r5sdk/r5dev/game/server/ai_utility.cpp
2022-11-09 23:37:33 +01:00

130 lines
4.5 KiB
C++

//=============================================================================//
//
// Purpose: AI system utility
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier1/cvar.h"
#include "public/edict.h"
#include "game/server/detour_impl.h"
#include "game/server/ai_networkmanager.h"
inline uint32_t g_pHullMasks[10] = // Hull mask table [r5apex_ds.exe + 131a2f8].
{
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0xfffffffb, 0xfffffffa, 0xfffffff9, 0xfffffff8, 0x00040200
};
//-----------------------------------------------------------------------------
// Purpose: gets the navmesh by hull from global array [small, med_short, medium, large, extra_large]
// input : hull -
// Output : pointer to navmesh
//-----------------------------------------------------------------------------
dtNavMesh* GetNavMeshForHull(int hullSize)
{
assert(hullSize >= NULL && hullSize < MAX_HULLS); // Programmer error.
return g_pNavMesh[hullSize];
}
//-----------------------------------------------------------------------------
// Purpose: gets hull mask by id
// input : hullId -
// Output : hull mask
//-----------------------------------------------------------------------------
uint32_t GetHullMaskById(int hullId)
{
assert(hullId >= NULL && hullId < SDK_ARRAYSIZE(g_pHullMasks)); // Programmer error.
return (hullId + g_pHullMasks[hullId]);
}
//-----------------------------------------------------------------------------
// Purpose: determines whether goal poly is reachable from agent poly
// input : *nav -
// fromRef -
// goalRef -
// hull_type -
// Output : value if reachable, false otherwise
//-----------------------------------------------------------------------------
uint8_t IsGoalPolyReachable(dtNavMesh* nav, dtPolyRef fromRef, dtPolyRef goalRef, int hullId)
{
if (navmesh_always_reachable->GetBool())
return true;
return v_dtNavMesh__isPolyReachable(nav, fromRef, goalRef, hullId);
}
//-----------------------------------------------------------------------------
// Purpose: initialize NavMesh and Detour query singleton for level
//-----------------------------------------------------------------------------
void Detour_LevelInit()
{
v_Detour_LevelInit();
Detour_IsLoaded(); // Inform user which NavMesh files had failed to load.
}
//-----------------------------------------------------------------------------
// Purpose: free's the memory used by all valid NavMesh slots
//-----------------------------------------------------------------------------
void Detour_LevelShutdown()
{
for (int i = 0; i < MAX_HULLS; i++)
{
dtNavMesh* nav = GetNavMeshForHull(i);
if (nav) // Only free if NavMesh for hull is loaded.
{
v_Detour_FreeNavMesh(nav);
MemAllocSingleton()->Free(nav);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: checks if the NavMesh has failed to load
// Output : true if a NavMesh has successfully loaded, false otherwise
//-----------------------------------------------------------------------------
bool Detour_IsLoaded()
{
int ret = 0;
for (int i = 0; i < MAX_HULLS; i++)
{
const dtNavMesh* nav = GetNavMeshForHull(i);
if (!nav) // Failed to load...
{
Warning(eDLL_T::SERVER, "NavMesh '%s%s_%s%s' not loaded\n",
NAVMESH_PATH, g_ServerGlobalVariables->m_pszMapName, S_HULL_TYPE[i], NAVMESH_EXT);
ret++;
}
}
assert(ret <= MAX_HULLS);
return (ret != MAX_HULLS);
}
//-----------------------------------------------------------------------------
// Purpose: hot swaps the NavMesh with the current files on the disk
// (All hulls will be reloaded! If NavMesh for hull no longer exist, it will be kept empty!!!)
//-----------------------------------------------------------------------------
void Detour_HotSwap()
{
// Free and re-init NavMesh.
Detour_LevelShutdown();
v_Detour_LevelInit();
if (!Detour_IsLoaded())
Error(eDLL_T::SERVER, NOERROR, "%s - Failed to hot swap NavMesh\n", __FUNCTION__);
}
///////////////////////////////////////////////////////////////////////////////
void CAI_Utility_Attach()
{
DetourAttach((LPVOID*)&v_dtNavMesh__isPolyReachable, &IsGoalPolyReachable);
DetourAttach((LPVOID*)&v_Detour_LevelInit, &Detour_LevelInit);
}
void CAI_Utility_Detach()
{
DetourDetach((LPVOID*)&v_dtNavMesh__isPolyReachable, &IsGoalPolyReachable);
DetourDetach((LPVOID*)&v_Detour_LevelInit, &Detour_LevelInit);
}