r5sdk/r5dev/game/server/player.cpp
2023-01-19 21:45:15 +01:00

124 lines
3.8 KiB
C++

//======== Copyright (c) Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "core/stdafx.h"
#include "player.h"
#include "gameinterface.h"
#include "game/shared/shareddefs.h"
#include "game/shared/usercmd.h"
#include "game/server/movehelper_server.h"
//------------------------------------------------------------------------------
// Purpose: executes a null command for this player
//------------------------------------------------------------------------------
void CPlayer::RunNullCommand(void)
{
CUserCmd cmd;
float flOldFrameTime = g_pGlobals->m_fFrameTime;
float flOldCurTime = g_pGlobals->m_fCurTime;
pl.fixangle = FIXANGLE_NONE;
EyeAngles(&cmd.viewangles);
SetTimeBase(g_pGlobals->m_fCurTime);
MoveHelperServer()->SetHost(this);
PlayerRunCommand(&cmd, MoveHelperServer());
SetLastUserCommand(&cmd);
g_pGlobals->m_fFrameTime = flOldFrameTime;
g_pGlobals->m_fCurTime = flOldCurTime;
MoveHelperServer()->SetHost(NULL);
}
//------------------------------------------------------------------------------
// Purpose: gets the eye angles of this player
// Input : *pAngles -
// Output : QAngle*
//------------------------------------------------------------------------------
QAngle* CPlayer::EyeAngles(QAngle* pAngles)
{
return v_CPlayer__EyeAngles(this, pAngles);
}
//------------------------------------------------------------------------------
// Purpose: sets the time base for this player
// Input : flTimeBase -
//------------------------------------------------------------------------------
inline void CPlayer::SetTimeBase(float flTimeBase)
{
float flTime = TIME_TO_TICKS(flTimeBase);
if (flTime < 0.0f)
flTime = 0.0f;
SetLastUCmdSimulationRemainderTime(flTime);
float flSomeTime = flTimeBase - m_lastUCmdSimulationRemainderTime * g_pGlobals->m_nTickInterval;
if (flSomeTime >= 0.0)
{
flTime = flSomeTime;
}
SetTotalExtraClientCmdTimeAttempted(flTime);
}
//------------------------------------------------------------------------------
// Purpose: sets the last user cmd simulation remainder time
// Input : flRemainderTime -
//------------------------------------------------------------------------------
void CPlayer::SetLastUCmdSimulationRemainderTime(float flRemainderTime)
{
if (m_lastUCmdSimulationRemainderTime != flRemainderTime)
{
edict_t nEdict = NetworkProp()->GetEdict();
if (nEdict != FL_EDICT_INVALID)
{
_InterlockedOr16(g_pGlobals->m_pInterlock + nEdict + 32, 0x200u);
}
m_lastUCmdSimulationRemainderTime = flRemainderTime;
}
}
//------------------------------------------------------------------------------
// Purpose: sets the total extra client cmd time attempted
// Input : flAttemptedTime -
//------------------------------------------------------------------------------
void CPlayer::SetTotalExtraClientCmdTimeAttempted(float flAttemptedTime)
{
if (m_totalExtraClientCmdTimeAttempted != flAttemptedTime)
{
edict_t nEdict = NetworkProp()->GetEdict();
if (nEdict != FL_EDICT_INVALID)
{
_InterlockedOr16(g_pGlobals->m_pInterlock + nEdict + 32, 0x200u);
}
m_totalExtraClientCmdTimeAttempted = flAttemptedTime;
}
}
//------------------------------------------------------------------------------
// Purpose: runs user command for this player
// Input : *pUserCmd -
// *pMover -
//------------------------------------------------------------------------------
void CPlayer::PlayerRunCommand(CUserCmd* pUserCmd, IMoveHelper* pMover)
{
v_CPlayer__PlayerRunCommand(this, pUserCmd, pMover);
}
//------------------------------------------------------------------------------
// Purpose: stores off a user command
// Input : *pUserCmd -
//------------------------------------------------------------------------------
void CPlayer::SetLastUserCommand(CUserCmd* pUserCmd)
{
m_LastCmd.Copy(pUserCmd);
}