mirror of
https://github.com/Mauler125/r5sdk.git
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124 lines
3.8 KiB
C++
124 lines
3.8 KiB
C++
//======== Copyright (c) Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "player.h"
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#include "gameinterface.h"
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#include "game/shared/shareddefs.h"
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#include "game/shared/usercmd.h"
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#include "game/server/movehelper_server.h"
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//------------------------------------------------------------------------------
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// Purpose: executes a null command for this player
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//------------------------------------------------------------------------------
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void CPlayer::RunNullCommand(void)
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{
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CUserCmd cmd;
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float flOldFrameTime = g_pGlobals->m_fFrameTime;
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float flOldCurTime = g_pGlobals->m_fCurTime;
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pl.fixangle = FIXANGLE_NONE;
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EyeAngles(&cmd.viewangles);
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SetTimeBase(g_pGlobals->m_fCurTime);
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MoveHelperServer()->SetHost(this);
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PlayerRunCommand(&cmd, MoveHelperServer());
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SetLastUserCommand(&cmd);
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g_pGlobals->m_fFrameTime = flOldFrameTime;
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g_pGlobals->m_fCurTime = flOldCurTime;
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MoveHelperServer()->SetHost(NULL);
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}
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//------------------------------------------------------------------------------
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// Purpose: gets the eye angles of this player
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// Input : *pAngles -
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// Output : QAngle*
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//------------------------------------------------------------------------------
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QAngle* CPlayer::EyeAngles(QAngle* pAngles)
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{
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return v_CPlayer__EyeAngles(this, pAngles);
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}
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//------------------------------------------------------------------------------
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// Purpose: sets the time base for this player
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// Input : flTimeBase -
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//------------------------------------------------------------------------------
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inline void CPlayer::SetTimeBase(float flTimeBase)
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{
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float flTime = TIME_TO_TICKS(flTimeBase);
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if (flTime < 0.0f)
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flTime = 0.0f;
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SetLastUCmdSimulationRemainderTime(flTime);
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float flSomeTime = flTimeBase - m_lastUCmdSimulationRemainderTime * g_pGlobals->m_nTickInterval;
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if (flSomeTime >= 0.0)
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{
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flTime = flSomeTime;
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}
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SetTotalExtraClientCmdTimeAttempted(flTime);
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}
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//------------------------------------------------------------------------------
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// Purpose: sets the last user cmd simulation remainder time
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// Input : flRemainderTime -
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//------------------------------------------------------------------------------
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void CPlayer::SetLastUCmdSimulationRemainderTime(float flRemainderTime)
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{
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if (m_lastUCmdSimulationRemainderTime != flRemainderTime)
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{
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edict_t nEdict = NetworkProp()->GetEdict();
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if (nEdict != FL_EDICT_INVALID)
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{
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_InterlockedOr16(g_pGlobals->m_pInterlock + nEdict + 32, 0x200u);
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}
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m_lastUCmdSimulationRemainderTime = flRemainderTime;
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: sets the total extra client cmd time attempted
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// Input : flAttemptedTime -
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//------------------------------------------------------------------------------
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void CPlayer::SetTotalExtraClientCmdTimeAttempted(float flAttemptedTime)
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{
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if (m_totalExtraClientCmdTimeAttempted != flAttemptedTime)
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{
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edict_t nEdict = NetworkProp()->GetEdict();
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if (nEdict != FL_EDICT_INVALID)
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{
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_InterlockedOr16(g_pGlobals->m_pInterlock + nEdict + 32, 0x200u);
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}
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m_totalExtraClientCmdTimeAttempted = flAttemptedTime;
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: runs user command for this player
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// Input : *pUserCmd -
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// *pMover -
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//------------------------------------------------------------------------------
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void CPlayer::PlayerRunCommand(CUserCmd* pUserCmd, IMoveHelper* pMover)
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{
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v_CPlayer__PlayerRunCommand(this, pUserCmd, pMover);
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}
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//------------------------------------------------------------------------------
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// Purpose: stores off a user command
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// Input : *pUserCmd -
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//------------------------------------------------------------------------------
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void CPlayer::SetLastUserCommand(CUserCmd* pUserCmd)
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{
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m_LastCmd.Copy(pUserCmd);
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} |