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* Warning now only logs if error level < 5. * Warning buffer size has been increased to '10000' (internal buffer size). * Error is now hooked as well. * Error buffer size has been increased to '4096' (internal buffer size). * Con_NPrintf has been refactored; 'cl_showhoststats' has been removed. * Con_NPrintf buffer size has been increased to '4096' (MAXPRINTMSG). * CTextOverlay::Con_NPrintf now checks the first byte in the character buffer before rendering anything, and sets the first byte to a terminating null character after rendering. This fixes the bug causing the host_speeds overlay to be still drawn while the cvar 'host_speeds' was disabled.
54 lines
3.1 KiB
C++
54 lines
3.1 KiB
C++
#pragma once
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inline CMemory p_Error;
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inline auto v_Error = p_Error.RCast<void (*)(char* fmt, ...)>();
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inline CMemory p_Warning;
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inline auto v_Warning = p_Warning.RCast<void (*)(int, char* fmt, ...)>();
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inline CMemory p_Sys_GetProcessUpTime;
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inline auto v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast<int (*)(char* szBuffer)>();
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#ifndef DEDICATED
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inline CMemory p_Con_NPrintf;
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inline auto v_Con_NPrintf = p_Con_NPrintf.RCast<void (*)(int pos, const char* fmt, ...)>();
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#endif // !DEDICATED
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/* ==== ------- ========================================================================================================================================================= */
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///////////////////////////////////////////////////////////////////////////////
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int Sys_GetProcessUpTime(char* szBuffer);
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///////////////////////////////////////////////////////////////////////////////
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class VSys_Utils : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("Error", p_Error.GetPtr());
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LogFunAdr("Warning", p_Warning.GetPtr());
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LogFunAdr("Sys_GetProcessUpTime", p_Sys_GetProcessUpTime.GetPtr());
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#ifndef DEDICATED
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LogFunAdr("Con_NPrintf", p_Con_NPrintf.GetPtr());
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#endif // !DEDICATED
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}
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virtual void GetFun(void) const
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{
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p_Error = g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 ?? ?? E8");
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p_Warning = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??");
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p_Sys_GetProcessUpTime = g_GameDll.FindPatternSIMD("40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??");
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#ifndef DEDICATED
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p_Con_NPrintf = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3");
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#endif // !DEDICATED
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v_Error = p_Error.RCast<void (*)(char*, ...)>(); /*48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 00 00 E8*/
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v_Warning = p_Warning.RCast<void (*)(int, char*, ...)>(); /*48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??*/
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v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast<int (*)(char*)>(); /*40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??*/
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#ifndef DEDICATED
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v_Con_NPrintf = p_Con_NPrintf.RCast<void (*)(int, const char*, ...)>(); /*48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3*/
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#endif // !DEDICATED
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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