePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x64</LibraryPath>
<TargetName>r5apexsdkd64</TargetName>
<ReferencePath>$(VC_ReferencesPath_x64);</ReferencePath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(ProjectName)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>..\GameSDK.def</ModuleDefinitionFile>
<AdditionalDependencies>d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\$(ProjectName)" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<LanguageStandard>stdcpp17</LanguageStandard>
<StringPooling>true</StringPooling>
<CreateHotpatchableImage>
</CreateHotpatchableImage>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>..\GameSDK.def</ModuleDefinitionFile>
<AdditionalDependencies>d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\$(ProjectName)" &amp;&amp; copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>